weapon movement while aiming

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thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

weapon movement while aiming

Post by thebusdriver »

alrighty
here i come, i searched the phorums but didnt find anything -> new thread with awesome n00b suggestion:

here comes: recently playing vanilla (yes OMG i knoooooow), even worse, i was using the F2000 (yes OMG i knoooooow that tooooo), however, while aiming i noticed that this gun moves (!?!)

now, if i'm not mistaken that would basically add a shitload of reality and you could most probably get rid of the deviation "issues" or "not issues", w/e you prefer

if this has been suggested b4 i sincerely apologize for resuggesting :mrgreen:
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: weapon movement while aiming

Post by thebusdriver »

he doesn't have that F2000 part :shocked:
as only this gun has it and i'm kinda sure its not hard coded ... its better than nothing

however, lock the shit outta this thread or w/e :mrgreen:
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: weapon movement while aiming

Post by cyberzomby »

well even if that gun has sway the bullets still come out of a magic point at the centre of the screen. So its highly weird if the guns sway.
thebusdriver
Posts: 121
Joined: 2008-08-22 14:07

Re: weapon movement while aiming

Post by thebusdriver »

cyberzomby wrote:well even if that gun has sway the bullets still come out of a magic point at the centre of the screen. So its highly weird if the guns sway.
i dont think dice went like ... oooh look, nice black gun from belgium lets add some sway to confuse ppl

however, lock it :mrgreen:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: weapon movement while aiming

Post by gazzthompson »

all the vbf2 have bit of sway, i even suggested trying to match deviation to this swap, but not possible.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: weapon movement while aiming

Post by KP »

thebusdriver wrote:i dont think dice went like ... oooh look, nice black gun from belgium lets add some sway to confuse ppl

however, lock it :mrgreen:
Roger, locked as requested by OP.
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