[Screenshots] PR v0.8

Share your in-game experiences playing PR:BF2.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: PR v0.8 Screenshots

Post by Alex6714 »

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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: PR v0.8 Screenshots

Post by Sundance Kid »

ATV + HAT = awesome
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Wheeeliee


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: PR v0.8 Screenshots

Post by $kelet0r »

mooneyno1
Posts: 53
Joined: 2007-12-31 00:46

Re: PR v0.8 Screenshots

Post by mooneyno1 »

Our PIMP mobiel = £5000
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The PIMP = £1337
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Destorying the entrance to a Cave with us inside it + a weapon's cache = priceless :D
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hehe was a great match that last one, never been in so long firefights :D

Theres somethings money cant buy, for everything else theres PR. :D
Last edited by mooneyno1 on 2008-10-28 21:18, edited 1 time in total.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: PR v0.8 Screenshots

Post by DankE_SPB »

we got a real hard round at funwar some weeks ago, we(usmc) won it :-)
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this was a plan for another match, someone did it 3 or 4 hours before the game :mrgreen:
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: PR v0.8 Screenshots

Post by HunterMed »

This, is also my background pic on desktop.

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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: PR v0.8 Screenshots

Post by marcoelnk »

DankE_SPB wrote: this was a plan for another match, someone did it 3 or 4 hours before the game :mrgreen:
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might look cunfusing but its actually a pretty good plan if you look more closely...at least better than what most pubbies to all the time (simply run out of the base on the road )
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Chef Tony
Posts: 45
Joined: 2008-04-05 06:17

Re: PR v0.8 Screenshots

Post by Chef Tony »

No png images please.


Stick to jpegs.
Last edited by Pride on 2008-10-30 09:56, edited 1 time in total.
captmohamed
Posts: 14
Joined: 2008-04-02 20:47

Re: PR v0.8 Screenshots

Post by captmohamed »

nothing much just bits and bobs and a few interesting stuff i take

info
left to right:
pic1: i think it's a glitch in Kashan
pic2: me and someone was climbing at the same time and it looked interesting to see his hands(i was going to put on suggestions but it's only a minor)
pic3: kind of going to put a reminder that claymores were still in the game but didn't think it was nessersary
You do not have the required permissions to view the files attached to this post.
Last edited by captmohamed on 2008-10-30 12:05, edited 1 time in total.
Reason: adding infomation on pictures
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR v0.8 Screenshots

Post by Scot »

Cheers Alex, stole one of your pics for ma sig if that's okay?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR v0.8 Screenshots

Post by Rhino »

[R-COM]TheScot666 wrote:Cheers Alex, stole one of your pics for ma sig if that's okay?
how dare you!
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR v0.8 Screenshots

Post by cyberzomby »

[R-DEV]Rhino wrote:some sweet pics there :)
Gotta agree with that! The chopper sneaking up on that AA is classic!
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: PR v0.8 Screenshots

Post by Alex6714 »

Well, after killing the AA, flew over the hill and there where 5 tanks there. You can just imaging the sounds on TS as the cannon rounds went by. :-D

And people say that AA is always underpowered, of course, if you are not looking the right way. :p

@Scot, no problem.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: PR v0.8 Screenshots

Post by SocketMan »

cyberzomby wrote:Gotta agree with that! The chopper sneaking up on that AA is classic!



the AA has 2 guys in it (look closer) and looking the other way,cause the AA operator is explaining something to the ("very new") second guy.
That round took 4 hours to play.Would be nice to have the SU30 working
properly (Rhino)
Alex did a nice job there btw.
Battle Recorder ftw ! :razz:


Now this you won't see anywhere:

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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: PR v0.8 Screenshots

Post by LtSoucy »

Socketman your right, you dont see PR v0.8 on many old maps that size. :D
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.8 Screenshots

Post by Outlawz7 »

Beware of CATA1's time machine :D

Or maybe we drilled a hole in Siberia and landed in hell again.. :O
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Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: PR v0.8 Screenshots

Post by Reddish Red »

Operation: Its better then walking.
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Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: PR v0.8 Screenshots

Post by $pyker »

CATA UNITE!!!!!!!!!!
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While the Jihad horn is my favourite yet it distracts the INS team from playing
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VCP IS OURS!!!!!!!!
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Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR v0.8 Screenshots

Post by Scot »

That first one I'm just waiting for the JDAM to drop right in the middle :p Nice pics though,
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