Celestial1 wrote:The commanders job in a game is simply to provide order.
Which is exactly why we need someone playing him.
What good is the commander slot unless someone is playing it?
Ok an example, 3 squads attacking Airdrop on whatever map that is. CO is in
the treeline to the north with a single inf guard watching his back , out of
view, concealed from sniping positions and completely safe (as can be). 2
squads are advancing from his angle, one high, one direct, while another
flanks east of airdrop to cover the hill behind and the road up. The
commander can hear each front and the positions fire is coming from, he can
see a lot of the hill and can watch the flanks for the squads so they know
if they're being ghosted. Stiff resistance is encountered and an arty strike is
needed. The commander approves in the field and continues to guide the
squads in using his enhanced situational awareness to better manage the
squad movements. (this is an account of the most fun I ever had in CO slot,
I used to play it often)
Lots of fun. Realistic.
vrs.....
The CO is back at HQ, can't hear or see where fire is coming from and is
limited to radio reports which age quickly (SQD leaders have to talk to
their men, they don't have time to report everything constantly) to decide
on squad placements. The CO tells the flanking squad to head further south
on their flank and to get up into the hills. The squad ignores him because
they know that would be certain death, while the CO has no idea about what
the true situation is on the ground so can't tell what is going wrong, gives
up a few moments later when everyone dies.
or....
The CO is in the field, providing good intel and coms relay to the squads
based on true situational awareness. They encounter stiff resistance, an
arty strike is called for. It can't be delivered due to CO's restrictions.
All 3 squads die, their firebase and spawns are taken out.
A lil injection of Reality eh....
When orders come from a bunker they are generic "take this objective, here's
the intel, we suggest this approach, you have this support available" then
(well since Napoleon) the units decide how that changes based on the
situation on the ground. You've watched too many movies if you think there
is a guy watching IR satellite feeds micro-managing squad movements from
3000 miles away.
I know the reality of it gets a little mixed when you're dealing with mixed
unit types such as armor and air. At that stage technically you're no longer
a platoon or company commander. However we play many maps that are basically
inf only. We need a platoon commander on the ground with us, in the field.
Currently the game design stops us from getting that reality.
Ok reality again.......
Would you go into a firefight without your platoon leader or SGT?
-Ben