[WEAPON] Glock 17

Discussion pertaining to the PR Norwegian Forces faction.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [WEAPON] Glock 17

Post by KP »

Just make one file with the version without the flashlight, and then another version with the one with it.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [WEAPON] Glock 17

Post by halvor1 »

Is this done? If not please post some news!
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [WEAPON] Glock 17

Post by Exec »

I've moved last week, but the ******** didn't installed the internet @ my new home.
It IS done, and as soon as my internet "respawn", I'll post it here. =D
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [WEAPON] Glock 17

Post by Glimmerman »

Looks very smexyyyyy :)
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [WEAPON] Glock 17

Post by halvor1 »

exec_4ever wrote:I've moved last week, but the ******** didn't installed the internet @ my new home.
It IS done, and as soon as my internet "respawn", I'll post it here. =D
Good so anyone here wants to uv it? Do you know how too?
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: [WEAPON] Glock 17

Post by pclipse_teh_owner »

Wow the glock is really nicely done, good job!
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [WEAPON] Glock 17

Post by single.shot (nor) »

do the P80 have a fully automatic option?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: [WEAPON] Glock 17

Post by johnandreas »

single.shot (nor) wrote:do the P80 have a fully automatic option?
No. It is possible to modify the Glock 17 (P80) to fire automatic. However, doing so makes it capabel to only fire automatic, and not stopping until the mag is empty.
Ingame-> NO
IRL-> YES
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [WEAPON] Glock 17

Post by single.shot (nor) »

thx... (dissapointed)no autopistol..(/disappounted)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [WEAPON] Glock 17

Post by Exec »

@Glimmermann & pclipse:

Thanks! :grin:

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[R-CON]halvor1 wrote:Good so anyone here wants to uv it? Do you know how too?
Sorry, huge lack of skill in UV'ing...

I'll try to put up some renders.. the flashlight looks nice. :grin:

Cheers! :p
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WEAPON] Glock 17

Post by FPaiva »

Looks real good, you know how to do uv maps? So i can skin it. ^^
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [WEAPON] Glock 17

Post by Exec »

Sorry, but as said before, I can't UVmap. :roll:


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Tricount (Don't punch me in the face):
Glock 17: 2696 tris
Glock 17 w/ M6x: 3590 tris

What do you think?
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [WEAPON] Glock 17

Post by halvor1 »

I think it looks amazing, and i think we will have to make a pool about having light on the glock 17 or not! Personally i don't think it should have any fancy flashlight on it! and if it will be light on it the light wont be on since bf2 engine doesn't support dynamic lighting and it will not look any good with the crappy lighting the engine produces!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [WEAPON] Glock 17

Post by KP »

Never mind the poll. If the light is used in RL, it goes on. Or you can just sod the R in PR.

The model looks great! :D
However, it's still a bit high-poly. I'd suggest you remove the serrations on the buttons, as they can be textured on nicely.
Also, no need for all the bullets in the magazine. Just make it a flat surface just below the edge of the mag opening and have one or two bullets poking out of it.
The barrel could probably be closed up at the muzzle instead of being hollow. All the PR weapons have closed barrels, as it saves a lot of polies and isn't noticeable in-game.
The small indentations on the rear sights could be removed as well, as they can be made nicely with a good texture.
Just a few suggestions to bring the poly count down without reducing the quality much. :)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [WEAPON] Glock 17

Post by Exec »

There is 1,1/2 bullet in the mag (in triangles), the first one is full, but the other two are only the "top view" =)

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Upd. tricount for Glock 17 w/o M6x: 2494.
Last edited by Exec on 2008-11-20 18:46, edited 3 times in total.
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HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [WEAPON] Glock 17

Post by HeXeY »

I think you should go for the one with flashlight. It looks better then, and as I've understood it's more realistic as it is used by the Norwegian forces in real life. Most maps are set during the time the sun is up anyway (day maps), so there's really no need for the flashlight to function. :)

Just some of thoughts. (You don't want to hear them all :P )
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [WEAPON] Glock 17

Post by Rangu »

Looks brilliant! Damn good job you've done!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [WEAPON] Glock 17

Post by single.shot (nor) »

guite nice indeed!

i'd say go with the fle.. erhm flashlight to get a little bit of extra tactical uberness.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [WEAPON] Glock 17

Post by KP »

Did you do all the changes I suggested? :)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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