I agree of course that Al Basrah has some big issues with the Insurgent faction (as it always have). Do I think Al Basrah was perfect in v0.75? Well obviously not
I think right now in v0.8 its very fun to play as GB and US Army on Al Basrah, Operation Archer, Ramiel and Korengal, but its much more of a "chore" to play on the insurgent faction. Rarely does working as a squad/team on the insurgent faction really benefit you as an
individual player very much, and I think thats the number one difference in terms of gameplay between the conventional armies and the insurgent factions.
Understand that the Insurgency Game Mode (and by association, all maps with insurgency on them) has always been the PR team's experiment to bring asymmetrical balance to PR. As you might have noticed, its harder than it sounds
Theres a few things hampering insurgent teams at the moment from benefiting from teamplay, I'll list those things here:
- No squad spawn point such as RP's. This makes grouping together as a squad far more difficult
- No revive system. This means that when you DO manage to group together, and your buddy is taken out, there is no redemption after his death and all he has to look forward to is a long walk back to your position, with no chance that his buddies can help him out.
- Defensive nature of weapons cache. Although I think adding random weapon cache system was a great idea, it does suck in the sense that Insurgents always have to be on the DEFENSE, which seems a bit against their real life nature of a "hit and run" force.
- Lack of optical weapons. It means players in insurgent squads will always be at a disadvantage in ranged combat.
Of course, this is the nature of assymetrical gameplay. Insurgents are not SUPPOSED to fight like a Coalition team, we want them fighting in a different style, using guerrilla style tactics. However, its a fine line between guerrilla tactics and lonewolf run and gun, which I think has been the problem on the insurgent faction for a while now.
Taking v0.75 Insurgency as an example, the insurgents were often chaotic and not very organized, using "gamey" tactics and was favored by lone wolf players out for a couple kills but little teamwork. This does not mesh well with all the other factions / maps in PR, where a high level of teamwork is needed in order to become successful. I believe the same should be the goal for the insurgent faction, needing teamwork to successfully complete objectives (which in this case is defending caches and destroying enemy reinforcements). I dont think v0.75 was at this point and I think the random spawn point solution was a wrong approach (not to mention the unfortunate side effect of crashing servers with high population due to limitations with the BF2 engine).
The way forward for insurgency relies alot of getting the Insurgent faction up to speed, giving them the tools to have successful teamwork but at the same time reinforcing the idea that this faction CANNOT and SHOULD NOT be played with the same tactics you would use with a conventional army. Its a very tricky balance, one that I don't think has been acheived yet but we will keep striving towards that direction anyways.
Being more specific, I agree with the following statements regarding Al Basrah:
- Insurgents do not have enough mobility, especially when it comes to moving to an area where a new cache is located.
- British Armor/APC presence is over-dominating on the map with well coordinated British team, especially when weapon cache is spawned in the open ground.
- British receive intel too quickly on caches, not giving the insurgents enough time to setup proper ambushes and defense points.
- Insurgents do not have a spawn system currently with which to work as a cohesive squad, even if that squad is using ambush style tactics rather than full on conventional fire fights.
- British receive too many tickets and therefore too many chances to get all caches. They can afford to be very wreckless with their armor vehicles and still manage to successfully complete all objectives by a wide margin.
Al Basrah is being worked on along with the rest of the Insurgency maps for v0.85. We want it to still be fun and rewarding to use teamwork on the Insurgent side, just like it is on the Coalition side.