[?] static mgs

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cat
Posts: 260
Joined: 2005-10-31 20:38

[?] static mgs

Post by cat »

How to place an independent static usable MG on the map that is not related to any CP? I only was able to place mgs that are spawned if they are owned by a cp. Also is there any issue with that because I do not want things I have placed to appear on the "do-not-place-this" list.
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [question] static mgs

Post by Nickbond592 »

they have to be spawned in via a CP, use one of your main bases and dont teamlock them.
only lock them if you want them to be faction limited.

this is the only way afaik.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [question] static mgs

Post by cat »

I did teamlock the mainbases Mg. Does make sense. Because some official maps do this too. (the AA gun on mestia)
A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: [question] static mgs

Post by A_Grounded_Pilot »

Nevermind.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [question] static mgs

Post by Rhino »

[R-DEV]Nickbond592 wrote:they have to be spawned in via a CP, use one of your main bases and dont teamlock them.
only lock them if you want them to be faction limited.

this is the only way afaik.
locking MGs can cause server crashes as they are not coded to be locked.
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