PR v.0.851 changelog decription coalition!

General discussion of the Project Reality: BF2 modification.
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AnRK
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re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Spec_Operator wrote:-.-

mx5 can be md5 instead of mp5, too.

And good points @all those who corrected me.

And no, I did not quote the first post anywhere :p
Sorry man it wasn't you, was rushing to get things orderly and saw the Capitan rank and thought it was you... Dead, could you please edit your post accordingly? Thanks.

Can people please check through to see if your translations have already been mentioned too? I don't wanna start making an "already translated translations" list :p
Spec
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re: PR v.0.851 changelog decription coalition!

Post by Spec »

Added (Axxxd) cxxy of mic (mxc) sounds sxxxxxxs to uxxd for (fxr) "xx" function
mxc could as well be MEC here!
AnRK
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re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Can a nice MOD please change the title so it's not spelt completely bloody wrong?
crazy11
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re: PR v.0.851 changelog decription coalition!

Post by crazy11 »

[R-DEV]LeadMagnet wrote:Or just do what I do and read the unedited copy...
Even then it takes a while to read. But not as long as decoding it. :?
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CodeRedFox
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Re: PR v.0.851 changelog decription coalition!

Post by CodeRedFox »

AnRK wrote:Can a nice MOD please change the title so it's not spelt completely bloody wrong?
Done.

You guys are amazing with your dedication :razz:
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"apcs, like dogs can't look up" - Dr2B Rudd
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

I meant the English spelling! Heheheh :p

Cheers though man!
VoXiNaTiOn
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Re: PR v.0.851 changelog decription coalition!

Post by VoXiNaTiOn »

[R-DEV]CodeRedFox wrote:You guys are amazing with your dedication :razz:
We could say that about the Devs too :p .
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ReaperMAC
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Re: PR v.0.851 changelog decription coalition!

Post by ReaperMAC »

crazyasian11 wrote:Even then it takes a while to read. But not as long as decoding it. :?
Im still dreading the weapons section :p
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AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Heheheh yeah.

I've change my mind about the whole ---EDIT--- things in your posts, they'll probably make them alot easier for me to keep up to date with, I'll just leave them out when I quote you.
CareBear
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Re: PR v.0.851 changelog decription coalition!

Post by CareBear »

iv worked it all out!!!









replace the x's with there appropriate letters ;)


or just click on change log in testers section...
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Deadfast
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Re: PR v.0.851 changelog decription coalition!

Post by Deadfast »

CareBear wrote: or just click on change log in testers section...
Repeated joke is not a joke ;)

We've had this like 3 times already :? ??:
Spec
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Re: PR v.0.851 changelog decription coalition!

Post by Spec »

Just noticed that "coaxial" could also be "control" here and there. Maybe make them "Coaxial/Control" and remove the one that doesnt fit in the sentence as soon as the rest is "translated".
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Good point, put as a note in whichever post was dealing with whoever suggested it.
chimpyang
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Re: PR v.0.851 changelog decription coalition!

Post by chimpyang »

PYTHON: Fixed exxxxxxr - engineer?
bxg - bug
MENU: Uxxxxxd mxxn mxxu for 0xxx (ancientman) - "something- unbugged?" main menu for 0.version number...unbugged can be used later in in the section - work all done by ancientman
WEAPONS: New AK47 axxxxxxxxs added (chuc)animations - it is chuc...
WEAPONS: Axx7 bxxxxxt added (chuc)bayonet
WEAPONS: Txxxxxd axxxm and AK47 rxxxxd sxxxxx (chuc)- reload sounds?
WEAPONS: Fixed pxxh dxxxg txe bxxt axxxxxxxn axxxr fxxxxx (chuc)-ppsh? the?
WEAPONS: C4 exxxxxxxxs 1p rxxxxxxxx (chuc) - explosions?
HUD: Uxxxxxd gxxxxxxxr kit ixxn added to cxxxxs ixxxs fxxxxx (chuc)- grenadier, icon?
HUD: Added new kit ixxxx (chuc)- icons?
HUD: Added hxd ixxn for 9xxxx (jaymz) - HUD icon
VEHICLES: Set c4 sxxxxxe cxr bxxb to uxe xxxxxe exxxxxxxn exxxxx (jaymz) - set C4 suicide care bomb to use "something" explosion effect.
WEAPONS: Ixxxxxxxd mxg cxxxt for exxxxxd ixxxxxxxx (fuzzhead)- increased mag count for exxxxxd "insurgent"?
STATICS: Added a bxxxh of new sxxxxxs to txe rxxo ixxxxxxxg txe new txxxk txxxxxx, sxxxl vxxxxxn of txe vxx2 bxxxk wxxl and txe fw txxxxxn cxxxxx (rhino) - added a bunch of new statics to the "rxxo the" new...
GENERAL: Fixed cxd - ctd?
WEAPONS: Pxx8 added (chuc)- new gun/vehicle - check dev logs.
WEAPONS: Fixed up 3p zxxm and zxxm fxxe axxxxxxxxs for txe AK74 sxxxxx (chuc)- fixed up thrid person zoom and zoom fxxe animations for the AK74 scoped?
WEAPONS: Ax4 3p axxxxxxxxs added (chuc) - AT4 3rd person animations added
WEAPONS: M4 rxxxxd axxxxxxxn sxxxd fxx (chuc)- reload animation sound fix
WEAPONS: Fixed issue wxxxe you hxd to rxxxxd txe ixxxxxxxt rxg txxxe sxxxxxxxs wxxn you dxxt lxt txe axxxxxxxn pxxy axl txe wxxx (fuzzhead)- fixed issue where you had to reload the "ixxxxxxxt rxg" twice "sxxxxxxxs" when you dont let the animation play all the way.
WEAPONS: New pxm 1p rxxxxd axxxxxxxn added (chuc) - new PKM 1st person reload animation added
KITS: Mxxxxxa mxxxc new hxs AK47 and bxxxxxx (fuzzhead)- militia medic new has AK47 and bandage?
KITS: Mxxxxxa sxxxt gxxxn ixxxxxxxxy gxxxxxe xx (fuzzhead) - militia scout given "inaccuracy?" gxxxxxe xx
EFFECTS: Added axxxxxxxy ixd exxxxxxxn exxxxx (chuc - added anxillary ied explosion effect?

All i have for now...feel free to correct suggestions.

Edit set 1 - as of 19:53 GMT
WEAPONS: Dxxxxxxxn fxx for dxxx (jaymz) - deviation fix
WEAPONS: Axxxx, AK74 sxxxxd and AK74 uxl added (chuc) - AK101/AK74, AK74 scoped, and AK74 UGL added
WEAPONS: Ixd to uxe oxd .xx9 c4 axxxxxxxxx (chuc) - IED to use old .759? c4 animations?
VEHICLES: Addxd Fasxxropxxes (xxxx (falkun) - added fastropes - joke!
rxf = rof?
WEAPONS: Added new txxxxxxxe mxxxl fxxm txxxa wxxh axxxxxxxxx (chuc) -from, with, animations?

WEAPONS: Axx7 bxxxxxt 3p axxxxxxxxs added (chuc)- AK47 bayonet 3p animations added
VEHICLES: Sxt hxxxv axxxxxr 5xxxl to sxxxt fxxm bxxxxxx (jaymz) -set hmmmv axxxxxr 50cal to shoot from bxxxxxx
VEHICLES: Sxt hxxxv txw to uxe ixxs oxn txw vxxxxxt wxxh a lxxxxr rxxxxd txxxx (jaymz) - set hmmmv tow to use its own tow variant with a longer reload timer
SOUNDS: Fixed new rxxxxxn sl & gxxxt vxxxxs nxt pxxxxxxx (jaymz) firxed new RUSSIAN?! sl and "grunt?" voices.

Edit set 2
COMMON: Sxxxl fxx to rxxxxxn cxxxxxd pxxx (fuzzhead) - Sxxxl fix to russian command post
WEAPONS: Fixed axxo cxxxxxr on sxxxxe fixed dxxxxxxg and ixxxxxxxxy gxxxxxx (fuzzhead) - fixed ammo counter on sxxxxe fixed dxxxxxxg and ixxxxxxxxy gxxxxxx
WEAPONS: Set mxxxxe txw lxxxxxxxs to rxxxxr at lxxg rxxxx (jaymz) - set mxxxxe tow launchers to render at long range
WEAPONS: New pxm 1p rxxxxd axxxxxxxn added (chuc) - new PKM 1p reload animation
WEAPONS: Fixed txxe 86 gxxxxxe cxxxx (chuc)- fixed tpye 86 "grenade?" cxxxx

Set:
WEAPONS: Dxxxxxxxn uxxxxe to axl dxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to axl sxxxxr rxxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxxs to axl lxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to sxxxx (jaymz)
Deviation Updates(s) to all "sniper rifles", other weapons?

Uxxxxxd - updated?
Last edited by chimpyang on 2008-11-25 20:43, edited 13 times in total.
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

*Delete me!*
Last edited by AnRK on 2008-12-01 13:56, edited 7 times in total.
Deadfast
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Re: PR v.0.851 changelog decription coalition!

Post by Deadfast »

chimpyang wrote: WEAPONS: New AK47 animations added
WEAPONS: AK47 bayonet added
WEAPONS: Tweaked axxxm and AK47 reload sounds?
WEAPONS: Fixed PPSH dxxxg the bxxt animation axxxr fxxxxx
WEAPONS: C4 explosives 1p rxxxxxxxx
HUD: Uxxxxxd grenadier kit icon added to cxxxxs icons fxxxxx
HUD: Added new kit icons
HUD: Added HUD icon for 9xxxx
WEAPONS: Fixed issue where you had to reload the insurgent RPG twice sxxxxxxxs when you dont let the animation play all the way.
KITS: Militia medic now has AK47 and bandage
KITS: Militia scout given insurgency grenade AT
Made a little changes ;)
Spec
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Re: PR v.0.851 changelog decription coalition!

Post by Spec »

Dxxxxxxxn fxx for dxxx
Deviation fix for DMRs I guess.
hall0
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Re: PR v.0.851 changelog decription coalition!

Post by hall0 »

HUD: Added new kit ixxxx (chuc) icons
LOCALIZATION: Added ru lxxxxxxxxxxx (ancientman) localisation
VEHICLES: Set txw hxxxv to use a dxxxxxxxt wxxxxn txxxxxxe wxxh lxxs damage (xxw 2 to txxe oxt a txxx, 1 for an axxx (jaymz) Set tow hummv to use different weapon txxxxxxe with less damage (tow 2 to txxe oxt a txxx, 1 for an axxx (jaymz)
WEAPONS: New AK47 axxxxxxxxs added (chuc) animations
SOLDIERS: Added nxxxr txxe 07 dxxxxxl cxxs for PLA fxxxxxx (chuc) Added newer type 07 digital cams for PLA faction
VEHICLES: Added the un vxxxxxn of the mxxxxn and added the un vxxxxxn txxxxxxs of the sxxxxxp to the rxxxx (rhino) Dont know what this mean exactly but i bet this are the un vehicles we had in the community match.
chimpyang
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Re: PR v.0.851 changelog decription coalition!

Post by chimpyang »

VEHICLES: Set txw hxxxv to use a dxxxxxxxt wxxxxn txxxxxxe wxxh lxxs damage (xxw 2 to txxe oxt a txxx, 1 for an axxx (jaymz) Set tow hummv to use different weapon txxxxxxe with less damage (tow 2 to txxe oxt a txxx, 1 for an axxx (jaymz)

to take out a tank, 1 for an APC

VEHICLES: Added the un vxxxxxn of the mxxxxn and added the un vxxxxxn txxxxxxs of the sxxxxxp to the rxxxx (rhino) Dont know what this mean exactly but i bet this are the un vehicles we had in the community match.
the un version of the mxxxxn, txxxxxxs is textures
Deadfast
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Re: PR v.0.851 changelog decription coalition!

Post by Deadfast »

chimpyang wrote:to take out a tank, 1 for an APC
You're short one letter and it shouldn't be plural either (an in front).

But because it makes such nice sense lets just assume DEVs fail at x'ing :D
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