[Help!] "Could not find valid technique for the shader shaders/rashaderwater.fx"

Making or wanting help making your own asset? Check in here
Post Reply
cat
Posts: 260
Joined: 2005-10-31 20:38

[Help!] "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by cat »

I have started to map something after I touched the editor 3 years ago the last time. I went to make a small test map to check out stuff. I placed a small hut on the map and created the lightmaps. It appears to work however when it is finished the output throws out an endless stream of the following error:


"Could not find valid technique for the shader shaders/rashaderwater.fx"


Also the controls for the 3d view are frozen, however I can still access the menus etc.

I am usin Vista 32. What is causing this error?
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by cat »

Anyone can help with this? Id really like to map something for pr.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by J.F.Leusch69 »

did you download the pr lightmaps????

and if you already did that, there is no "stop" on making maps, cos if you got a finished map without lightmaps, i think there is somebody in the community who would make the lightmaps for you :)

cheers R-communist leusch
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by cat »

I would like to see what is the problem with it. And yes I followed the tutorial for setting up for PR.

I can think of the followign things:

- Some weird vista error
- Patch issue
I installed bf2, then the 1.41 patch then PR. After that I installed the special forces pack some time later and since it forces some older patch on it, I reapplied the 1.4 patch, which did not cause any error and the game runs normally. I am not sure if reinstalling all would fix that and I would like to find other ways to fix it before doing this.
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Help!] "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by cat »

DId anyone have this error? It basically happens whenever a static objects was lightmapped. However Overgrowth did not cause any. Is it perhaps a missing shader?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Help!] "Could not find valid technique for the shader shaders/rashaderwater.fx"

Post by Rhino »

I've had this issue too recently for some reason but I'm not entirely sure why. I've tried reinstalling the editor, replacing shaders etc but not found a fix. The editor still renders LMs so you just need to restart it after its finished.
Image
Post Reply

Return to “PR:BF2 Community Modding”