
Download:
http://www.tr-racing.de/pr_maps/rm/radio_moscow_beta1.rar
Readme file
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Radio Moscow
BETA v1
12/11/2008
created by cat ([email protected])
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Info:
This is a map for Reality Mod. Playable on V08.
Any server admins feel free to play this map on any public server.
However modifying the map is not allowed.
Beta status:
This is a public beta. This means it is completely playable.
The only things missing are final lightmaps. This version is
intended for public testing of balance.
The map complies the PR Mapping Guidelines to the letter.
Installing:
Unpack the rar into your Battlefield2/mods/pr/levels folder.
(After unpacking, there should be a radio_moscow folder next to
the other map folders)
Detailed Info:
Back story:
The USMC moves in to destroy a radio outpost used by russian separatists for
subversive activities in the Caspian Sea region.
*All events and location are purely fictional*
*No political statement intended*
Gear:
USMC
2x Support Truck
2x Humvee M2
Militants
2x Support Truck
2x Technical
1x BRDM
USMC Base is not cappable. The area is protected from spawn attacking.
Militia Base Is cappable once the other flags are lost.
All spawn times follow the Mapping guidelines
Default Tickets is 300 for both teams.
everything below this line is obsolete
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[MAP]
Radio Moscow
Size: 1km
Milita vs PLA
Backstory:
Location:
Northwestern China, near the kazak border
The PLA moves in to crush a small separatist Militia who has been using this remote place for subversive infomration propaganda.
Equipment will likely be "light". This would include the usual support trucks and 2 HMG jeepss per side.
WTF Milita vs PLA?!
I would like to explain my "exotic" choice of opposing sides. Militia is a bit less present in the official maps and since I cant stand the british rifle sounds and the USA is present in many maps, I want to use the PLA. if anyone accuses my of this constelation being unrealistic I would advise you to look at a world map. China has a very long border with the former soviet states. So it is not that far out.
So far I have created a nice heightmap which I am going to present along with a few issues I would like to ask for help on:
Screenshots of the minimap and the INVERTED version of it



AS you can see the normal minimap appears to be inverted. AS if it was photographed from below. I suspect that this may be the cause.
This was the process I used:
Create new map with 512X2, and default height 25
Load heightmap into editor
Since the map appeared a bit to flat I increased the terrain height (from default 163) to 300.
This stretched the map vertically giving a more steep landscape
When loading the map, the default camera position is below the ground
What exactly did I screw up here?








