Al-Basrah V2!

General discussion of the Project Reality: BF2 modification.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Al-Basrah V2!

Post by Gore »

I hope the chopper lag is fixed. I love being taxi on that map.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Al-Basrah V2!

Post by crazy11 »

There is no merlin there is a blackhawk.
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You miss 100% of the shots you don't take.- Wayne Gretzky
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

Yes, we have a BH there and he have no lag!
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

And he usually gets shot down more quickly, as you must nearly hover to hit something.
Additionally, I set the respawn time to 10 minutes.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: Al-Basrah V2!

Post by Glimmerman »

A BH loaded with a squad full of RPG, LAT and HAT kits = AC-130 Spectre!
BattleArena4
Posts: 279
Joined: 2007-07-04 19:41

Re: Al-Basrah V2!

Post by BattleArena4 »

But alot cheaper to replace when it gets shot down buy a .50 cal on a pickup truck. ;)
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Al-Basrah V2!

Post by Tannhauser »

from an insurgent point of view I can tell y'all that the BH + Miniguns is 100x times more annoying than a merlin and really makes you more warry even tho it rarely hits you dead on (tho someone running in the open field is certainly dead faced to a gunship BH). I've seen this gunship tactic used on Jabal Al Burj sometimes and even during a scrim! :p
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: Al-Basrah V2!

Post by cat »

have tried it last night. Great map, 50 seconds default respawn = Not going to play it.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

You probably have wrong expectations on a V2 map.
BattleArena4
Posts: 279
Joined: 2007-07-04 19:41

Re: Al-Basrah V2!

Post by BattleArena4 »

cat wrote:have tried it last night. Great map, 50 seconds default respawn = Not going to play it.
50 seconds is not default respawn. Respawn times have not been modified in anyway.
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Shafty
Posts: 130
Joined: 2007-02-02 16:43

Re: Al-Basrah V2!

Post by Shafty »

TF6049 wrote:Bah. Overrated, doesn't bring back the "feel" of the old 0.5 Basrah. If I am correct, there were a few cobras and A-10s and I (when flying an A-10) always got strafing-roof orders from commanders with their zoom-thing in commander mode. There was also an M-95 pickup kit. None of that there, just a conversion of Basrah 0.8 from a British to American army (which can be done by an experienced modder in an hour in the right .CON files). Maybe I am just overdemanding or something, but it just doesn't seem like something to care about to me.
Wow your a wet blanket dude. You can't have an A10 and cobra on this map now...you kidding me? Its not just that Brits got replaced with Yanks, but if you didn't really play Basarrah then I can see how you would assume that.

This new version is for the hardcore Insugency Heads who know how to play this gameplay. It's fun as hell and it was like "Coming home again" when Battle put this up.

Great battles on that server....I love it. Thanks Terror and Battle.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Al-Basrah V2!

Post by Maverick »

Yes, EXCELLENT MAP. WAY BETTER and it actually feels better than British imho. EXCELLENT MAP Must replace .1 of Al Basrah
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Al-Basrah V2!

Post by KEIOS »

Me and my Mate just had some funny rounds on that Server. Unfortunately a Hacker started to drop UAVs and it crashed... (most likely, it was "hmmwv10" because he already has a globally banned GUID)

To the Battlearena-Crew: Do you share the Server file for that Map? We would like to host it here in Europe/Germany!
Last edited by KEIOS on 2008-11-27 02:27, edited 1 time in total.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

KEIOS,

It's not ready for general release. We are still tweaking the server side settings, but I let you know when we are done.

TeRR0R
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Al-Basrah V2!

Post by badmojo420 »

Why can`t collaborators repair the bridges. I thought they could in 0.8
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Al-Basrah V2!

Post by crazy11 »

We wanted it to be more like .75 so no more repairing bridges.
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You miss 100% of the shots you don't take.- Wayne Gretzky
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

just hunt a engi for the real wrench, as we did in .75!
This was way more fun and challenging.
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: Al-Basrah V2!

Post by bigpimp83 »

i think the best part of it is the BH people can actualy fly them ALL the time with out lag
YOU CANT STOP ME!!!
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Al-Basrah V2!

Post by KEIOS »

TeRR0R wrote:KEIOS,

It's not ready for general release. We are still tweaking the server side settings, but I let you know when we are done.

TeRR0R
that would be awesome!
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