Al-Basrah V2!

General discussion of the Project Reality: BF2 modification.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Al-Basrah V2!

Post by Tirak »

TF6049 wrote:Bah. Overrated, doesn't bring back the "feel" of the old 0.5 Basrah. If I am correct, there were a few cobras and A-10s and I (when flying an A-10) always got strafing-roof orders from commanders with their zoom-thing in commander mode. There was also an M-95 pickup kit. None of that there, just a conversion of Basrah 0.8 from a British to American army (which can be done by an experienced modder in an hour in the right .CON files). Maybe I am just overdemanding or something, but it just doesn't seem like something to care about to me.
*Shrug* It's not really getting back to .5s Basrah, but .75s Basrah. Returning most of the suicide cars, bringing back the random spawns, and while it may not be a Cobra or A10, the Blackhawk brings some aerial firepower.
User avatar
bad_nade
Support Technician
Posts: 1500
Joined: 2008-04-06 18:26
Location: Finland

Re: Al-Basrah V2!

Post by bad_nade »

This map needs so badly .756 style spawn points, which had random weapons and resupply capability. Unfortunately, if TeRRoR is correct, it can't be done due to license/permissions issues with server side files :(
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

So it turns out this is a real map, I was asked to edit my first post to put a link, I did so, and will also put a link here http://www.thebattlearena.com/basrahv2-rc2.exe
Have fun!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
mooneyno1
Posts: 53
Joined: 2007-12-31 00:46

Re: Al-Basrah V2!

Post by mooneyno1 »

CareBear wrote:stop ur yappin and get back in the kitchen


:p
lol :O harsh
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Al-Basrah V2!

Post by crazy11 »

For all of those that have not seen this map here are some screenshots.

Image

Image

Image

Image
You can download the map here.

The Battle Arena
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Al-Basrah V2!

Post by charliegrs »

TF6049 wrote:Bah. Overrated, doesn't bring back the "feel" of the old 0.5 Basrah. If I am correct, there were a few cobras and A-10s and I (when flying an A-10) always got strafing-roof orders from commanders with their zoom-thing in commander mode. There was also an M-95 pickup kit. None of that there, just a conversion of Basrah 0.8 from a British to American army (which can be done by an experienced modder in an hour in the right .CON files). Maybe I am just overdemanding or something, but it just doesn't seem like something to care about to me.
well it kinda IS just a conversion from brits to americans. but honestly who wouldnt want bradleys, strykers and the US army back in basrah? it still brings me back a little bit to .5 basrah, which was probably my favorite pr map of all time, but this mod has come so far since then, and now when i think back to .5 basrah it just feels so arcadey. id say basrah v2 is a nice mix of .5 and .8 i really like it.
known in-game as BOOMSNAPP
'
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: Al-Basrah V2!

Post by flickflackingfligger »

[R-COM]TheScot666 wrote:I hope his boobies aren't bumpy like Korengals mountains...
Image
major boobage

"My gosh, zee germans'r coming!"Image
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: Al-Basrah V2!

Post by flickflackingfligger »

Just got done playing V2. Its pretty badass, finally engineer got a cool job again and the mp5 fits perfect for the class. It makes clearing/checking rooms for cashes alot better, cause it aint kicking like the m4 would. I also enjoyed the weapon upgrade for the insurgents faction. Old school Basrah meets New school, dangerously fun Gameplay

:15_cheers

"My gosh, zee germans'r coming!"Image
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Al-Basrah V2!

Post by unrealalex »

I think instead of the blackhawk a couple little birds would be better :P
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

Big transport helo must stay and adding LB's would hurt the balance too much.
Build FB's instead, so no troop transport is necessary at all. ;-)
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

This map is fun, sorry DEVS but I like the this Al-Basrah better, not because of the US team on it but because of the return of the random spawns. True this isn't like the overkill USMC back in .5, but I like fighting the strikers and bradleys on here.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
stozzcheese
Posts: 306
Joined: 2008-09-16 11:34

Re: Al-Basrah V2!

Post by stozzcheese »

downloading! i see about 25-30 people on each night. and ive always wondered what the deal with v2 is all about... i guess ima bout to find out =D

smee for [R-CON]
Dazza
Posts: 1
Joined: 2008-11-23 01:18

Re: Al-Basrah V2!

Post by Dazza »

Good Map tbh.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: Al-Basrah V2!

Post by jayceon515 »

Played it last night and I must say it's great compared to the official 0.8 version. It doesn't really matter whether there are Brits or US Army (even tho the US Army makes it feel more "Iraq" looking) what matters is the great gampeplay which reminds me of the one we used to have back in 0.75 days which was IMO the best Basrah gameplay ever (even better than 0.5 AAS with all those assets USMC used to have there).
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Al-Basrah V2!

Post by charliegrs »

i like this version of basrah alot, but the engineers have mp5s? come on thats really ridiculous and not at all realistic. if your gonna give those guns to anyone give them to the spec ops. and why do the insurgents have AK101s?
known in-game as BOOMSNAPP
'
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Al-Basrah V2!

Post by Outlawz7 »

charliegrs wrote:why do the insurgents have AK101s?
Because you can see the front post of the sights on it I guess?
Image
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Al-Basrah V2!

Post by mp5punk »

well i am downloading atm. hope all goes good.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

Engineer and crewman got the MP5 as defensive weapon. They are not supposed to make long range engagements.
Additionally, the MP5 on full-auto is a very effective and precise weapon on cqc.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Al-Basrah V2!

Post by Outlawz7 »

Played it today, but IMO all the caches should be inside or near the city and they should not be destructible by small arms, I'm sick of Rambo's going around taking out caches with their rifles like in the original Basrah and the engineer has C4 anyway.
Image
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

Caches are much stonger in v2 as in std. basrah.
You need serval clips to blow it with small arms.
Couldn't get is as strong as the .75 caches but it's ok now.
Post Reply

Return to “PR:BF2 General Discussion”