Lighter Anti Tank

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Lighter Anti Tank

Post by Bob_Marley »

Chief Warrant Officer 5 Pat Woellhof wrote:The weight and size allow any Marine to strap it to an assault pack… (It’s) better for moving down an Iraqi alley to seek cover. It’s as wide as your shoulders, and you can get in a window or doorway… With the AT-4 or the SMAW, you have to expose yourself to fire… The LAW is designed to augment the AT-4 against the technical Toyota (pickup truck) with a machinegun on board or against [lightly-fortified] urban positions.
Link

Clearly ruddy didn't read through the sources I posted.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Lighter Anti Tank

Post by Cassius »

Ammo bag reloads everything including HAT. I dont know about LAT, but for HAT you need to have all your clips and medibags and nobody else may get ammo points off the bag. Maybe u need slightly less to reload the LAT.
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Aranykai
Posts: 59
Joined: 2008-11-02 02:49

Re: Lighter Anti Tank

Post by Aranykai »

I would rather see squads able to get more ammo for their LAT's and HAT's. Giving the AT4 two rounds wouldn't hurt much imho. Perhaps making their rearm requirements a bit less couldn't hurt either, so that they are more easily replenished from ammo bags.

The Grenadier is fairly able to take out light technical's as it stands. I don't see that as a reason to add another kit personally.
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" Honestly its not so much the weapon you have but how you use it that should matter." - [R-DEV]CAS_117"
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: Lighter Anti Tank

Post by M4sherman »

Ahh the idea of 1 AT round for light-AT is perfect because it makes you think before you use your 1 shot
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Lighter Anti Tank

Post by Conman51 »

JUST SHOOT THE DRIVER!!!!!!..all this would do is make it harder to be an APC
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Orthas
Posts: 72
Joined: 2006-09-16 08:02

Re: Lighter Anti Tank

Post by Orthas »

The problem with giving them 2nd rocket is that without changing the ammo system (which I suppose isn't so easily done) it would lead to situation where one can loop one ammo back while reloading one AT rocket thus having indefinite ammo.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Lighter Anti Tank

Post by gclark03 »

M4sherman wrote:Ahh the idea of 1 AT round for light-AT is perfect because it makes you think before you use your 1 shot
I wish people would stop thinking like this.

What, other than "Oh ****!" will the player and squad think when that one shot is used well, but even a rifleman's ammo bag cannot replenish it?

It has to be realistic for a squad to have at least two LAT tubes laying around, but only one man designated to operate them. It's impossible to give Riflemen sufficient ammo bags without causing other problems, so giving LAT an extra rocket is the best solution.
Fungwu
Posts: 62
Joined: 2008-01-20 22:52

Re: Lighter Anti Tank

Post by Fungwu »

"I would rather see squads able to get more ammo for their LAT's and HAT's. Giving the AT4 two rounds wouldn't hurt much imho. Perhaps making their rearm requirements a bit less couldn't hurt either, so that they are more easily replenished from ammo bags.

The Grenadier is fairly able to take out light technical's as it stands. I don't see that as a reason to add another kit personally."

Well you couldn't realistically get more LAT's, the At4 weighs 15 pounds and the RPg28 weighs 30 pounds.Maybe you could carry 2 At4s, but I have never seen a picture of a soldier doing so.

The reasons why I suggested the M72 in the first place is that you could realistically carry 2 or even 3 of them.

Grenadier is not fairly able to take out light technicals, I make driving jeeps my business on many maps I and have never feared grenadiers. In fact, normal rifle fire is more dangerous.
Doubly so when they are within the arming distance of 30m running you overer.

Also I was referring more to vodniks and humvees which are more armored.


"JUST SHOOT THE DRIVER!!!!!!..all this would do is make it harder to be an APC "

With armored glass in the front this is hard to do. If the jeep is moving you are trying for a 90 degree deflection shot through the side window while it is running you over and firing the 50 cal at you.
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Lighter Anti Tank

Post by Caboosehatesbabies »

I wish you all would look at the link in my signature, it explains alot.

As long as you have not used your bandage or smoke grenade and have atleast 1/2 of your rifle magazines left, you will be able to get a HAT or LAT round from an ammo bag as long as.

A. You are the only one in the ammo resupply radius
B. The bag doesn't clip through the ground, usually caused by laying ontop of it,
C. you do not step outside of the resupply radius until you get the rocket.

It should take you 25 seconds to get the rocket from the bag.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: Lighter Anti Tank

Post by AREM117 »

I dont know the changes that are coming with the kit limitation system but we need some. First of all I dont think the term of "Anti Tank" should apply to L-AT it is nearly impossible to kill tanks with them. A lighter AT would not be AT at all. Second I have had squads completely wiped out because there are no ATs available. It is not realistic for an infantry saquad to carry H-AT so if there are 5 Infantry squads in a light map only 3may carry L-AT. So thats two squads left with either H-AT or nothing. Infantry squads need somthing to contend with lightly armored vehicles. I think the current kit limitation system is unrealistic because IRL every squad(fireteam) consists of a Grenadier and a Automatic Rifleman. Also in a larger fireteam which is what is represinted in BF2 one of the Rifleman in the squad carry a L-AT. The only reason we are limited to 3 regular kits per army is so that players value their lives more. But I dont think that it really helps. What should be done is they should remove the Give Up button, IRL I dont think people commit suicide when they get incapacitated. They hold on until help arrives. So, I say remove the give up button and increase the amount of regular kits available to an army. Also limit 3 Request kits per squad. After 3 have been requested the squad must wait 5 minutes to request kits again. Not including Engineer/Medic/Crewman/Pilot which should be made into request kits. Also add the Crewman Engineer. The only Spawnable kits should be the Officer Kit, Rifleman Ironsight, Rifleman Red Dot, Rifleman Scope.

Officer = 3 Frags 3 Smoke(Regular Green and Faction in same ammo)
Ironsight = 3 Frags 1 Smoke
Red Dot = 2 Smoke 2 Frags
Scope = 1 Frag 3 Smoke

Automatic Rifleman - Unlimited. One per squad.
Grenadier - Unlimited. One per squad.
Marksman - Unlimited. One per squad.
L-AT - Limit: Unlimited. One per squad.
Medic (Request Kit) - Unlimited. Two per squad.
Engineer(Request Kit(2 Slams, no wrench)) - Unlimited. One per squad.
Cant drive the engie car.
Crewman Engineer(no Slams, wrench) - Unlimited. Two per squad.
Does drive the engie car. Same equipment and skin as the crewman without smoke.
Co-Pilot (Pilot Enginner)
Same equipment and skin as the pilot. Add a Fire extingutier which is a wrench with limited ammo and must be fired from the co-pilot seat.
*Addition*

So basicly I do not think they should add another AT, they should revamp the current system.

PS - Sorry for thread hijacking, but it was relevent.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Lighter Anti Tank

Post by CodeRedFox »

AREM117 the main problem is we cant limit items to a squad. And if we cant limit to a squad and those items are unlimited you can see the problems.

What we would love to do is have the squad limits...that would be the best!
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