The Chinook and Vehicles
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unrealalex
- Posts: 1595
- Joined: 2007-07-29 21:51
Re: The Chinook and Vehicles
Would be cool if right clicking while in the pilot seat could drop a range rover or humvee like a supply crate
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: The Chinook and Vehicles
Maybe they brought back Mobile Spawning for it?
-REad
-REad
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: The Chinook and Vehicles
Just make it so they cant recharge or they can only drop 2 vehicles in a game. Else it would be total vehicle spammage or maybe even the cartillery from bf2
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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Rebel-NOR
- Posts: 37
- Joined: 2008-08-30 20:27
Re: The Chinook and Vehicles
then it must be actevated a sort of spead limit, so nobody use the vehicels as bombs!! I like the idea really much. But it should be refueld with another vehicel after landing, one vehicel one chopper.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: The Chinook and Vehicles
Already suggested, I'll try to find the thread...
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: The Chinook and Vehicles
this has been discussed to death, in fact it was discussed to death by community modders 
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: The Chinook and Vehicles
Mag linking a good number of crates and vehicles could be cool, that was my suggestion
But various ideas are being looked into, theres really a good amount of choices available, even some new novel ones that could prove interesting,, but who knows[surely someone does] heh.
I think its been suggested before though, but Ill let Smeg find the thread and we'll see if its still unlocked
But various ideas are being looked into, theres really a good amount of choices available, even some new novel ones that could prove interesting,, but who knows[surely someone does] heh.
I think its been suggested before though, but Ill let Smeg find the thread and we'll see if its still unlocked
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: The Chinook and Vehicles
I still hope for this'[R-DEV wrote:Eggman']Would be nice to see if there's a creative way to work around the *mesh* limitations of 8 ppl. As in the cockpit could be a seperate mesh for 2 people and the passenger area could be a seperate mesh for 8 ppl. Always wanted to see if this could be made workable, but not sure if ti can be hacked in.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: The Chinook and Vehicles
when eggman last tried it he failed with this theory but I plan on trying it myself again once the Chinook is done, maybe beforehx.bjoffe wrote:I still hope for this![]()
The Chinook ingame will not carry any vehicles since ye it can in r/l but in r/l it needs to be under slung and it would not be dropped off in a combat zone and used in a few secs after landing like it would be in game if we did this. If this was a Sci-Fi game, trust me one of the biggest things I would want is a transport that could carry an assault vehicle with it, IMO its something that is going to happen in the near future as I can see it as a very effective tactic. But that is beside the point as we are talking about todays combat.
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: The Chinook and Vehicles
Excellent! Yeah, get a sober mind on the issue.[R-DEV]Rhino wrote:when eggman last tried it he failed with this theory but I plan on trying it myself again once the Chinook is done, maybe before![]()
Just lay off the drugs Rhino, and im sure you'll find a solution.
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: The Chinook and Vehicles
We had this idea for a long time to let it spawn a Jeep or LSV when on the ground and pressing fire for the jeep and alt. fire for crates.
Keep in mind if they succeed it must have one hell of a loading time to reload the jeep at base!
Keep in mind if they succeed it must have one hell of a loading time to reload the jeep at base!
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: The Chinook and Vehicles
it isn't that hard to do you just do it the same way as you "fire a crate" from a truck, just replace the crate projectile with a jeep...[R-CON]Glimmerman wrote:We had this idea for a long time to let it spawn a Jeep or LSV when on the ground and pressing fire for the jeep and alt. fire for crates.
Keep in mind if they succeed it must have one hell of a loading time to reload the jeep at base!
and you wouldn't be able to change the reload time, it would be the same reload as a crate.
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: The Chinook and Vehicles
So no Normandy dropped M35 Mako for PR?[R-DEV]Rhino wrote: If this was a Sci-Fi game, trust me one of the biggest things I would want is a transport that could carry an assault vehicle with it, IMO its something that is going to happen in the near future as I can see it as a very effective tactic.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: The Chinook and Vehicles
Well, I am at work Okita, sorry I'm not as efficient as you...
Here's a couple, Can't find the original suggestion & discussion.
https://www.realitymod.com/forum/f18-pr ... hicle.html
https://www.realitymod.com/forum/f18-pr ... inook.html (locked)
Possibly the one that Rudd mentioned (with tease renders
):
https://www.realitymod.com/forum/f203-d ... inook.html
Last mention (Not locked
):
https://www.realitymod.com/forum/f18-pr ... rhaps.html
Here's a couple, Can't find the original suggestion & discussion.
https://www.realitymod.com/forum/f18-pr ... hicle.html
https://www.realitymod.com/forum/f18-pr ... inook.html (locked)
Possibly the one that Rudd mentioned (with tease renders
https://www.realitymod.com/forum/f203-d ... inook.html
Last mention (Not locked
https://www.realitymod.com/forum/f18-pr ... rhaps.html
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: The Chinook and Vehicles
What about an if it could drop an Expering team wide Rally point?
That way, large numbers of troops can be moved across the battlefield; just as would be possible with a real chinook. Perhaps this RP could be limited to a timer or a number of spawns (such as 55 or a little less, as I belive this is around the ammount of troops they can carry).
The problems would be:
- Players would have to have died, or that the would have just started to get this affect.
- Players spawning would not dismount with requested kits, as they would IRL. A fix would be requesting kits from chinooks.
- After the chopper has taken off, it means players can still spawn. With a spawn/time limit, around 55 troops would be dropped anyway; meaning no infinite troops from a single area.
- If the RP is immediately routed/proximity destroyed by 3 close hostiles, a full 55 troops cannot disembark to combat them; as opposed to losing the RP and not being able to spawn.
_ _ _ _ _ _ _ _ _
Alternative
Players would be able to spawn within the seats of the chinook; however with a limited spawn count.
Every spawning player would deduct 1 point/ammo count from the vehicle. Simply "reloading" at a helipad would allow further players to spawn on it; simulating an RTB to collect more troops.
...mongol...
That way, large numbers of troops can be moved across the battlefield; just as would be possible with a real chinook. Perhaps this RP could be limited to a timer or a number of spawns (such as 55 or a little less, as I belive this is around the ammount of troops they can carry).
The problems would be:
- Players would have to have died, or that the would have just started to get this affect.
- Players spawning would not dismount with requested kits, as they would IRL. A fix would be requesting kits from chinooks.
- After the chopper has taken off, it means players can still spawn. With a spawn/time limit, around 55 troops would be dropped anyway; meaning no infinite troops from a single area.
- If the RP is immediately routed/proximity destroyed by 3 close hostiles, a full 55 troops cannot disembark to combat them; as opposed to losing the RP and not being able to spawn.
_ _ _ _ _ _ _ _ _
Alternative
Players would be able to spawn within the seats of the chinook; however with a limited spawn count.
Every spawning player would deduct 1 point/ammo count from the vehicle. Simply "reloading" at a helipad would allow further players to spawn on it; simulating an RTB to collect more troops.
...mongol...
Military lawyers engaged in fierce legal action.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: The Chinook and Vehicles
ye we have had that idea also mong but not something we are looking at doing, if you think about it with it being able to deploy 2 supply crates it would be possible to build a firebase or bunker strait off the LZ area and then you have a permanent spawn there 



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