[WEAPON] Glock 17
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [WEAPON] Glock 17
The "1337" kits (i.e. Spec Ops) will be getting a USP. 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [WEAPON] Glock 17
The flashlight can simply be taken off the model, job done (well, almost). 
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [WEAPON] Glock 17
Not really, just import them separately, as two weapons - I think. I'm no expert on that stuff, but I don't see a reason why that should be a problem. Like the ACOGed M16 with and without the M203.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Exec
- Posts: 295
- Joined: 2008-01-10 19:51
Re: [WEAPON] Glock 17


There's no need to remove more polies, i'm beginning to cry!!!
I've removed the serrations that won't be seen by the player.
2564 tri for the Glock 17
3458 tri for the Glcok 17 w/ M6x


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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: [WEAPON] Glock 17
good boy!
heres a virtual candy for the tired little glockmaker of ours, good work!
heres a virtual candy for the tired little glockmaker of ours, good work!
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: [WEAPON] Glock 17
Looks very smexy indeed
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
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Exec
- Posts: 295
- Joined: 2008-01-10 19:51

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