The case against Al Basrah
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: The case against Al Basrah
its seems to me from reading this whole thread that the tank is the main complaint. and puting more spawn would make being an insurgent to easy. alot of people like to be insurgent just to do their own thing, which in my opinion takes away from realism. i think with the tank gone the bridges will be a little more difficult to destroy and cut of the bomb cars. so before the devs go all crazy with spawn placement just replace the tank with a AH-6 for support or give the brits arty or mortors. and ofcourse make the urban area bigger and possibly connecting the west village to the rest of the city would be cool.
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Cassius
- Posts: 3958
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Re: The case against Al Basrah
Soo much whining, when it takes just one Molotov atop armor to whipe out the crew inside. I like the map. Too few spawns, but the way I udnerstand it INS are supposed to be able to place 4 spawnpoints glitched to 2, hopefully itll be changed in the next release.
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Caboosehatesbabies
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Re: The case against Al Basrah
Well, how do you hit armor with the molotov to kill the crew (which is a bug BTW) when they sit away from the city in flat, open ground.Cassius wrote:Soo much whining, when it takes just one Molotov atop armor to whipe out the crew inside. I like the map. Too few spawns, but the way I udnerstand it INS are supposed to be able to place 4 spawnpoints glitched to 2, hopefully itll be changed in the next release.
My biggest problems with this map is it's wayyyyyyy to open and it's to easy for the GB to take out 90% of the INS's anti-armor capabilities by cutting off the bridges.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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Psyko
- Posts: 4466
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Re: The case against Al Basrah
bombcars make quick work of armour.
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Rudd
- Retired PR Developer
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Re: The case against Al Basrah
1) the armour molotov bug is fixed afaik for the next build, which will mean that the insurgents are gonna have a harder time with the tank, but the DEVs aren't stupid and also keep hinting they have given the INS more new stuff, so I'm betting a RPG varient is on the way.
2) civilians can rebuild the bridges afaik in 0.8
3) if the tank is out on open ground, then it has used correct strategy, well done to them, you should stay away if insurgent, or sneak around on a wide flank with IEDs to try and get it.
to suggestion of AH6, I would love it mate, but it can seee all the caches = no fun for any1
to suggestion of british arty, afaik British forces do not use artillery in heavily urbanised areas
But the open/urban sections of the map are excellent imo, if you are a clever insurgent you can still do damage outside of the city, but its bloody hell for the brits in the city. what can I say to convince? 'IEDs work on humans as well'
2) civilians can rebuild the bridges afaik in 0.8
3) if the tank is out on open ground, then it has used correct strategy, well done to them, you should stay away if insurgent, or sneak around on a wide flank with IEDs to try and get it.
to suggestion of AH6, I would love it mate, but it can seee all the caches = no fun for any1
to suggestion of british arty, afaik British forces do not use artillery in heavily urbanised areas
But the open/urban sections of the map are excellent imo, if you are a clever insurgent you can still do damage outside of the city, but its bloody hell for the brits in the city. what can I say to convince? 'IEDs work on humans as well'
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Psyko
- Posts: 4466
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Re: The case against Al Basrah
i really hope the gameplay comes back to being more like .75. The area is big and open but its extremely versatile for all fighting types. which makes it fun. What i would like to see is this whole blowing up bridges thing to be done in a different way. its damn irritating, and just plain unrealistic. Get rid of a couple of land bridges, and make the large sturdy ones indestructable. Because there are so many flanking oppertunities for every area its almost impossible to figure where everyones going to be coming from, and this method inspires most people to split up and cover the map. its good, but its still bad. coordinated in some ways, but lacks the ability to be coordinated in other ways. in fact im having a hard time describing it. in other words, its so open and without anything to channel soldiers into specific pathways that it is random and mostly chaotic.
i like being able to scan about and find soldiers and pick them off in a big homely environment. but theres somthing missing and i cant quite put my finger on it. :/
i like being able to scan about and find soldiers and pick them off in a big homely environment. but theres somthing missing and i cant quite put my finger on it. :/
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crazy11
- Retired PR Developer
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Re: The case against Al Basrah
Not a bug.Caboosehatesbabies wrote:Well, how do you hit armor with the molotov to kill the crew (which is a bug BTW) when they sit away from the city in flat, open ground.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Cassius
- Posts: 3958
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Re: The case against Al Basrah
If it isnt a bug it isnt realistic. A 20 million pound challenger that can be taken out by a 3 pound molotov ? Comoooooon.
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Rudd
- Retired PR Developer
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Re: The case against Al Basrah
I think he's saying that Challenger 2 > molotovs when they sit away from the city in flat open ground
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Solid Knight
- Posts: 2257
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Re: The case against Al Basrah
Yeah, I don't see a molotov would hurt a tank crew.
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Bob_Marley
- Retired PR Developer
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Re: The case against Al Basrah
Not to belittle the Devs, but they've been saying that since 0.5...Dr2B Rudd wrote:1) the armour molotov bug is fixed afaik for the next build
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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00SoldierofFortune00
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Re: The case against Al Basrah
You can't sneak around on a wide flank when you can't even have a reliable spawn point and when most of the whole map is open ground. That's just an unrealistic accusation and by the time you even flank, there is no gurantee that the tank will even still be there. And as others have said, the suicide truck is on a long respawn time and the cars are easily spotted and on that terrain, easily blown up.Dr2B Rudd wrote:3) if the tank is out on open ground, then it has used correct strategy, well done to them, you should stay away if insurgent, or sneak around on a wide flank with IEDs to try and get it.
The problem is, the map is set up 100% unrealistically which is cus of its age. Ramiel is probably the most realistic map right now, and that is because the city is massive and has a lot of alleys and variation in terrain. An insurgent cache would never magically appear in a field when they could hide it in a heavily guarded city area and force US forces to come in, and usually, the caches in Basrah spawn away from the insurgents and their spawns.But the open/urban sections of the map are excellent imo, if you are a clever insurgent you can still do damage outside of the city, but its bloody hell for the brits in the city. what can I say to convince? 'IEDs work on humans as well'
And how can it be hard for the British to take the city, especially the villages, when the tanks can practically level it from afar? There are what, only like 2 or 3 streets in the village south of VCP, and they are wide open.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus

