I like the idea of player artillery/mortors but there must be some strict rules in place to make sure it is not too powerful.
1. Must be 200m away from CP. Should not be allowed in main to avoid main base attacking.
2. Must be 25m near BUNKER for Artillery and 25m near FIREBASE for Mortor
3. Artillery(large damage, radius and range) 5 AP|5 HE|5 Smoke|2 Illumination (for night maps). Every 5 rounds there should be a cool down time of 10 Min.
4. Mortor(small damage, blast radius and range) 10 AP|10 HE|10 Smoke. Every 10 rounds there should be a cool down time of 5 min.
5. Need to add vehicle resupply crate dropped out of Engie car
Vehicle supply crate should carry a limited supply of ammo for 50 cal emplacements, tows, tanks and alike. These crates should explode when destroyed. But not when they are empty, they should just disappear. Or make a 50 cal AA(Bradley/Tungsta) that reloads vehicles. When Supply Vehicle is out of ammo they must return to CP.
6. When firing, a mark(like with caches) appears on enemies map giving a rough location(within 100m for arty and 200m for mortor) of the artillery/mortors position for 10 seconds, an voice and text warning should be broadcast as well. Something like, "Enemy attack incoming!"
7. Only allowed two Indirect Fireing Platforms per team at one time. Can place both at one FOP.
8. Must be built by wrench after deployed.
9. Artillery:3-Man(IRL 9-Man): 1 Crewman - Aim | 1 Crewman - Fire | 1 Engineer - Reload.
10. Mortor:2-Man(Realistic): 1 Crewman - Aim | 1 Crewman - Load/Fire
11. All fireing platforms should have 360 degree turning radius.
12. CO needs a demolish order for deployed assets, not just FOPs.
Mortor Video
Artillery Fire
This system would work very well in maps like Kashan and Quinling
BF1942 style artillery!
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AREM117
- Posts: 134
- Joined: 2008-08-29 04:03
Re: BF1942 style artillery!
Last edited by AREM117 on 2008-10-29 18:20, edited 1 time in total.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: BF1942 style artillery!
Not too powerful? What?
Artillery is meant to be effective, not just scary, but we can't make teams jump through too many hoops just for some basic artillery support.
It should be more about personal skill - making it INCREDIBLY difficult to get rounds on target - than arcade-like limitations.
Artillery is meant to be effective, not just scary, but we can't make teams jump through too many hoops just for some basic artillery support.
It should be more about personal skill - making it INCREDIBLY difficult to get rounds on target - than arcade-like limitations.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: BF1942 style artillery!
Whats the range of artillery? whats the size of the largest PR map?
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exactly
mortars have a place, but we already know the team has been messing with them behind the scenes and that testing will presumably result in a go/no go on mortars
I don't know this fascination with artillery tbh, did you squeal with joy everytime the commander did a scan and put artillery on the max number of red dots in vBF2?
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exactly
mortars have a place, but we already know the team has been messing with them behind the scenes and that testing will presumably result in a go/no go on mortars
I don't know this fascination with artillery tbh, did you squeal with joy everytime the commander did a scan and put artillery on the max number of red dots in vBF2?
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: BF1942 style artillery!
Scanning and pressing a button doesn't take an INCREDIBLE amount of skill. Aligning sights that are designed to take skill and adjusting for timing that requires practice would keep it balanced far more than some vBF2 Commander watching a UAV screen and hitting the switch.
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Technoelite
- Posts: 632
- Joined: 2007-06-19 16:37
Re: BF1942 style artillery!
well i hate the idea of Artillary but if u want it look at FH2 as the example if u want to use it. Spotter calls a target in the Gun then has to be zeroed into 0,0 and then fire this way it makes it more tactical but just shooting ideas but i dont want it lol good in fh2 because of the fact that the range of arty in ww2 isnt as far as todays standards


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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: BF1942 style artillery!
DC had the sickest fire support assets.
I was a demon on the MLRS's.
There's a lot of room for fire support assets in PR, especially in maps with scout choppers, which are underused/misused mostly at present.
Personally, I'd like to work within the framework of what we already have. With a few minor tweaks, the field guns in Fools Road could be used for fire support by a conniving Militia team. Me and Riffraffselbow have had a squad for it before, but it is very limited and boring at the moment.
The minor tweaks needed at the moment are: Increased fields of view (particularly up/down) and greatly reduced muzzle velocity (so that rounds are allowed to arc downwards).
If these were done, skilled field gun operators could be used for fire support if there were trained spotters on the map. This would be cool, particularly if Militia actually got a helicopter from their Helicopter Air base (GOD YES PUT THE HIND IN AS WELL AS A SCOUT CHOPPER) and their tanks lost some armour.
I was a demon on the MLRS's.
There's a lot of room for fire support assets in PR, especially in maps with scout choppers, which are underused/misused mostly at present.
Personally, I'd like to work within the framework of what we already have. With a few minor tweaks, the field guns in Fools Road could be used for fire support by a conniving Militia team. Me and Riffraffselbow have had a squad for it before, but it is very limited and boring at the moment.
The minor tweaks needed at the moment are: Increased fields of view (particularly up/down) and greatly reduced muzzle velocity (so that rounds are allowed to arc downwards).
If these were done, skilled field gun operators could be used for fire support if there were trained spotters on the map. This would be cool, particularly if Militia actually got a helicopter from their Helicopter Air base (GOD YES PUT THE HIND IN AS WELL AS A SCOUT CHOPPER) and their tanks lost some armour.
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Yasin22
- Posts: 188
- Joined: 2008-05-17 11:10
Re: BF1942 style artillery!
what about sending in uav's out to get targets for the artilery
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: BF1942 style artillery!
AIX has mortars and field artillery. They're awesome. You should check it out.

