Paratroopers (already seen on main discussion list)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
GS-Warfighter
Posts: 4
Joined: 2008-11-15 06:04

Paratroopers (already seen on main discussion list)

Post by GS-Warfighter »

I know this was on the main discussion list, but i was just going to add, that a paratrooper kit would be nice if it had specifically
-Knife
-Shovel
-M4 with holographic aimpoint (x3 clips)
-3 M67 Frag Grenades
-Binoculars
-C4
Would be realistic because it is all very light.
I was also going to add about having a plane that could seat about 12 or so, but then i seen about only being able to seat 8 so i cancel that.

And if not for the paratroopers, at least give parachutes to Snipers and spec-ops kits.
Aranykai
Posts: 59
Joined: 2008-11-02 02:49

Re: Paratroopers (already seen on main discussion list)

Post by Aranykai »

From what I understand, there aren't going to be any parachute deployed maps in the future versions, so I doubt we will be seeing a paratrooper kit anytime soon.
Image
7thID| Aranykai - 7thID.net
Image
" Honestly its not so much the weapon you have but how you use it that should matter." - [R-DEV]CAS_117"
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: Paratroopers (already seen on main discussion list)

Post by Teek »

Image
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Paratroopers (already seen on main discussion list)

Post by Rudd »

Res suggestion!!!!!!!!!!!!!!!!!!!!!!!!!!!1 and you KNOW THAT!

som1 is gonna make this sometime, But no, but I'm not gonna bother putting reasons since I've already replied to the actual Paratrooper discussions
viper759
Posts: 78
Joined: 2008-10-14 00:12

Re: Paratroopers (already seen on main discussion list)

Post by viper759 »

almost exact re-suggestion.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Paratroopers (already seen on main discussion list)

Post by KP »

Re-re-re-re-resuggestion, I'm afraid, so it gets the lock.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Locked

Return to “PR:BF2 Suggestions”