[?] xpack objects-lightmaps

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J.F.Leusch69
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Joined: 2008-04-23 16:37

[?] xpack objects-lightmaps

Post by J.F.Leusch69 »

hi there,

i would like to ask if the xpack objects (not the statics) have lightmaps.
i know that the statics havnt any, but what about the xpack overgrowth?
i want to know, because i saw some nice trees in the pr objects, but wasnt sure if i can use them.

please help :)

cheers leusch
IronTaxi
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Re: [Question] xpack objects-lightmaps

Post by IronTaxi »

no vegitation has lightmaps.. as far as i know..

so yes you can use them
J.F.Leusch69
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Re: [Question] xpack objects-lightmaps

Post by J.F.Leusch69 »

thanks so far, but is there a way to make sure they have lightmaps, can i just put them in a map anmd generate LMs and than i will see the shadows???
IronTaxi
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Re: [Question] xpack objects-lightmaps

Post by IronTaxi »

[R-COM]J.F.Leusch69 wrote:thanks so far, but is there a way to make sure they have lightmaps, can i just put them in a map anmd generate LMs and than i will see the shadows???
terrain lightmap are independent of the object lightmaps... everything will generate terrain lightmaps (lms)

the actual shadows on the objects themselves are what is dependent on the lightmap samples..

vegitation doesnt have lightmap samples so not to worry... :)
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Question] xpack objects-lightmaps

Post by J.F.Leusch69 »

so vegitation doesnt need LM samples?

EDIT: i am confused!

maybe i can just get a yes or no, cos my head stopps thinking :D
Rhino
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Re: [Question] xpack objects-lightmaps

Post by Rhino »

overgrowth ie, vegetation has no lightmaps, they use a system called the overgrowth shadow map to control there lighting which most maps do not need/use. They can shadows onto the terrain yes but they do not need lightmap samples to do this.

Personally I would not use the Xpack stuff.
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J.F.Leusch69
Retired PR Developer
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Re: [Question] xpack objects-lightmaps

Post by J.F.Leusch69 »

okay, thanks :)

please look.
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