Ballistics or Tracers?
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crazy11
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Re: Ballistcs or Tracers?
Testing is over. Link taken down.
Last edited by crazy11 on 2008-11-05 04:26, edited 1 time in total.

You miss 100% of the shots you don't take.- Wayne Gretzky
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waldo_ii
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Re: Ballistcs or Tracers?
Man, I hate X-Fire now. Can't use a universal viewer-end client, Windows only...
|TGXV| Waldo_II


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crazy11
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Re: Ballistcs or Tracers?
Here we go. This is a video of Zangoo's ballistics. These are exaggerated ballistics. This is my first video so its really bad and low quality.
You can download the video here:

You can download the video here:

You miss 100% of the shots you don't take.- Wayne Gretzky
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zangoo
- Posts: 978
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Re: Ballistcs or Tracers?
Now before people start freaking and thinking i have gone crazy, Please read this
After testing the ballistics many times, I have come to notice that bullets appear to drop very very little, Even if they are dropping the same as they would in real life. The issue is caused by bf2's Field of View, An example of the issue is if you were to try to make a acog that had range markings matching the ingame trajectory, The whole thing would be about 10 pixels tall instead of 1/3 of the scope like it is in real life. So i decided to see if i could make the ballistics match the current acog range markings, This was very easy and created ballistics that looked more realistic then the bullets that followed a trajectory that matched real life.
So the ballistics that are exaggerated look and function more real then the ballistics that are true to real life, This would help with gameplay, reduce deviation and Add a feature that is not present in any other bf2 modification afaik. Now, I am going to run into a room and lock the door so I dont get torn apart after posting this...
After testing the ballistics many times, I have come to notice that bullets appear to drop very very little, Even if they are dropping the same as they would in real life. The issue is caused by bf2's Field of View, An example of the issue is if you were to try to make a acog that had range markings matching the ingame trajectory, The whole thing would be about 10 pixels tall instead of 1/3 of the scope like it is in real life. So i decided to see if i could make the ballistics match the current acog range markings, This was very easy and created ballistics that looked more realistic then the bullets that followed a trajectory that matched real life.
So the ballistics that are exaggerated look and function more real then the ballistics that are true to real life, This would help with gameplay, reduce deviation and Add a feature that is not present in any other bf2 modification afaik. Now, I am going to run into a room and lock the door so I dont get torn apart after posting this...
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Drav
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Re: Ballistcs or Tracers?
not realistic?
NOT REALISTIC?!!!
AAAAAAAAAAAAAAAAAAARRRRRRRRRGGGGGGGHHHHHHHHH!!
Sounds good to me!
NOT REALISTIC?!!!
AAAAAAAAAAAAAAAAAAARRRRRRRRRGGGGGGGHHHHHHHHH!!
Sounds good to me!
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waldo_ii
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Re: Ballistcs or Tracers?
I'm all for making the ACOG/QBZ/Marksman optics useful, but if it means making bullets act more like mortars than, you know, bullets, I'll take the current bullet drop models.
|TGXV| Waldo_II


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crazy11
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Re: Ballistcs or Tracers?
If you are talking about the bullet drop at the end that has been fixed.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Jaymz
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Re: Ballistcs or Tracers?
Could one of the creators of this please post exact info on the results in game?
As in, is the tracer bug masked up to 300m with keeping intervals?
Or without intervals, was everything working 100% with smaller tracers?
As in, is the tracer bug masked up to 300m with keeping intervals?
Or without intervals, was everything working 100% with smaller tracers?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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CAS_117
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Re: Ballistcs or Tracers?
Well the tracer bug wasn't a factor since it was either all tracers or none.As in, is the tracer bug masked up to 300m with keeping intervals?
The small tracers didn't look half that bad actually. The exaggerated ballistics I think is a good idea right now. Hitting a target with an M-16A4 at 300m meant using the first bar and it was simply a matter of walking the rounds up. The result was slightly less accuracy but it was predictable in its progression: its not that you can't hit the player at a certain time, its that you aimed in the wrong spot.Or without intervals, was everything working 100% with smaller tracers?
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zangoo
- Posts: 978
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Re: Ballistcs or Tracers?
Here is the graph of a m16 zeroed to 300m.[R-DEV]Jaymz wrote:As in, is the tracer bug masked up to 300m with keeping intervals?

As you can see the diffrence is about 0.6m, Now if we were to use exaggerated ballistics and have tracer intervals that diffrence would be much greater i am thinking around 5m more, Making the gun un-usable.
Without intervals everything works fine as there is no mix occuring, With smaller tracers it could be very hard for people to see them on bright maps like kashan, But it does look a bit more realistic.[R-DEV]Jaymz wrote: Or without intervals, was everything working 100% with smaller tracers?
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Waaah_Wah
- Posts: 3167
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Re: Ballistcs or Tracers?
How big are these small tracers compared to the normal ones?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Killing for peace is like f*cking for virginity
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Rico11b
- Posts: 900
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Re: Ballistcs or Tracers?
That's because the scale of the game is off. I think you will find that if you just play around with the velocity settings for the projectile you will find the effect you are looking for.zangoo wrote:Now before people start freaking and thinking i have gone crazy, Please read this
After testing the ballistics many times, I have come to notice that bullets appear to drop very very little, Even if they are dropping the same as they would in real life. The issue is caused by bf2's Field of View, An example of the issue is if you were to try to make a acog that had range markings matching the ingame trajectory, The whole thing would be about 10 pixels tall instead of 1/3 of the scope like it is in real life. So i decided to see if i could make the ballistics match the current acog range markings, This was very easy and created ballistics that looked more realistic then the bullets that followed a trajectory that matched real life.
So the ballistics that are exaggerated look and function more real then the ballistics that are true to real life, This would help with gameplay, reduce deviation and Add a feature that is not present in any other bf2 modification afaik. Now, I am going to run into a room and lock the door so I dont get torn apart after posting this...
300 meters in game does NOT look nor feel the same as 300 meters in real life. I know the way it is rendered on screen has little something to do with it, but I still feel that the scale is off in game. That's why I suggest the need to "adjust" the velocity and/or environment settings in game to get the desired look and feel. I'm wondering if copying real world velocity into the game is causing the bullets to travel much much faster, and thus causing the bullet flight to be flatter than it should be.
But no matter, it sounds like you already have some remedies
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Psyko
- Posts: 4466
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Re: Ballistcs or Tracers?
@crazyasian
Were we ment to not see the saw tracers in the video? you can see them in first person but cant see another player's? just confused about that.
Were we ment to not see the saw tracers in the video? you can see them in first person but cant see another player's? just confused about that.
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CAS_117
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Re: Ballistcs or Tracers?
1/2 I think.How big are these small tracers compared to the normal ones?
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Waaah_Wah
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Re: Ballistcs or Tracers?
Hm, when i was testing this with zangoo, i wasnt able to see them from 1st p view. My resolution is 1000 something x 700 something.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Jaymz
Killing for peace is like f*cking for virginity
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crazy11
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Re: Ballistcs or Tracers?
Its just such low quality that you cant see the tracers but they look quite good ingame.Psykogundam wrote:@crazyasian
Were we ment to not see the saw tracers in the video? you can see them in first person but cant see another player's? just confused about that.

You miss 100% of the shots you don't take.- Wayne Gretzky
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zangoo
- Posts: 978
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Re: Ballistcs or Tracers?
Tracers were very small and at that distance they didnt appear on the video, But we intended them to be visable in the clip.Psykogundam wrote:@crazyasian
Were we ment to not see the saw tracers in the video? you can see them in first person but cant see another player's? just confused about that.
umm 1/2 the radius, same length.Waaah_Wah wrote:How big are these small tracers compared to the normal ones?
Thing is you cant really say the meter in game is off, As everything is based off that, Gravity, Velocity, Everything. So instead we would have to assume that the Meter ingame is correct and everything else is out of scale. Unless you can manage to import something that is 1m in real life into the game, But i dont see any way of doing that...Rico11b wrote:That's because the scale of the game is off. I think you will find that if you just play around with the velocity settings for the projectile you will find the effect you are looking for.
300 meters in game does NOT look nor feel the same as 300 meters in real life. I know the way it is rendered on screen has little something to do with it, but I still feel that the scale is off in game. That's why I suggest the need to "adjust" the velocity and/or environment settings in game to get the desired look and feel. I'm wondering if copying real world velocity into the game is causing the bullets to travel much much faster, and thus causing the bullet flight to be flatter than it should be.
But no matter, it sounds like you already have some remedies![]()
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zangoo
- Posts: 978
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Re: Ballistcs or Tracers?
Yea the small tracers are very thin so you do need a rather high resolution to see them at longer distances. I will try to do a test to see the minimum size of a tracer that is still viewable under 1024x768 resolution.Waaah_Wah wrote:Hm, when i was testing this with zangoo, i wasnt able to see them from 1st p view. My resolution is 1000 something x 700 something.
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Waaah_Wah
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Re: Ballistcs or Tracers?
They were barely visible with optics, but when using iron sights there was VERY hard to see them. On maps like Kashan, they would be invisible because of the bright surroundings. So unless your using an LMG or have a scope, you wont see your own tracers on 1024x768
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz