Spawnpoints (another time?!)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Topf
Posts: 320
Joined: 2005-10-29 01:39

Spawnpoints (another time?!)

Post by Topf »

Well...basically you have to ask yourself, if you want to keep the variable Spawnpoints like squadleaders or if you want to abolish mobile spawnpoints completely (like in good old Bf42).
I personnally like what some Modders made out of BF42, by setting up a moving spawnpoint like a Plane (f.e. the AC130 in Desert Combat)
Here you could go further and make it possible, that the commander starts a Blackhawk, coming out of now-where, that moves into the Target Area, lands, and acts as a spawnpoint for several secounds.
(maybe this should only be avaible if some friendly forces are nearby the designated Area)
Well...this requires a commander ;)
Anyway, maybe it would be nice, that you have some commander with only very few options like reinforcements(the top mentioned blackhawk) or supply drops.
Well...another option would be to remove the spawnpoints from the squadleaders and instead make the vehicles (HMMVS, LAVS, Blackhawks...) the new mobile spawnpoints prerequisiting that there is already a player inside.

just a few Ideas me and my friends from http://www.k-clan.org had !
Major Ursa Norte
Posts: 159
Joined: 2005-09-14 17:49

Post by Major Ursa Norte »

I personally don't have a problem with the spawnpoints. Spawning on the SL is about as right as rain. 1) You can maintain a team. 2) It cuts down on re-spawned players from jumping in vehicles and rushing back to the combat zone. When this happens, they re-spawned player almost NEVER checks to see if anyone else needs a ride, and with the longer spawn times for vehicles in this mod, you don't want them wasted on single player transport.

If you tied the spawn points to vehicles, then you are basically setting up a problem. Since AT is more powerful in PRMM, any enemy vehicle within sight of an AT guy is usually blown to bits as soon as possible. Good if you are the the one that blows the vehicle up, bad if you just spawned there. You can still get rid of the mobile spawn point by taking out the SL, so what is the point of tieing spawns to the insides of vehicles?

If I had the power to change this mod, spawn issues would be the last thing on my already short list.
the smoker you drink, the player you get. Cheap, but effective.
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