Agreed,
you've shown that your capable of creating a working map for BF2 and with PR bigger maps are alwyas better !
seeing as your at the begining of making a new map why not recreate it on a larger scale at its infancy, 2k maybe ? or 4k
2km would be a nice idea. However 4km is too much. I have to stay with 1km. Because there is several reasons for that.
- I like smaller area infantry + jeeps combat more. I also think that many players like smaller maps like mestia.
- A 2km map is 4x larger than a 1km map. This leads to long load times and compiling. I have 2gb of ram, however it takes out the fun out of creating maps when you have constantly to wait for the editor to load. And I have to constantly restart it because it crashes often, and lightmapping causes shader errors.
- Detailing a map with many buildings is hard. It gets silly when as on my vista PC, the buildings position/rotation does not change until you release the mouse button. Doing this on a 1km map is slightly annoying however having to stuff a 2km map with angled buildings is not that fun.
So to keep my self away from insanity I would stya with 1km maps.
are you going to make this a night map? ("blackout")
No it will be day. Nightmaps have a few problems. Like players can just turn up the monitor brightness, turning the cool looking moonlight into a washed out day. And night vision makes the map look green. And who wants to spend a few hours watching green colors.