GLTD Bug?

If you find a bug within PR:BF2 (including PRSP), please report it here.
Locked
MoonShadow616
Posts: 2
Joined: 2008-11-10 12:29

GLTD Bug?

Post by MoonShadow616 »

Hi, just been playing PR for about 6 hours - during this time I noticed that if I laser targeted a position or vehicle, the ENEMY planes could also see this target and would also start targeting it (Some might say this is a good thing) and it was highly amusing to watch it happen - but I just thought I'd point it out in case the PR team weren't aware of it.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: GLTD Bug?

Post by dbzao »

We are aware... you can see all laser targets for both teams. Nothing we can do about it, it's like the flares from choppers. If a laser is in a friendly vehicle though, you will not be able to lock on it. But if it's in the ground, any vehicle (friend or foe) will see it and be able to lock on it.

Here's an example of friendly fire incident that happened to me. The chopper fired a laser missile next to my position and killed 2 squad members and complained in TS we were lasing friendlies, but you can notice in the slow motion part a laser marker being sent towards us.

Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: GLTD Bug?

Post by Mora »

Well why shouldn't you be able to see it? It is a laser. Not some magic laser only your team can see.

A laser is a laser and a laser is just light nothing more nothing less.

IMO its already good as it is.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: GLTD Bug?

Post by PlaynCool »

Somthimes i am unable to see what i am lasing, althought my teammate in the jet can.It's annoing because i dont know when my laser dissapears.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: GLTD Bug?

Post by Solid Knight »

Why don't you make a LaserTarget_Team1 and LaserTarget_Team2 and set each vehicle to only target one or the other using ObjectTemplate.target.targetType? That will take care of the locking problem. It'll still be visible though unless you can somehow edit the HUDs to differentiate between laser target types.
A laser is a laser and a laser is just light nothing more nothing less.
These weapons don't just lock on to any laser. It's not like I can go paint a vehicle with a my key ring laser pointer then have a missile lock on and blow it up.
Last edited by Solid Knight on 2008-11-21 07:30, edited 1 time in total.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: GLTD Bug?

Post by CAS_117 »

Mora wrote:Well why shouldn't you be able to see it? It is a laser. Not some magic laser only your team can see.

A laser is a laser and a laser is just light nothing more nothing less.

IMO its already good as it is.
In reality lasers are encrypted and have certain frequencies. If you don't use the correct frequency then the weapon won't track. It can be entertaining lasing enemy vehicles and watching the tks roll. :p
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: GLTD Bug?

Post by Alex6714 »

There really is a high end technology going on. Apparently the apache for example the laser it designates with will pulse a certain frequency and the hellfire will only follow that laser, so multiple firing can take place without confusing.


Its always good on kashan, when my gunner says: "Hey look, there is a box coming from over there, but there is no one on the map? *spotter dead*.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Locked

Return to “PR:BF2 Bugs”