PR v.0.851 changelog decription coalition!

General discussion of the Project Reality: BF2 modification.
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AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

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Last edited by AnRK on 2008-12-01 13:57, edited 1 time in total.
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

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Last edited by AnRK on 2008-12-01 13:57, edited 2 times in total.
chimpyang
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Re: PR v.0.851 changelog decription coalition!

Post by chimpyang »

I am presuming that the x's are wrong in places.
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Switched all ixd to IED
hall0
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Re: PR v.0.851 changelog decription coalition!

Post by hall0 »

WEAPONS: Ixxxxxxxd sxxxd of gxxd pxxxxxxxxx (jaymz) Increased sound of gxxd pxxxxxxxxx
KITS: Gave ixxxxxxxt rxx, SA7 and sxxxxr kxxs sxxxe wxxxxx (fuzzhead)Gave insurgent rpg, SA7 and sxxxxr kxxs sxxxe wxxxxx

Btw. think ixxxxxxxt is allways insurgent
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

*Delete me!*
Last edited by AnRK on 2008-12-01 13:57, edited 1 time in total.
G.Drew
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Re: PR v.0.851 changelog decription coalition!

Post by G.Drew »

hall0 wrote:HUD: Added new kit icons (chuc) icons
LOCALIZATION: Added ru localisation (ancientman) localisation
VEHICLES: Set tow hmmmv to use a different weapon texture with less damage (tow 2 to take out a tank, 1 for an axxx (jaymz)(jaymz) Mybe 'APC' mispelled
WEAPONS: New AK47 animationss added (chuc)
SOLDIERS: Added newer type 07 digital cams for PLA faction (chuc)
VEHICLES: Added the un vxxxxxn of the mxxxxn and added the un vxxxxxn textures of the sxxxxxp to the rxxxx (rhino) Dont know what this mean exactly but i bet this are the un vehicles we had in the community match.

WEAPONS: Increased sound of gxxd pxxxxxxxxx (jaymz)
KITS:Gave insurgent rpg, SA7 and sniper kits smoke wxxxxx(fuzzhead)
edited as much as i could think of
Last edited by G.Drew on 2008-11-25 20:21, edited 1 time in total.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

Changed o***c to optic, no occurrence of anything that seems to be "optics", also found an "Assigned" and changed all "s***d" to "sound" in "SOUND" section.
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

*Delete me!*
Last edited by AnRK on 2008-12-01 13:58, edited 1 time in total.
badmojo420
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Re: PR v.0.851 changelog decription coalition!

Post by badmojo420 »

AnRK wrote:Switched all ixd to IED
I came across some differences when decrypting. ixd was a good example. Some places it was ixx. So i get the feeling that it was either encrypted in different sections, or by different people. Because ixd and ixx are both IED. I've also found encrypted words that are the same, but after some decryption, they are obviously not the same words. Especially words like new, now, with, what, when, etc.

Oh and theres a few places where i had to put a period in place of an x to make sense of it. Like the tow humvee line about blowing up an AXXX is APC.
badmojo420
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Re: PR v.0.851 changelog decription coalition!

Post by badmojo420 »

heres some i decoded from the other thread...

EFFECTS: Added artillery ied explsives expert (chuc)
WEAPONS: ied to use old .xx9 c4 animations (chuc)
WEAPONS: Added artillery ied from explosivesexpert (chuc)
WEAPONS: arty ied Put to weapon slot #x (fuzzhead)
WEAPONS: Updated artillery ied mxxxxs and animations (chuc)
WEAPONS: Changed grenade txxp space to 5 so it can fit on sniper with ied (fuzzhead)
WEAPONS: Changed artillery ied space to 8 to protect cxxxxxxg with the ap ied (chuc)
KITS: Added arty ied to ambusher, txxxxxd insurgent kxxx (fuzzhead)
WEAPONS: new pkm 1p reload animation added (chuc)
HUD: Added new kit icons (chuc)
VEHICLES: Set tow hmmwv to use a different weapon template with less damage (now 2 to take out a tank, 1 for an apc) (jaymz)
KITS: Added copy of mec kits to be used for "RF" faction (jaymz)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Increased smoke count on most limited kits to 2 (ins 1) to help with ammo problem with only 1 in weapon (fuzzhead)
WEAPONS: M4 reload animation sound fix (chuc)
KITS: Gave insurgent rpg, sa7 and sniper kits smoke weapon (fuzzhead)
PYTHON: Fixed issue with insurgent hideouts limitationn of 2 insted of 4. (dbzao)
MENU: Updated main menu (ancientman)
MENU: Updated main menu audio (ancientman)
VEHICLES: Set hmmwv tow to use it's oxn tow varient with a longer reload time. (jaymz)
GENERAL: Added numerous ru assets (jaymz)
WEAPONS: Moved incendiary grenades to weapon space 6 (fuzzhead)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sometimes when you dont let the animation play all the way. (fuzzhead)
WEAPONS: Updated insurgent pkm pickup weapon (chuc)
ATLAS: Updated with new vehicle icons (chuc)
ATLAS: Updated with nicer minimap icons (chuc)
ATLAS: Updated with new icons (chuc)
ATLAS: Updated with new machine gun icon (chuc)
KITS: all insurgent kits with ak-47 new have ak-47 bayonet
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: militia medic new hxs ak47 and bayonet (fuzzhead)
KITS: Added type86 frag grenades to pla kits (fuzzhead)
KITS: Added incendiary grenade to most infantry kits (fuzzhead)
Last edited by badmojo420 on 2008-11-26 01:32, edited 2 times in total.
CodeRedFox
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Re: PR v.0.851 changelog decription coalition!

Post by CodeRedFox »

DB posted the code words translations were using right? Its part of the renaming process for leaks.
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"apcs, like dogs can't look up" - Dr2B Rudd
motherdear
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Re: PR v.0.851 changelog decription coalition!

Post by motherdear »

updated my first post with lots of new translations.
Outlawz7
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Re: PR v.0.851 changelog decription coalition!

Post by Outlawz7 »

WEAPONS: Changed grenade txxp space to 5 so it can fit on sniper with ied (fuzzhead)
Somehow reading that doesn't make sense. "sniper with ied"?
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Nickbond592
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Re: PR v.0.851 changelog decription coalition!

Post by Nickbond592 »

sapper :wink:
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Waaah_Wah
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Re: PR v.0.851 changelog decription coalition!

Post by Waaah_Wah »

BOOO! No snipers with IEDs?!?

0.85 will suck balls...
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
steve_06-07
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Re: PR v.0.851 changelog decription coalition!

Post by steve_06-07 »

Arty IED! Is that EOD's I assume?
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AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

[quote=""'[R-DEV"]CodeRedFox;856240']DB posted the code words translations were using right? Its part of the renaming process for leaks.[/quote]

Da man tryin to beat us down brothers! Don't let him beat yo spirit y'all!

Anyway... :p

Yeah there are alot of words that don't end in the (first letter)xxxxx(last letter) format, and instead just have (first letter)xxxxx, or even punctuation marks that are marked as Xes at the end of things...

[quote="Waaah_Wah""]BOOO! No snipers with IEDs?!?

0.85 will suck balls...[/quote]

Hahahah, balls! Another one for re-evaluation, sniper/sapper thing has been put on the list of things to look at.

Not gonna do much more on the list tonight, it's getting late and I actually wanna play some PR rather then just speculate about the next release of it, plus I had a few drinks in the pub with my dad and brothers since my last post :p
AnRK
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Re: PR v.0.851 changelog decription coalition!

Post by AnRK »

*Delete me!*
Last edited by AnRK on 2008-12-01 13:58, edited 1 time in total.
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