Helicopters are too unrealistic

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Helicopters are too unrealistic

Post by gazzthompson »

black-wolf wrote:So basicly, Robert, because you think PR's choppers are "total ****" you want the choppers to be like vanilla again?

Good god...
hes saying : vbf2 choppers more realistic , revert back to that. dont see any problems with that why the "good god" comment ?
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Helicopters are too unrealistic

Post by fubar++ »

These depates can sometimes be real gatherings of boneheads, but there's point on both sides here. I agree with Robert that those choppers aren't close to realism at the moment, and with Rhino about that if you want them to be as real as possible you just have to do it yourself.

There's just too many things people disagree for anyone to please everyone.
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Re: Helicopters are too unrealistic

Post by GLQ »

What about Joint Operations heli physics ???
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Helicopters are too unrealistic

Post by Celestial1 »

GLQ wrote:What about Joint Operations heli physics ???
You can't just copy and paste coding from another game.

Let alone that they don't even run on the same engine, but there could also be legal issues about that.
Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

[R-DEV]Rhino wrote:then surly you can code it, no?

I will keep on saying it, if you want it changed, do it yourself. If not, you have already put your advice here multiple times and if we have time to give a huge overhaul to all the chopper physics we may consider looking at them but we would rather take advice from some one who is going to be more constructive than "its total ****!"

I will see if Kill Pirate dose agree with you but I have not heard him say the chopper physics are soo bad in PR they need to be shoved onto the highest priority issue and I know for sure hes a pilot since I've seen many pictures he has presented to us of both him and his chopper, many good refs on how to improve the realism of the blackhawk for the US Army which we did for v0.8, where you have only given us a little computer shot with Robert typed into it....
Like I've said before, I've got tons of pictures and videos but it still could be anyone's face on that picture, no? That's why I typed in my name in that computer along with the GPS time and date to prove it's recent. Thought that'd be better evidence than just a picture of me in a Chinook.

Anyone seen that youtube link yet I posted? Lots of cockpit shots from the Huey. You can see how 'fast' a real helicopter moves.

Anyway, I know what I'm talking about and I'm saying the way helicopters handle in BF2 is WAY WAY BETTER than in PR. PR is just... like you're flying some kind of hovercraft or something. I don't know, it defies logic.

So why do you keep on saying I have to code myself? I say revert to BF2 coding. It's 20x better than the way it is now. All you could do is speed up the choppers a LITTLE bit. Other than that, they're probably about as realistic as it gets with this engine.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Helicopters are too unrealistic

Post by Waaah_Wah »

Robert1983nl wrote:And I already told you guys, if you want to see how fast the ground moves underneath a helicopter: JUST CHECK OUT YOUTUBE.

Since you people obviously didn't, here's one of my videos:
YouTube - -
You'll notice it's not NEARLY as fast as helicopters move in PR.
The speed doesnt seem to be much lower than the speed of a Huey or Littlebird ingame.

What choppers have you used in PR? There are a few that are much worse than others.

PS: What are the songs in that vid?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

Waaah_Wah wrote:The speed doesnt seem to be much lower than the speed of a Huey or Littlebird ingame.

What choppers have you used in PR? There are a few that are much worse than others.

PS: What are the songs in that vid?
Well to me it seems a LOT faster in PR. Especially choppers like the little bird. But anyway, speed is one of the minor issues with chopper handling in PR. I've flown 'm all in PR. The only one that's pretty ok is the Merlin. The Blackhawk, Huey and Littlebird have the weirdest handling.

Oh btw, A lot of parts in that video are sped up big time! You can tell by the change of pitch of engine sound and ofcourse the unnatural movements. I forgot I did that... Bad example...

The names of the songs in the vid in chronological order:

Creed - Higher
Rolling Stones - Paint it Black
Booker T and the MG's - Green onion
Creedence Clearwater Revival - Fortunate Son
The Kinks - All day and all of the night
Creed - Higher
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Helicopters are too unrealistic

Post by hx.bjoffe »

Well for me it doesnt matter much. I haven't flown in PR since 0.4. And even if i had, it wouldnt matter much if the handling were realistic much.
What matters to me is if the helicopters behaviour is realistic. With the BF2 handling it seems the helicopter has much much to much acrobatic ability, wich it doesnt have so much in PR.
Much.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Helicopters are too unrealistic

Post by CAS_117 »

Choppers are being worked on.
Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Re: Helicopters are too unrealistic

Post by Duke »

Robert1983nl wrote:LOL.... I thought I had made it clear... But I guess I have to keep on explaining again and again. I'm not complaining about the HUD readout, it's just that the helicopters move too fast.
ummm:
Robert1983nl wrote:As stated before, top speed is way too high. 350-370 on the HUD would be a good speed. Not doing 800+ in a helicopter which sometimes happens in PR.
Rober1983nl wrote:People really have a freaking hard time understanding what I'm saying. This time, I didn't say it is 350kmph or knots or whatever. Just saying that 800 on THE HUD is WAY too fast, and 350-370 ON THE HUD is a more realistic speed
Hoisted by your own petard methinks.

Anyway, i think the reason you think BF2 speeds are more realistic is the fact that most BF2 maps are tiny and have a tiny view distance. Put that VBF2 BH on kashan, and you will notice how stupidly slow it goes. Put a PR chopper there, and wait a minute, look similar to this? :

YouTube - AH-1W & UH-1N Flyby
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Helicopters are too unrealistic

Post by Alex6714 »

Try this, and see what you think. It does still accelerate too fast, but I think over all I like it alot better.

Make a back up of your objects_server.zip from "program files/EA GAMES/Battlefield 2/mods/pr/objects"

Then drag this file into "vehicles/air/us_ahe_apache" in the objects_server.zip.

2shared - download us_ahe_apache.tweak

Then replace the objects_server.zip with your back up, so you can play online again. :)
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~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: Helicopters are too unrealistic

Post by ~KILL~Pirate »

Ok everyone just noticed this whole thread on PR flight physics etc... Basicly heres the bottom line IMO about PR flight. Its impossible to 100% accurately simulate the flight physics of an actual Blackhawk helo with the bf2 engine. I have never been that much of an in-game pilot when it comes to vbf2 or PR because flying with buttons pretty much sucks and I never bought a nice realistic flight cyclic. I just recently purchased one and I am setting it up tonight to do some technical data flying to settle this once and for all. I am taking into consideration engine limits vs RL flying experience/handling, takeoff rate of climb, deceleration, level flight speed, handling etc...

I will also test vbf2 vs PR vs POE2 in all aspects of flying. I will give an honest and unbiased evaluation in order to create the absolute most accurate flying physics possible for PR....

The most important to me is gonna be Rate of Climb and Level Flight Speed. Handling is more complicated because of the bf2 engine limits compared to actual fly-by-wire controls used in todays helicopters.



...
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Helicopters are too unrealistic

Post by gazzthompson »

sounds good pirate, will be good to see what comes from it
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Helicopters are too unrealistic

Post by Waaah_Wah »

Robert1983nl wrote:Well to me it seems a LOT faster in PR. Especially choppers like the little bird. But anyway, speed is one of the minor issues with chopper handling in PR. I've flown 'm all in PR. The only one that's pretty ok is the Merlin. The Blackhawk, Huey and Littlebird have the weirdest handling.

Oh btw, A lot of parts in that video are sped up big time! You can tell by the change of pitch of engine sound and ofcourse the unnatural movements. I forgot I did that... Bad example...

The names of the songs in the vid in chronological order:

Creed - Higher
Rolling Stones - Paint it Black
Booker T and the MG's - Green onion
Creedence Clearwater Revival - Fortunate Son
The Kinks - All day and all of the night
Creed - Higher
Hm.. I always thought that the Littlebird was pretty alright, but i guess im just used to it :) Handles like a charm when i fly.

But i would agree, Merlin is deffinately the best chopper in PR handling wise.

And thanks for the song names :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Aranykai
Posts: 59
Joined: 2008-11-02 02:49

Re: Helicopters are too unrealistic

Post by Aranykai »

[R-DEV]~KILL~Pirate wrote: The most important to me is gonna be Rate of Climb and Level Flight Speed. Handling is more complicated because of the bf2 engine limits compared to actual fly-by-wire controls used in todays helicopters.
Look forward to your findings :) Ive always felt the rate of climb was just not quite right on several of the choppers.
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AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Helicopters are too unrealistic

Post by AgentMongoose »

Robert1983nl wrote:Yes I have experience with flying helicopters irl. I fly the CH-47D Chinook myself and have flown other aircraft.
I don't know if community members have already informed the devs about how choppers handle, but the way they do now, is totally unrealistic.

I'm not familiar with POE2 either.

What I meant about the slopes: In reality, when you're on a slope you'll first get the helicopter horizontal, then you lift. This is however impossible in PR. You'll never get it horizontal in PR, so you'll takeoff sideways, often flying into trees etc.
protip: don't land on uneven surfaces- hover.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Helicopters are too unrealistic

Post by Tirak »

Part of the reason why you may think some choppers fly too fast in PR is your altitude. The closer you are to the ground, the fast it seems you are going. Try using objects to the far left or right of you to gauge your speed more accurately.
Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

Dukemeister wrote:ummm:





Hoisted by your own petard methinks.
*sigh*

No, you just misread my post. I'll explain AGAIN: The rate of movement when you look outside of the chopper to the ground, is TOO high when it reads 800 on the HUD. It should be more like the rate of movement when the HUD reads 350-370. Get it now?

But never mind, as I said before: Speed is the most minor problem with choppers in PR right now.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Helicopters are too unrealistic

Post by Rhino »

Robert1983nl wrote:No, you just misread my post. I'll explain AGAIN: The rate of movement when you look outside of the chopper to the ground, is TOO high when it reads 800 on the HUD. It should be more like the rate of movement when the HUD reads 350-370. Get it now?
by that you are saying that 800 is too high for the speed at which the ground is moving beneath you and that speed should be represented on the HUD by 350 to 370....

We can not change the reading on the HUD, that is hard coded into the engine.... :roll:


I dont think that is what you are trying to say but that is what your saying in your post...
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