zangoo wrote:Unless you can manage to import something that is 1m in real life into the game, But i dont see any way of doing that...
Ha, yeah that would be a nice trick wouldn't it?
Here is an idea.
Take the M4 rifle in game that has a known velocity, and fire it at a target that is of known distance from the shooter. Say 500 or 1000 meters.
First calculate the time in milliseconds it takes for the projectile to reach say 500 or 1000 meters in the real world. Then Setup the target at 500 or 1000 meters in game. Fire at the target and adjust the velocity up and/or down until the time it takes to hit the 500/1000 meter target in game is EXACTLY the same as in real life. I don't know much about fraps, but you could record the session and use fraps to possibly determine the EXACT amount of time it took for the round to hit the target. Of course you will need a timer that measures in milliseconds. Just using whole seconds won't be close enough.
Using distance over time could be a way to determine scale. If the time to target is the same in game as in real life using the real world values then you know it is pretty close to scale after all
Sorry, now I'm rambling on

Jaymz



