Changed healing system

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009783232
Posts: 42
Joined: 2008-11-14 03:53

Changed healing system

Post by 009783232 »

My proposal is simple, although I am not sure whether it's possible.

Change the purpose of field dressings to stop bleeding rather than healing. This means that if a player is bleeding, his bleed can be stopped by picking up a field dressing, but does not gain any health from this. (The med-pack still heals).

Pro's: More realistic
Prevents incredibly slow and annoying bleeding to death after first field dressing is used.

Cons:1. Might not be workable (you'd know much more about this than me)
2. Insurgents lose healing capability from civilians
3.People using a field dressing near death when greyed may retain effects.



Possible solution to problem:

2: Give insurgent civilians healing capacity from another object.
Give insurgent soldiers field dressing equivalents to even healing capabilities.

3: Remove grey effect upon use of field dressing
Remove effect of field dressing if 'greyed'



I am not sure whether people would prefer this, or if it is workable.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Changed healing system

Post by master of the templars »

i think that most people would like this, i for one sure would. but i do think i heard that it can't be done.
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Changed healing system

Post by PRC_Heavy_Z »

I highly doubt that it'd be realistic.

Having witness numerous puncture and knife wounds in my time, I can honestly tell you that it is extremely hard to complete stop the blood from gushing out with a single bandage or a gauze patch. Also, chances are the player is wounded in multiple places in game.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Changed healing system

Post by charliegrs »

the only problem i see is that i think if a bandage stops your bleeding, theres not much incentive really to get healed up from a medic. lets face it the main reason you look for a medic is because your screen is going black and your coughing your brains out. we dont have energy meters anymore from vanilla, so really the only indication that you are seriously hurt is when you start going black/coughing etc. and i think people would choose medic kit even less if this was the case.
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Aranykai
Posts: 59
Joined: 2008-11-02 02:49

Re: Changed healing system

Post by Aranykai »

Personally, i find the 'realism' of a field medic 'healing' a soldier on the battlefield rather dubious to begin with. I would much rather see this system implemented where a field dressing stops wound progression and there is no way to actually recover health(anyone familiar with America's army might recognize this).

Furthermore, you can then do away with this concept that only medics can heal you, and replace their class with something more useful. Every soldier is trained in stabilizing a soldier for medevac, and that's all you can realistically do in the middle of a firefight in less than 30 seconds.
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Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: Changed healing system

Post by Snowno »

The field dressing ain't supposed to perfectly heal you. It is only there for light wounds, if you are badly hurt you need a medic.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Changed healing system

Post by gazzthompson »

charliegrs wrote:the only problem i see is that i think if a bandage stops your bleeding, theres not much incentive really to get healed up from a medic.
true in a way, but having such low health if bleeding stopped would be bad, intsa pwn with enemy fire, frags and low falls will kill you.

i agree with this suggestion, i was going to suggest it a while back but didn't cause figured it might not be possible. i don't think its 100% realistic but more realistic than current bandage system.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Changed healing system

Post by Rudd »

yes.....and no

would be better if the rate of health loss was halved

these aren't minor cuts we're dealing with here :wink:

but afaik, there isn't a way to make the game understand this, as all it knows is the <75% or whatever it is = bleed.

it will feel better when the deploy time for field dressings is decreased.
Baal
Posts: 15
Joined: 2008-11-12 10:51

Re: Changed healing system

Post by Baal »

I'd also prefer, if there would be no healing at all and if the fielddressings would just stop the bleeding. When a Medic revives someone, he should have only 25% of his energy and not be able to sprint and jump anymore.

Maybe you could give the main base and fire bases a very slow healing capability, if the person is not bleeding.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Changed healing system

Post by Dude388 »

Dr2B Rudd wrote:it will feel better when the deploy time for field dressings is decreased.
Thank god for this!

By the time my solider fumbles around with the FD, I've been shot 10 more times, grenade blasted, tank shelled, run over, and then knifed for good measure....then the FD is available for use ;) .
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Changed healing system

Post by PRC_Heavy_Z »

^yeah in game, that's hella annoying.

Though people got to realize that it isn't easy to patch yourself up.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Changed healing system

Post by Dude388 »

[R-CON]PRC_Heavy_Z wrote:^yeah in game, that's hella annoying.

Though people got to realize that it isn't easy to patch yourself up.
Oh ya doing the medical side of the work of the work must be difficult, but how long does it take to pull out a small medical pouch (it should be quick do to emergencies).
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Changed healing system

Post by jbgeezer »

Dude388 wrote:Thank god for this!

By the time my solider fumbles around with the FD, I've been shot 10 more times, grenade blasted, tank shelled, run over, and then knifed for good measure....then the FD is available for use ;) .

LMAO! The same happens to me :D
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Changed healing system

Post by gazzthompson »

Dude388 wrote:Oh ya doing the medical side of the work of the work must be difficult, but how long does it take to pull out a small medical pouch (it should be quick do to emergencies).
how long dose it take to apply it ? cause thats what the animation is there for.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Changed healing system

Post by AnRK »

I thought bleeding was directly related to how much health you had? Kinda like knackered treads on a tank but without the randomisation? So if your above a certain percent then you don't bleed, if your below you do, so you can't stop the bleeding in any other way other then healing to above that level. I seem to remember someone saying that anyway, and I think this might even be a resuggestion to some extent, not sure. Would be awesome to have something like this, but I don't think it's doable from what I remember.
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: Changed healing system

Post by Japub »

Snowno wrote:The field dressing ain't supposed to perfectly heal you. It is only there for light wounds, if you are badly hurt you need a medic.
I was thinking this was a very good suggestion at first. But after reading this I realised that it's better if squads are forced to bring medic. With a stop-bleeding field dressing the medic's role would be reduced quite much.
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Changed healing system

Post by Dude388 »

gazzthompson wrote:how long dose it take to apply it ? cause thats what the animation is there for.
I'm in no way shape or form capable of coding at this time (a little to confusing for me), but is it not possible to code the dressing to not give instant 20HP, but over a period of 3 seconds? While this does not completely portray the steps needed to use the FD in reality (takes much longer), it would allow a shorter equip time and once they stand on the FD it would heal. Thus not causing you to loose too much HP while you wait to equip, losing HP at that time...after falling from a 5 foot drop ;-) .
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Changed healing system

Post by Rudd »

iirc correctly, doing so bugged the main medic bag, but don't quote me on that (same reason the shovel doesnt work with the medic kit)
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: Changed healing system

Post by Dude388 »

Dr2B Rudd wrote:iirc correctly, doing so bugged the main medic bag, but don't quote me on that (same reason the shovel doesnt work with the medic kit)
Too late! :lol:

P.S. Thanks for the info.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: Changed healing system

Post by markonymous »

i dont get the point of the medic having field dressings anymore... They take so darn long to deploy that by the time you've thrown em all out people are already celebrating a new millennium.
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