Tornado co pilot

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Blitz.ph
Posts: 17
Joined: 2008-09-03 12:07

Tornado co pilot

Post by Blitz.ph »

Hey guys
i was just wondering, how do you use the weapons the co pilot uses in the tornado?

we jus cant figure out how to use it, even with lasing
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Tornado co pilot

Post by Cptkanito »

Basically you select the weapons like you do with the Chopper copilots with the number buttons (or 'F' Key).

1 is freelook, same as choppers,
2 is lazer guided missiles (same technique as A10)
3 is the LGB's (Laser Guided Bombs). Make sure you and the pilot have good communication, because you will need to chat to each other all the time to locate targets that have been lazered.

For the laser guided missiles you tell the pilot to fly at the lasered target then lock, fire using LMB and forget and boom target destroyed.

LGB's are a bit more difficult but easily done. Tell the pilot to fly at the lazer target from height (for dive bomb) or above the target at about 800 BFUnit Height. The when you here "I've got lock!" from your radio, release the angel of death. Should be dead, but get someone to confirm for you.

Also it is best that the copilot is the squadleader, so they can talk to the commander and use the attack orders to locate targets for the tornado pilot...

Good luck with it... :D
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Tornado co pilot

Post by Hitman.2.5 »

as my Friend Kanito has stated you need your pilot to Fly towards the laser marker or mayby a degree off target, say your goning to usethe brimstone(maverick)Laser guided missile you need your Pilot to fly at 300-400 feet and stay at a constant height inbetween 300-400 feet then you will get the lock and release and the missile should practicly come down straight on top of it.

now for the bombs what kanito said was right on but if your pilot flies at a constant of 700-800 you can do it just as well, keeping almost out of sight of the enemy AA, but make sure you release the bomb in time one second late and its a miss.
Derpist
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Tornado co pilot

Post by Spuz36 »

Haven't tried the Tornado in .85 yet, but in .8, the missile will lock, you get a verbal confirmation and the icon changes. The one time I used the Mav it seemed to travel straight for a distance before turning on the target. When I fired it i was like 'Oh Noezz!' Then boom!

Also have to make sure the Laser'er is lasing properly :roll:
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

Errm, got some news from the changes to pr 0.85:

  1. Freeview - same as "1" in choppers (kanito got this right)
  2. Laser Guided Missiles - Manually guided like the "3rd" weapon in choppers.
  3. Laser Guided Missiles - Laser targeted as the "4th" weapon on choppers. Fire and Forget.
  4. Laser Guided Bombs - Manually guided (make sure to stay HIGH, anything less than 200-300 feet won't allow enough time to deploy it/distance the ordinance between you and the explosion)
  5. Laser Guided Bombs- Laser Targeted, Fire and Forget.
Hope this helps, just make sure you clear it up with your pilot to fly in a STRAIGHT LINEAR LINE to the target without a lase, as it is neer impossible to send an accurate munition anywhere on a shaky camera, just don't forget to tell him/her to bail out of the area of course at the sign of any danger.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Tornado co pilot

Post by Cptkanito »

Ye i found this out and was like WTF?! why wasn't this on the change log?!
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

Yea, and the HUD doesn't give out many clues, either :p

But it's nice to know, eh? :D
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Tornado co pilot

Post by Alex6714 »

It is using the cobra hud atm, because none other was ready, so its not quite right. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

Yea, i noticed that :p

And I guess the coding is the same for the Chinese two-seat nbomber, right? I haven't tested that, I'm just guessing, but does it also use the cobra HUD, or some other one?
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Tornado co pilot

Post by Alex6714 »

McLuv wrote:Yea, i noticed that :p

And I guess the coding is the same for the Chinese two-seat nbomber, right? I haven't tested that, I'm just guessing, but does it also use the cobra HUD, or some other one?
Iirc the coding is the same, but can´t confirm it and as far as I know it uses the cobra hud also.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: Tornado co pilot

Post by Spuz36 »

Yup it uses the cobra HUD, just bombed myself in the hanger, wondered what the last selection was :P (local server of course)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Tornado co pilot

Post by Alex6714 »

Well I salute those who can use it, cos I made the damn thing and still can´t tell what I am doing with it. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

:P

I'm actually pretty interested in it, because you have the capacity to inflict alot of damage when needed on areas that infantry can't get to, say if a tank was mowing them down. I'd like to try it with someone else in a training server maybe, then in a real game.

If anyone wants to, just add me on Xfire (1337Mcluv), and I'll try and set it up.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Tornado co pilot

Post by Cptkanito »

I may have time this weekend, and i'm not that bad a pilot :mrgreen:
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

I know, especially since you played DR as a pilot, there were many an Ace pilot in the sky those days. :D
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Tornado co pilot

Post by Cptkanito »

Brings back memories... *cough* Teamkill *cough* :shock:
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Tornado co pilot

Post by McBumLuv »

Cptkanito wrote:Brings back memories... *cough* Teamkill *cough* :shock:
Shhhh :p We were both getting locked, and I started locking onto your flares, and I pretty much panicked, and just started spamming missiles. See, the only problem with that was that you were leading the way :roll: :p

But yea, if we get this done, we can try and get a small vid showing how to use the Tornado properly as pilot/copilot.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Tornado co pilot

Post by Cptkanito »

Ye, the copilot system is a handful to get used to. But once you do, then raining hell is a walk in the park for pilot/copilot...
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Tornado co pilot

Post by Hitman.2.5 »

From my experience in the tornado with Kanito as pilot you'll have no prob hitting that target, just hope the people with the SOFLAM can lase properly.
Derpist
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