This isn't going far enough deviation from slow mouse movement should be non existant, look at the Sniper Rifle, the darned thing is useless unless your target is stationary, which is an all too rare occurance.'[R-DEV wrote:Jaymz;706554']I would agree with that. But, deviation added from mouse movement should be kept to a minimum. For the sake of target tracking and making minor adjustments to your aim.
How many seconds should you have to wait between each shot to maintain mid/long range
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: How many seconds should you have to wait between each shot to maintain mid/long r
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: How many seconds should you have to wait between each shot to maintain mid/long r
Agreed, slow mouse movements (tracking) should have zero deviation. Doing a quick 180 should have large deviation, but extremely brief.
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: How many seconds should you have to wait between each shot to maintain mid/long r
i actualy hate the much deviation right now i think its allready to much for a game.
but than im talkin about gameplay, but still. i voted 0.50 well i think it should be lowerd to 0.25 maybe?
But yeah my vote doesnt count.
but than im talkin about gameplay, but still. i voted 0.50 well i think it should be lowerd to 0.25 maybe?
But yeah my vote doesnt count.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: How many seconds should you have to wait between each shot to maintain mid/long r
i seriously don't understand how people complain about the deviation, some one please explain to me, i can be running, see some one and stop wait half a 2nd then land 6/7 shots very quickly, why do people complain about that? do they want to be able to do a double back flip whistle shooting some 1 in the head at 1000m?arjan wrote:i actualy hate the much deviation right now i think its allready to much for a game.
but than im talkin about gameplay, but still. i voted 0.50 well i think it should be lowerd to 0.25 maybe?
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: How many seconds should you have to wait between each shot to maintain mid/long r
0.5 seconds.
It's a lot longer on the battlefield than you might think. By comparison a good CS player will aim a good shot in about 0.02 seconds, and an average player around 0.15ish seconds. 0.5 seconds BETWEEN shots isn't unreasonable at all from a gameplay perspective. It should be compensated for with onscreen recoil to promote more skill in long shooting.
From a realism perspective I wouldn't really know, having never fired a semi-automatic rifle with any urgency at that range.
It's a lot longer on the battlefield than you might think. By comparison a good CS player will aim a good shot in about 0.02 seconds, and an average player around 0.15ish seconds. 0.5 seconds BETWEEN shots isn't unreasonable at all from a gameplay perspective. It should be compensated for with onscreen recoil to promote more skill in long shooting.
From a realism perspective I wouldn't really know, having never fired a semi-automatic rifle with any urgency at that range.
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daones
- Posts: 28
- Joined: 2008-10-02 06:39
Re: How many seconds should you have to wait between each shot to maintain mid/long r
i dont think the question asks about movement at all, the question is assuming you are standing still already in position and taking shots, in reality to keep accurate shots it should be around 2 seconds to get your point of aim, there should be variations though depending on your shooting position with standing being 2 seconds.
Im guessing on experience from using the m16a4 and the M4/ACOG in the past. The standing should be a lot more but this still is a game and wouldnt be fun with higher wait times, but when standing its hard to get accurate shots off with the wind and breating being a factor unless you have something to lean on.
Im guessing on experience from using the m16a4 and the M4/ACOG in the past. The standing should be a lot more but this still is a game and wouldnt be fun with higher wait times, but when standing its hard to get accurate shots off with the wind and breating being a factor unless you have something to lean on.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: How many seconds should you have to wait between each shot to maintain mid/long r
Also I thought this was about the real life seconds instead of ingame ones right? Seeing this is project reality.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: How many seconds should you have to wait between each shot to maintain mid/long r
it is, there should be a option of "what ever the military advisor's say i will be ok with"
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: How many seconds should you have to wait between each shot to maintain mid/long r
Yup, I'm not gonna say anything, what with the most powerful firearm I've ever shot being either a paintball gun or my brother's BB gun that can get through a tin can in 3-4 shots, whatever's most powerful out of those 2. Only thing I can say I agree with is this:
I know this isn't a suggestions thread, but is it possible to make it so the deviation effect is less potent when you aim within a certain area of where you first sighted? If it's doable, it would simulate the area where it's comfortable to aim for before having to move your entire body, and not just your legs to aim for that position. I assume the system was hard enough to get into the engine in the first place, but to me that would make sense if it was possible.
I'm no expert at all, but I can't believe some movements cause so much havok. How exactly does movement effect deviation in layman's terms? Is there a certain speed you have to move your cursor to inflict the maximum amount of deviation penalty? Are there several penalties? i.e. move faster then X you get X penalty, move faster then Y you get Y penalty? Or is the whole equation a massive variable, perhaps with a universal limit on it's effect?[R-CON]Wolfe wrote:Agreed, slow mouse movements (tracking) should have zero deviation. Doing a quick 180 should have large deviation, but extremely brief.
I know this isn't a suggestions thread, but is it possible to make it so the deviation effect is less potent when you aim within a certain area of where you first sighted? If it's doable, it would simulate the area where it's comfortable to aim for before having to move your entire body, and not just your legs to aim for that position. I assume the system was hard enough to get into the engine in the first place, but to me that would make sense if it was possible.
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
Re: How many seconds should you have to wait between each shot to maintain mid/long r
i never shot a rifle...but simply by imagening shooting one i'd say 2-3 sec until you are in full control of your aim again.

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PetetheSweet
- Posts: 43
- Joined: 2007-08-03 02:51
Re: How many seconds should you have to wait between each shot to maintain mid/long r
G3 unscoped in RL 5 sec. @ 300m, smaller Cal. like 5,56 x 45 mm 2-3 sec. @ 300m (Scoped).
But pls put away the simulated break in singlefire mode!
Try to shoot in Singlefire mode in RL, you can fire as fast as your finger can **** the trigger. If not, change your weapon
But pls put away the simulated break in singlefire mode!
Try to shoot in Singlefire mode in RL, you can fire as fast as your finger can **** the trigger. If not, change your weapon
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A.English
- Posts: 29
- Joined: 2007-11-15 10:43
Re: How many seconds should you have to wait between each shot to maintain mid/long r
If anyone has seen Jarhead..They say "Fire,Fire,Fire,"Click"" it works eveytime. They wait time in seconds are 3 and this is with sniper rifles at very very long range i mean i was playing PRSP COOP and was sniping enemy Tango's at 600m+ and i was saying tht to myself and firin and hit everytime!! 
Squad leader of "UKSFD VOIP" Squad. Founder of 1st Armoured Division =1ADV=
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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: How many seconds should you have to wait between each shot to maintain mid/long r
Try to **** the trigger, as fast as i can hit my mouse, in RLTry to shoot in Singlefire mode in RL, you can fire as fast as your finger can **** the trigger
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Caboosehatesbabies
- Posts: 335
- Joined: 2008-08-25 19:01
Re: How many seconds should you have to wait between each shot to maintain mid/long r
I voted for 3 seconds due to the minimum deviation qualification, though I don't believe is should go below 1.5 seconds for minimum. I believe in trade offs. If you want want to fire rapidly, you get surpressive fire, but in return you give up the ability to put rounds exactly where you want. If you want to put a round exactly where you want, you give up the surpressive fire ability and have to pace yourself.
For me, I would ideally like 2.5 seconds to 3 for absolute maximum accuracy, however, I would go has high as 3.5 or as low as 1.5, but any higher or lower and it hurts more then helps.
Keep in mind guys, this minimum deviation is the same from 0 meters to the maximum rang of the Assault rifle before BF2 makes the bullet nosedive, which his like 600 meters I believe. If I read the post right, what they are asking is how long should you have to wait to get minimum deviation between shots at any range, the 200 meters was just an example. In application, if the maximum range of the rifle is 600 meters and it takes 3 seconds to get minimum deviation, then at 200 meters (1/3 the distance) it should take 1 second to realine your round to hit the target (1/3 the time).
I think the people who answered below 1.5 seconds just want a twitch reflex game.
For me, I would ideally like 2.5 seconds to 3 for absolute maximum accuracy, however, I would go has high as 3.5 or as low as 1.5, but any higher or lower and it hurts more then helps.
Keep in mind guys, this minimum deviation is the same from 0 meters to the maximum rang of the Assault rifle before BF2 makes the bullet nosedive, which his like 600 meters I believe. If I read the post right, what they are asking is how long should you have to wait to get minimum deviation between shots at any range, the 200 meters was just an example. In application, if the maximum range of the rifle is 600 meters and it takes 3 seconds to get minimum deviation, then at 200 meters (1/3 the distance) it should take 1 second to realine your round to hit the target (1/3 the time).
I think the people who answered below 1.5 seconds just want a twitch reflex game.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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CodeC.Seven
- Posts: 303
- Joined: 2007-11-24 01:57
Re: How many seconds should you have to wait between each shot to maintain mid/long r
i think 0.50 is a really good value
HOw about 2 hours?
HOw about 2 hours?
-Sig removed-
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Aranykai
- Posts: 59
- Joined: 2008-11-02 02:49
Re: How many seconds should you have to wait between each shot to maintain mid/long r
I have to agree. Your delay comes from reacquiring a sight picture and correcting your aim. Its not like a video game where your body somehow forgets where you were trying to point the gun and you end up aiming higher.[R-DEV]LeadMagnet wrote:Single aimed fire should take about 1.5 seconds between, firing, recoil and reaquiring sight picture. We trained for 3 aimed shots at distance in under 5 seconds.
Squeeze the trigger, allow the gun to settle, reacquire sight picture, move to target, repeat. Doesn't take that long when you've been firing hundreds of rounds a month in training. I voted 2 seconds for maximum aim, but 1.5 should be plenty to put rounds into a human at <100 yards.

7thID| Aranykai - 7thID.net
" Honestly its not so much the weapon you have but how you use it that should matter." - [R-DEV]CAS_117"
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: How many seconds should you have to wait between each shot to maintain mid/long r
first off...i dont agree. thats a silly number.Truism wrote:0.5 seconds.
It's a lot longer on the battlefield than you might think. By comparison a good CS player will aim a good shot in about 0.02 seconds, and an average player around 0.15ish seconds. 0.5 seconds BETWEEN shots isn't unreasonable at all from a gameplay perspective. It should be compensated for with onscreen recoil to promote more skill in long shooting.
From a realism perspective I wouldn't really know, having never fired a semi-automatic rifle with any urgency at that range.
secondly, i have heard over and over in recent years that the average joe-soap has a reflex reaction time of down to a fifth of a second, and its almost impossible to go below that. the same accounts in computer games.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: How many seconds should you have to wait between each shot to maintain mid/long r
Major bumpage going on up in here,
Unfortunately, few people are taking the linearity of how this works in proportion to how far your target is. If your target is 200m away and the settle time is only one second, then at a more common PR engagement range of 100m it will be half a second. That means "Boom Headshot" by the time you've got your sight one their head which is retarded.
Unfortunately, few people are taking the linearity of how this works in proportion to how far your target is. If your target is 200m away and the settle time is only one second, then at a more common PR engagement range of 100m it will be half a second. That means "Boom Headshot" by the time you've got your sight one their head which is retarded.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: How many seconds should you have to wait between each shot to maintain mid/long r
that why we should leave the deviation timings to the MA's 
