[?] PoE2 Tools For 3DS Max Design 2009

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by Rhino »

ye looks like a book (more like a bunch of tuts on a CD, probably in .pdf) as it would be "by Autodesk" if it was the real max.
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by VoXiNaTiOn »

Right, good job I haven't bought it then lol.

I've got the trial for 9 and will keep looking round for a seller.
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by ice_killer »

[R-CON]77SiCaRiO77 wrote:im running 3dmax 8 on vista , adn im sure its the 32 bits version , since its the same i used in my XP PC .
Max 8 has no 32-64 bit spiecial extension that will work on both Max9 has 32 or 64 bit extension.
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by VoXiNaTiOn »

After having a go with the Max9 trial, I don't really like it, there are features that were implemented in later versions that I have in 2009.

If I desperately want something in Bf2/PR then I'll just export as an .obj file and let an experienced texturer/animator do the rest.

Nevertheless, cheers for the help guys.
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by CodeRedFox »

Well before you go with the latest 3dsmax the bf2 tools work best with Max 9. I run max 9 and 2009 (both will install together just fine) as both are used.
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"apcs, like dogs can't look up" - Dr2B Rudd
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by ice_killer »

[R-COM]VoXiNaTiOn wrote:After having a go with the Max9 trial, I don't really like it, there are features that were implemented in later versions that I have in 2009.

If I desperately want something in Bf2/PR then I'll just export as an .obj file and let an experienced texturer/animator do the rest.

Nevertheless, cheers for the help guys.
try the max 8 trail the orginal tools for Bf2 where made for max 6 7 and 8, the UI of max8 is the best ever. try it, but it can also be it deu the fact that ive leanrd 3d modeling in max 8 so 8)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [Question] PoE2 Tools For 3DS Max Design 2009

Post by VoXiNaTiOn »

I can't find any trial of 8 unfortunately, buying it would be an even harder task, and I'm avoiding the wink-wink-nudge-nudge approach. Max9 is also pretty expensive, Max8 would be less I suppose but 2009 will do, I'll just have to export .obj files and do stuff for newer games.

@CodeRed - Do you make something with Max 2009 and then export to 9 to put in BF2 or have you got something that works for 2009?
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