[Map] Radio Moscow [scrapped]

Maps created by PR community members.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

I noticed something else:

When resaving roads
TBM: Some polygones are probably not correctly clipt!
I think is caused by roads being inside the terrain. However this would not explain the LOW settings crash?
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

Map is running now on:

Server Details:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [Map] Radio Moscow

Post by FuzzySquirrel »

Fun, I downloaded the map and made a short video of it. It's on my xfire :p it's fun, Keep it up, and I hope to see more...
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

Screenshots
This is near final. Terrain is medium, objects is low. This was quite a few hours of hand-painting.

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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: [Map] Radio Moscow

Post by ZaZZo »

Looks beautiful :)
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: [Map] Radio Moscow

Post by PRC_Heavy_Z »

I'd change the neon green patches of grass, it's just too unnaturally bright.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: [Map] Radio Moscow

Post by DonDOOM »

Yeah looks a bit like nuclear waste or something :P But other then that, looks really epic, good job!
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

The neon grass was specifically painted in to add more contrast into it.
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: [Map] Radio Moscow

Post by Deadfast »

cat wrote:The neon grass was specifically painted in to add more contrast into it.
It's a cool addition but it really is too bright :(
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »



If the above link does not work
http://www.youtube.com/watch?v=uXPEAzHYSCU
Last edited by CodeRedFox on 2008-11-14 20:11, edited 1 time in total.
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

Beta version 2 out:
http://www.tr-racing.de/pr_maps/rm/radi ... _beta2.rar

The cool people at Tactics and Teamwork are holding a playtest tomorrow afternoon european time.So if anyone wants to join in:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: [Map] Radio Moscow

Post by Deadfast »

^ You're using the tags wrong.

Only put there the video ID in there (the thing behind watch?v= in the link) ;)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Radio Moscow

Post by CodeRedFox »

Looks really good cat! It has a reality too it.
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"apcs, like dogs can't look up" - Dr2B Rudd
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Map] Radio Moscow

Post by SqnLdr »

cat wrote:Beta version 2 out:
http://www.tr-racing.de/pr_maps/rm/radi ... _beta2.rar

The cool people at Tactics and Teamwork are holding a playtest tomorrow afternoon european time.So if anyone wants to join in:

Name: Tactics & Teamwork | Custom Map Test
IP/Port: 85.236.103.12:16667
8-)
Saturday, day time. Not sure what time yet, thinking about 1.30 till 3. T&T Website chatbox [main page] for details.
Let's hope I get up, don't want to miss this :smile:
Last edited by SqnLdr on 2008-11-15 02:52, edited 1 time in total.
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

Spent more time putting more detail into the map.
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Added Rcok formations as base for the hill-bunkers
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This fortification guards the hill225 approach. It is surrounded almost entierely with barb wire, leaving only a small gap at the rear.
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One of the woodland_bunkers placed on the map. They are place so that a player can only crawl into it proning.
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"crawl" bunker overwatching the road.
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North entrance of rebel main base.
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View from inside the crawl bunker. It is ideal for machine gunners to hide and setup
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

Anyone playing mestia often may possibly get the joke.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Radio Moscow

Post by =Romagnolo= »

The map looks great.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Radio Moscow

Post by OkitaMakoto »

Gotta say im loving it all except the neon green terrain :\ Any plans on fixing that up any? I think its just too different. It looks like itd go great on a happy go lucky game where you run through fields but with the rest of the map having darkgreen and brown grassy areas mixed with dead trees I think its just WAY too green. :)

That being said, this maps really coming along nicely. :)
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Radio Moscow

Post by cat »

So that's it. 3 weeks of pumping all of my free time into it. Now I am going to jump in the humvee and drive around to check if teh flags work. Then it will getcompiled finally (medium).

The map will have 2 gamemodes.

AAS 64
Skirmish 16

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Mass grav... I mean ZOMBIE SPAWNS
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Map] Radio Moscow

Post by Priby »

Great that you added a lot of new stuff.
But you really should fix the green terrain.
Maybe it doesnt look that bad to you because of your monitor settings.
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