Changed healing system

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Changed healing system

Post by Rudd »

markonymous wrote:i dont get the point of the medic having field dressings anymore... They take so darn long to deploy that by the time you've thrown em all out people are already celebrating a new millennium.
again, don't quote me (I'm lookin' at you Dude :evil :) But iirc the long deploy time on the FD is actually a genuine mistake

but, if you are moving towards a casualty, you can get the FD ready B4 you reach them <- hurrah instant 20% health, which makes the difference.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Changed healing system

Post by AnRK »

Yeah despit the error, 1 field dressings does keep you alive a lot longer then not using it. You'll die either way but it does give a medic a good few seconds longer to get to you, and yourself a while to get in some decent cover so you don't have to run into the abyss of blackness to be healed which you'd have to do if you have to be revived instead.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Changed healing system

Post by Jigsaw »

Okay so this is an idea which came to me whilst reading the recent threads on RP removal and spawn time changes.

With the current field dressing system, you drop it on the ground and are instantly back up 20% in health. No penalty applicable cos you've just been hit in the shoulder with a 7.62 round, you just slap on a bandaid or 2 and away you go.

Anyone else think this is unrealistic?

So my suggestion is to make the standard issue field dressings work slightly differently, and in a more realistic manner. In RL if you get injured you stick on a plaster/bandage etc depending on how badly you've been hurt and then seek medical attention (especially so in the case of gunshot/shrapnel wounds).

Therefore is it possible to code the field dressing so that when you use it it freezes your health (i.e. stopping the bleeding) for a short period of time (say 3 minutes) after which you start to lose health again. It does not increase your health at all, so you must find a medic to heal you properly.

Example:
  • I get winged by a piece of shrapnel from a grenade, dropping my health from 100 to 60 (initiating a bleed)
  • I put on my field dressing. The bleeding stops, my health is not going down and i am not coughing/blacking out.
  • I must now find a medic to get properly patched up.
  • Bleed effects reinitialise after 1.30
  • My health starts to bleed again if I still have not found a medic after 3 minutes
I think this would be a far more realistic take on a health pack than the standard FPS insta-health that we currently have.

Only thing is whether it can be coded? Thoughts?
Many thanks [R-MOD]Tirak for pointing out this thread seems I missed it when I ran my search before I made my thread :roll:

-snip-
If you have a problem with a moderators style, please discuss it with a moderator not with the public.


Now informed discussion on the above topic anyone?

Rhino states its not possible in the exact way I describe. Thoughts on a similar solution appreciated.
Last edited by Saobh on 2009-04-17 16:11, edited 1 time in total.
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