[TEXTURE] H&K 416 CAMO [WIP]
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hx.bjoffe
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Hm drifting off topic..
How's those renders coming along, Halvor?
How's those renders coming along, Halvor?
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Glimmerman
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Renderzzz 
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halvor1
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Re: [TEXTURE] H&K 416 CAMO [WIP]
[R-CON]Glimmerman wrote:Renderzzz![]()
Here is the none camo version since it needs to be metal before i apply camo re did the whole thing
WIP
Last edited by halvor1 on 2009-08-31 17:35, edited 1 time in total.
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Deadfast
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Can't see shait 
Use some lighter background
Use some lighter background
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halvor1
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Re: [TEXTURE] H&K 416 CAMO [WIP]
better?
Last edited by halvor1 on 2009-08-31 17:35, edited 1 time in total.
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DeltaFart
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Re: [TEXTURE] H&K 416 CAMO [WIP]
From what I see, it looks like its good, but then agian i couldn't see crud
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hall0
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Black weapon on black backround isnt such a good idea if you want to see details 
But what i can see it looks good.
But what i can see it looks good.
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KP
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Change the background to something lighter so we can see details. Also lessen the blur and increase the size of the picture. 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Deadfast
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Re: [TEXTURE] H&K 416 CAMO [WIP]
A bit.[R-CON]halvor1 wrote:better?
But still is hard to see (you really need to use light background) and the picture quality is quite meh (blurred as a scan or something)
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halvor1
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Here
WIP i will work on the flat areas etc... same with the stock!
Last edited by halvor1 on 2009-08-31 17:35, edited 1 time in total.
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KP
- Posts: 7863
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Re: [TEXTURE] H&K 416 CAMO [WIP]
This.[R-MOD]KP wrote:Change the background to something lighter so we can see details. Also lessen the blur and increase the size of the picture.![]()
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Glimmerman
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Looks awesome m8 
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halvor1
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Ok here is an update!
Last edited by halvor1 on 2009-08-31 17:35, edited 1 time in total.
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KP
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Lighter background and larger render, plox! 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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J.F.Leusch69
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Re: [TEXTURE] H&K 416 CAMO [WIP]
like KP said...
Last edited by J.F.Leusch69 on 2008-11-26 19:09, edited 1 time in total.
Reason: KP :D
Reason: KP :D
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halvor1
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Re: [TEXTURE] H&K 416 CAMO [WIP]
how?[R-MOD]KP wrote:Lighter background and larger render, plox!![]()
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KP
- Posts: 7863
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Increase the size of the render and make the background grey or something. 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
how do i change the background color?[R-MOD]KP wrote:Increase the size of the render and make the background grey or something.![]()
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [TEXTURE] H&K 416 CAMO [WIP]
Ok, guys here is the camo still WIP
The color is a bit off but you get the idea
The color is a bit off but you get the idea
Last edited by halvor1 on 2009-08-31 17:34, edited 1 time in total.
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Glimmerman
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Re: [TEXTURE] H&K 416 CAMO [WIP]
Wow looks great Halvor cant wait to see the final result 

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