Hvae started to hand-paint the terrain to give it a more woodland look. I did this by using different variations of color instead of stock textures. Also the first road that connect the PLA staging point to the Rebel Main base.

I have some more questions.
----------------------------
1. Tree performance
I can see different properties for the overgrowth
ViewDistance
This would be the max distance when it fades out?
Viewdistance scale
is this a multiplier for the viewdistance? I used it to make trees appear on the minimap
Close Dist percentage
?
CloseDistanceFade
?
LODTimer
?
Editorenable
?
----------------------------------
2.
What are the performance limits for a map? Are there any "diagnostic" tools that can be used for performance checking? i have very fast PC that can run Muttrah with lowest fps at 35 on all settings very high. Depending on this "benchmark" would not be very precise.
In regards to the overgrowth, What are the safe limits for the above parameters? They are pretty high I would assume, because fools road and mestia run very fast and I did never see a tree pop in.
3. In-editor play
I know that choosing the soldier camera features walking around as a player. However is it also possible to drive vehicles? I tried any key on the keyboard to enter a place vehicle without any effect.














