RKG's need to inflict more damage

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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

RKG's need to inflict more damage

Post by ghOst819 »

The pr rkg does not inflict enough damage to vehicles and infantry.This is the insurgents substitute for a grendae but it cant kill someone 5 meters away when thrown at the enemy.This video will show how powerful these rkg's can be.LiveLeak.com - Compilation of RKG-3 attacks in Iraq
Aranykai
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Re: RKG's need to inflict more damage

Post by Aranykai »

Well, I actually didn't see much evidence of extreme damage in that footage. Quite clearly, several of those were thrown from the side of a street, with the user not more than 20 feet away and they appeared to be fine as they ran away.

I also think it is of poor taste you need to show actual footage of people trying to kill each other in order to demonstrate your point. This is a game, what that video is depicting is not. Perhaps if you could find pictures or video of the vehicles after the attack, you could better demonstrate exactly what you are saying.
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Scot
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Re: RKG's need to inflict more damage

Post by Scot »

The RKG grenade is not an anti infantry grenade. It is anti tank, the F1 Grenade(also used by MEC) is anti infantry.

When I say 'anti tank' it's more anti light vehicle though.
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Jaymz
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Re: RKG's need to inflict more damage

Post by Jaymz »

Aranykai wrote:Quite clearly, several of those were thrown from the side of a street, with the user not more than 20 feet away and they appeared to be fine as they ran away.
That's because it's a shaped charge. The explosion is all projected towards the angle at which it makes contact with said vehicle. The damage goal for these in PR was to have one set a HMMWV on fire (about to explode). Not too sure that's been the case though, the results I've seen in game are random.
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Waaah_Wah
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Re: RKG's need to inflict more damage

Post by Waaah_Wah »

Marc-5ive wrote:The pr rkg does not inflict enough damage to vehicles and infantry.This is the insurgents substitute for a grendae but it cant kill someone 5 meters away when thrown at the enemy.This video will show how powerful these rkg's can be.LiveLeak.com - Compilation of RKG-3 attacks in Iraq
Neither can these round grenade looking things we use in PR.... :roll:
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ghOst819
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Re: RKG's need to inflict more damage

Post by ghOst819 »

Aranykai wrote:Well, I actually didn't see much evidence of extreme damage in that footage. Quite clearly, several of those were thrown from the side of a street, with the user not more than 20 feet away and they appeared to be fine as they ran away.

I also think it is of poor taste you need to show actual footage of people trying to kill each other in order to demonstrate your point. This is a game, what that video is depicting is not. Perhaps if you could find pictures or video of the vehicles after the attack, you could better demonstrate exactly what you are saying.
You can clearly see parts of humvee fly off the hummer when the rkg's are being thrown.Maybe they could just make so the hummer will smoke when it is hit by the rkg.I know from many times playing as insurgent that it does very little damage for being a anti tank grenade.http://msnbcmedia.msn.com/j/msnbc/Secti ... hlarge.jpg





As you can see in this rkg attack there is penetration and fragmentation.
M.Warren
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Re: RKG's need to inflict more damage

Post by M.Warren »

<Edit: This picture is of an Explosive Formed Penetrator (EFP) as identified on the picture itself, not an RKG-3 grenade. Although it is convincing. It's not what we're looking at. This is the possible result of a nearby I.E.D. attack.

Thanks for correcting me clueless_noob.>


Picture link here.
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Even while I was watching the video, it appears it's explosion is belying to it's effects. As it seems in this video, these grenades are probably more dangerous to the occupants than the vehicle itself. Still something you don't want to mess with.

According to the Battlefield 2 engine, armor piercing rounds don't work the same way as they do in real life. The purpose is to penetrate and punch holes clean through, and resultantly would kill it's users. But as for how things work in-game, a player never gets killed in a tank based upon characteristics of the munitions.

Unless the player is infact close enough to the blast and exposed enough to be hit, not much happens. A land rover has alot of exposed openings in the vehicle, the effect may work better against that than most others.

Realistically speaking, it should be more dangerous against infantry if it does infact land close enough. But still, that's not what it was designed for. It's a shaped charge munition.
Last edited by M.Warren on 2008-11-23 08:57, edited 4 times in total.
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Waaah_Wah
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Re: RKG's need to inflict more damage

Post by Waaah_Wah »

M.Warren wrote:
According to the Battlefield 2 engine, armor piercing rounds don't work the same way as they do in real life. The purpose is to penetrate and punch holes clean through, and resultantly would kill it's users. But as for how things work in-game, a player never gets killed in a tank based upon characteristics of the munitions.
Actually, i think that's incorrect. I have been killed by the Migs 30mm cannon while i was a driver of a tank.
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ghOst819
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Re: RKG's need to inflict more damage

Post by ghOst819 »

[R-COM]TheScot666 wrote:The RKG grenade is not an anti infantry grenade. It is anti tank, the F1 Grenade(also used by MEC) is anti infantry.

When I say 'anti tank' it's more anti light vehicle though.



The rkg can barely hurt a hummer.There is no way it will ever come close to hurting a apc or any other light armor vehicles.
Waaah_Wah
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Re: RKG's need to inflict more damage

Post by Waaah_Wah »

Wikipedia wrote:TNT/RDX with a steel lined shaped charge with 125 mm penetration of RHA and 20 m fragment radius.
So....
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The_Blitzcraig
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Re: RKG's need to inflict more damage

Post by The_Blitzcraig »

Marc-5ive wrote:The rkg can barely hurt a hummer.There is no way it will ever come close to hurting a apc or any other light armor vehicles.
The RKG is not meant to have a large explosion radius, it shoots a molten jet of steel or copper (depending on the model) that slices through steel like butter. This can most definitely destroy a Humvee ingame all you need to do is actually hit the hummer with the RKG and not miss it. Everytime ive hit a hummer with a RKG directly it has blown up. For heavier vehicles such as APCs or IFVs it will take quite a few more then just one RKG to destroy though
gazzthompson
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Re: RKG's need to inflict more damage

Post by gazzthompson »

i remember seeing a American report about the RKG and it said something shocking like for every RKG thrown it kills 2.something soldiers.
ghOst819
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Re: RKG's need to inflict more damage

Post by ghOst819 »

The_Blitzcraig wrote:The RKG is not meant to have a large explosion radius, it shoots a molten jet of steel or copper (depending on the model) that slices through steel like butter. This can most definitely destroy a Humvee ingame all you need to do is actually hit the hummer with the RKG and not miss it. Everytime ive hit a hummer with a RKG directly it has blown up. For heavier vehicles such as APCs or IFVs it will take quite a few more then just one RKG to destroy though
After reading this i played korengal valley and started to test.It took three rkg's to get it smoking when hitting it in the front.To hit it while on the move "in the right spot" is kinda hard when it takes three just to smoke it.
M.Warren
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Re: RKG's need to inflict more damage

Post by M.Warren »

Waaah_Wah wrote:Actually, i think that's incorrect. I have been killed by the Migs 30mm cannon while i was a driver of a tank.
That's entirely possible because there are supposed "glitches" that have been known to kill or injure the vehicles operators. There are rare situations where this happens. I supurbly doubt is intended. Also take note that aircraft fire High Explosive rounds, whereas Armor Piercing was the topic being discussed.

It's also been known that APC's on occasion can perform the same chance. Matter of fact aircraft cannons fire the same size round as APC's, just faster.

One of our developers; fuzzhead is familiar with the digital materials in game. It's also known that some parts of tanks are made of materials like wood. Strange that they do, but apparently they have it.
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Solid Knight
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Re: RKG's need to inflict more damage

Post by Solid Knight »

M.Warren wrote:That's entirely possible because there are supposed "glitches" that have been known to kill or injure the vehicles operators. There are rare situations where this happens. I supurbly doubt is intended. Also take note that aircraft fire High Explosive rounds, whereas Armor Piercing was the topic being discussed.

It's also been known that APC's on occasion can perform the same chance. Matter of fact aircraft cannons fire the same size round as APC's, just faster.

One of our developers; fuzzhead is familiar with the digital materials in game. It's also known that some parts of tanks are made of materials like wood. Strange that they do, but apparently they have it.
Wood, cardboard, and cloth. I believe they chose those materials as they pertain to effects. IE hitting the stuff on the outer hull of the tank.
Last edited by Solid Knight on 2008-11-22 03:56, edited 1 time in total.
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bad_nade
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Re: RKG's need to inflict more damage

Post by bad_nade »

M.Warren wrote:I managed to find a single picture on the after effects of it's use.

Picture link here.
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That is an effect of an EFP, Explosive Formed Penetrator, which is general name of all shaped charges. So I higly doubt that any RKG could yield such a devastive damage. More likely it's an effect of a home-made shaped charge, much more bigger, heavier and with more explosives behind it than in any throwable weapon.
Last edited by bad_nade on 2008-11-22 18:11, edited 1 time in total.
Outlawz7
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Re: RKG's need to inflict more damage

Post by Outlawz7 »

Related, does the RKG3 (in-game) have deviation like the hand grenades when thrown?
Because I had an Insurgent run into the open on Ramiel, going prone then jumping back up and he threw the RKG3 from 20m straight into my face.
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ReadMenace
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Re: RKG's need to inflict more damage

Post by ReadMenace »

clueless_noob wrote:That is an effect of an EFP, Explosive Formed Penetrator, which is general name of all shaped charges. So I higly doubt that any RKG could yield such a devastive damage. More likely it's an effect of a home-made shaped charge, much more bigger, heavier and with more explosives behind it than in any throwable weapon.
Just to clarify, you know that the RKG-3 is a shaped charge.

-REad
markonymous
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Re: RKG's need to inflict more damage

Post by markonymous »

Waaah_Wah wrote:Actually, i think that's incorrect. I have been killed by the Migs 30mm cannon while i was a driver of a tank.
i believe that is what you call a glitch.
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=Romagnolo=
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Re: RKG's need to inflict more damage

Post by =Romagnolo= »

more about RKG-3

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(yes, it was about me)
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