Too much armour: Kashan Desert

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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Too much armour: Kashan Desert

Post by Truism »

Yes, yes, yes. I know it's the combined arms map, but having 8 tanks, 2 AA as well as APCs, support vehicles, helicopters AND CAS jets means there's not a whole lot of infantry plodding around, and there are grossly insufficient consequences for losing tanks before the 20th minute.

This would all be alright if it was a pure armour/air map with no infantry, but all the flags are intended to be capped by infantry, and those central flags are actually inaccessable to armour altogether. I suggest that we add even more tanks, but move the flags out of bunkers and into the Oilfields (between S. Village and US outpost) and North Desert Hills (near where the end of the race is on the training map).

Holding bunkers would still be important for AA purposes and for some strategies, but having to have infantry squad basically skirmishing at a squad level for two whole flags can't continue on a combined arms map.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Too much armour: Kashan Desert

Post by Scot »

You could always not use all tanks at the same time? With combined arms, you don't need them, and a lot of the time they are wasted, so I think there is a good amount, and I'm an infantry man.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Too much armour: Kashan Desert

Post by Truism »

I'm an infantry man as well, and the infantry portion of this map is unsatisfactory on the 32 and 64 layers as it alternates between 6v6 or 12v12 bunkering and getting absolutely raped by armour/air assets. The bunkers don't fit gameplay as it is.

Spotting is obviously not included in this description.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: Too much armour: Kashan Desert

Post by DonDOOM »

16 player version is intended for infantry, no support vehicles, only Transports.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Too much armour: Kashan Desert

Post by LtSoucy »

get to the bunkers and stay there. It is made to use armor and inf hand by hand, which is not done mostly. Armor amount is fine and should be increased or decreased.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Too much armour: Kashan Desert

Post by Truism »

DonDOOM wrote:16 player version is intended for infantry, no support vehicles, only Transports.
Read my post. I propose we move the gameplay in 64 and/or the 32 layer all the way away from infantry by getting the map out of those bunkers and adding enough armour to make infantry non-essential.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Too much armour: Kashan Desert

Post by Truism »

Can we close this thread, I've incorrectly phrased it and the thread isn't going anywhere.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Too much armour: Kashan Desert

Post by bosco_ »

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