Helicopters are too unrealistic

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Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

hx.bjoffe wrote: With the BF2 handling it seems the helicopter has much much to much acrobatic ability, wich it doesnt have so much in PR.
Much.
You're gonna have to explain that acrobatic ability to me.
Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

AgentMongoose wrote:protip: don't land on uneven surfaces- hover.
This doesn't make any sense...
Helicopters should easily be able to land on 10 degree cross-slopes, or even more. Avoiding slopes all together would make no sense.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Helicopters are too unrealistic

Post by bosco_ »

Robert1983nl wrote:You're gonna have to explain that acrobatic ability to me.
Robert1983nl
Posts: 45
Joined: 2008-10-26 17:16

Re: Helicopters are too unrealistic

Post by Robert1983nl »

Lol, that youtube video is pretty funny. Never knew that was possible. You must be a HUGE geek to practice so often to be succesful at that stuff.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: Helicopters are too unrealistic

Post by Nickbond592 »



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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Helicopters are too unrealistic

Post by Waaah_Wah »

[R-DEV]Rhino wrote:by that you are saying that 800 is too high for the speed at which the ground is moving beneath you and that speed should be represented on the HUD by 350 to 370....

We can not change the reading on the HUD, that is hard coded into the engine.... :roll:


I dont think that is what you are trying to say but that is what your saying in your post...
Lol, its getting slightly sad.

Hes saying that the chopter moves too fast when the HUD is showing 800. But when the speed on the HUD is 350-370 the chopter speed is alright.
Last edited by Waaah_Wah on 2008-11-08 15:39, edited 1 time in total.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Re: Helicopters are too unrealistic

Post by Duke »

Robert1983nl wrote:*sigh*

No, you just misread my post. I'll explain AGAIN: The rate of movement when you look outside of the chopper to the ground, is TOO high when it reads 800 on the HUD. It should be more like the rate of movement when the HUD reads 350-370. Get it now?

But never mind, as I said before: Speed is the most minor problem with choppers in PR right now.
*sigh* x2

I know that's what your saying, so cut the condescension. My last post was just a response to you 'not complaining about the HUD readout', which you quite clearly were.

Maybe actually read my posts yourself? My earlier post addressed the relative movement of the chopper to the ground, but of course, that wasn't what you meant either :roll: . I said, almost explicitly, that 350-370 on THE HUD is too slow a speed in-game, whereas greater speeds are more appropriate when compared to real life footage, such as the youtube vid i posted. The problem with looking at things from inside a moving vehicle is that it doesnt give you as good a perception of speed as you are actually doing from a 3p perspective.

I also said in my last post, that the likely reason you think this is because the maps and view distances in VBF2 are tiny, giving an illusion of speed. As i said, compare this and put that chopper on Kashan, and you will notice how slow it is.

Anyway, i await killpirates judgement on the actual physics. Clearly they're quite off, but i wouldn't say they're quite as bad as VBF2.
Last edited by Duke on 2008-11-08 15:47, edited 3 times in total.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Helicopters are too unrealistic

Post by KP »

Duke is actually on the money here. One BF2 speed unit roughly equals .33ish KPH IRL, so you can divide the HUD readout by 3 and get the actual speed. Flying low (as in BF2 and PR) will make it appear a lot faster. And in most vids, do the choppers actually move at max speed all the time, every single time?

Now everybody ease up on the attitude, or there will be infractions and/or bans. And I mean everybody.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Helicopters are too unrealistic

Post by Waaah_Wah »

[R-DEV]~KILL~Pirate wrote:Ok everyone just noticed this whole thread on PR flight physics etc... Basicly heres the bottom line IMO about PR flight. Its impossible to 100% accurately simulate the flight physics of an actual Blackhawk helo with the bf2 engine. I have never been that much of an in-game pilot when it comes to vbf2 or PR because flying with buttons pretty much sucks and I never bought a nice realistic flight cyclic. I just recently purchased one and I am setting it up tonight to do some technical data flying to settle this once and for all. I am taking into consideration engine limits vs RL flying experience/handling, takeoff rate of climb, deceleration, level flight speed, handling etc...

I will also test vbf2 vs PR vs POE2 in all aspects of flying. I will give an honest and unbiased evaluation in order to create the absolute most accurate flying physics possible for PR....

The most important to me is gonna be Rate of Climb and Level Flight Speed. Handling is more complicated because of the bf2 engine limits compared to actual fly-by-wire controls used in todays helicopters.



...
How is the testing going..?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Flan
Posts: 67
Joined: 2007-06-02 12:40

Re: Helicopters are too unrealistic

Post by Flan »

I would say i have never really had much problem with the flight physics in PR, i certainly prefer them to that of BF2. However, i have never flown IRL so what do i know. But i would say the physics seems believable (much more than BF2's) except for the rate of climb which seems way out in alot of cases. The other thing youve got to remember when flying in BF2 and its mods is that effectively your head is clamped to the helicopter as if in a vice so you see every little adjustment in movement it makes, unlike IRL.

Cue the false hope:


No, itll probably never be ingame because its fundamentally flawed, but we can dream.
Last edited by Flan on 2008-11-17 16:06, edited 1 time in total.
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I lol in the face of danger...
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Helicopters are too unrealistic

Post by Waaah_Wah »

^^You cant have HUD then can you?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Helicopters are too unrealistic

Post by AnRK »

You could, it'd just look really really really out of place.

Never flown or even been in a heli like most people, but that effect looks a bit OTT as awesome as it is, do you really keep your head that straight relative to the ground when you fly? It's a nice effect though, the exorcist like thing when he starts doing those corkscrews is a bit weird though.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Helicopters are too unrealistic

Post by mp5punk »

Ya good suggestions hope they improve them, it would be cool if they gave the pilot a starter switch to start engines.
Flan
Posts: 67
Joined: 2007-06-02 12:40

Re: Helicopters are too unrealistic

Post by Flan »

:P ofc you dont, basically its just trying to mimic what your head might do IRL, but seeing as you still have no control over it, it will never look right.
Last edited by Flan on 2008-11-22 13:45, edited 1 time in total.
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I lol in the face of danger...
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