Searched, looked for it in allready suggested, found nothing.
Well, yesterday we were havin clan training and somebody fas fooling around and jumping aka bunnyhopping. Now, I knew that BF2 juming was high, but the feet at the top point of the jump were colse to eye-level of someone standing near him. So if we say that the model is "2m" high, that means that you can jump around 180cm, and i'd like to see someone do it.
If you only lower the jump height, that wouldnt look so stupid and supernatural, it would also probbably help "against" bunnyhopping because there would be less hitbox moving (IMO).
But then, theres another problem. different stuff to jump over, ie. walls with blown off top(Al Basrah, Kashan etc.), wich you can jump over and all those models intended for jumping over, wich infact simulates vaulting/climbing over. Well for solving that problem, you could add some kind of invisible object wich you could stand on of limited amount of time, so you wuld actually have to double or triple jump to get over high obstacles, but still cannot stand on it.
Still, if al this isn't possible, there could be denial of jumping when having "red", critical stamina...so you would be able to jump only 2-3 times.
Have a nice day. Chiz
Jump height
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Jump height

Orgies beat masturbation hands down. - Staker
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Jump height
"bunny hopping" is not a problem in PR, if you bunny hop, you die, simple, I dont need to go into why.
In v0.3 etc we use to have a much lower jump height but the problem with this is that you could not jump onto the simplest of statics like the side of hesco, onto a tank etc, things that you can easily "climb" onto in r/l, for this, it is bad for gameplay to have such a low jump height and would need to redesign a hell load of our and vbf2 statics to really work a smaller jump height well.
If we had a "climb" function in BF2 a smaller jump height would be good, but the fact is that is not possible so ye, try and BGF mod and see how frustrating it is not to be able to jump over a tiny wooden fence and you have to walk 200m the other way to get around it.
In v0.3 etc we use to have a much lower jump height but the problem with this is that you could not jump onto the simplest of statics like the side of hesco, onto a tank etc, things that you can easily "climb" onto in r/l, for this, it is bad for gameplay to have such a low jump height and would need to redesign a hell load of our and vbf2 statics to really work a smaller jump height well.
If we had a "climb" function in BF2 a smaller jump height would be good, but the fact is that is not possible so ye, try and BGF mod and see how frustrating it is not to be able to jump over a tiny wooden fence and you have to walk 200m the other way to get around it.
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
Re: Jump height
I already do that with the current sprint system. Takes less sprint, too.[R-DEV]Rhino wrote: If we had a "climb" function in BF2 a smaller jump height would be good, but the fact is that is not possible so ye, try and BGF mod and see how frustrating it is not to be able to jump over a tiny wooden fence and you have to walk 200m the other way to get around it.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Jump height
other small objects ye, but not when 200 to 300m are invloved.daranz wrote:I already do that with the current sprint system. Takes less sprint, too.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Jump height
Don't change the jump, it's still a game.

