Motion Sensor

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Motion Sensor

Post by MarshalTecor »

How about a 2 poles which you can deploy near a FB/Bunker, that you can stick into the ground up to 50m apart which detect enemy movement when a hostile passes through it? And when the hostile does pass through it a small alarm bell at the FB/Bunker goes off for 20 seconds or so?

This could come in handy if you have your FB/Bunker in a good position where the enemy can only come at you from on direction. It could be a pre-warning system to get into defensive positions?

Thoughts?
The bar of awesomeness has just been raised...Watch This

Image



"Per puram tonantes" - Thundering through the clear air
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Motion Sensor

Post by Harrod200 »

Unless they're invisible to the enemy, I'd think that the razor wire is more useful since it actually stops them getting closer.

It might be useful occasionally, but in the bustle of battle, I think it's of little use.
404: Signature not found
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Motion Sensor

Post by Vege »

Somehow this reminds me of
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: Motion Sensor

Post by MarshalTecor »

Harrod200 wrote:Unless they're invisible to the enemy, I'd think that the razor wire is more useful since it actually stops them getting closer.

It might be useful occasionally, but in the bustle of battle, I think it's of little use.


well they could be camouflaged to look like a bush or something maybe? Or maybe a small tree? lol. They should have some notable characteristic though so that enemies could disable/destroy them before moving on?
The bar of awesomeness has just been raised...Watch This

Image



"Per puram tonantes" - Thundering through the clear air
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Motion Sensor

Post by Scot »

Or if we get real flares, put them up, ka blamy, we have a flare in the air(rhymes) signyfying:
A) Enemy
B) your nubby squad member who can't obey orders ;)
Image
juduszero
Posts: 22
Joined: 2008-04-11 23:01

Re: Motion Sensor

Post by juduszero »

its called triangulation, was thinking about that since we have a lack of UAVs now,maybe spec ops could deploy 3 radios and monitor everything that goes on inside like the electronic warfare blokes?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Motion Sensor

Post by CodeRedFox »

MarshalTecor wrote: It could be a pre-warning system to get into defensive positions?

Thoughts?
Well my thought is it should be defended in the first place. The idea of sensors sounds a little sci-fi. If anything trip flares should be used instead...which are in game.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Motion Sensor

Post by daranz »

We already have tripflares, which are pretty useless since 99% of the time they are tripped by teammates. Now imagine your hi-tech infrared zomglazor sensor being tripped by teammates every 3 seconds as they spawn on the FB and move out.
Image
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Motion Sensor

Post by Gore »

Defend it, and use the sandbags. No one uses them for cover, 'cause no one ever stays on defence.
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: Motion Sensor

Post by Scandicci »

Ditto. Assets, once deployed, should be defended with bodies. If a motion sensor went off and no one was in the vicinity to defend then it would merely be a tip that your asset was going to be destroyed in the next few seconds.
___________________________________________________________________

If it's worth shooting once, shoot it again.
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: Motion Sensor

Post by MarshalTecor »

I still think it could be good! There could be another alarm that goes off in the Commander Trailer as well to let him know which alarm went off and then he could tell the squad leaders who are near but cant hear the alarm!
Heck it could actually be a silent alarm that is only heard by the commander!
The bar of awesomeness has just been raised...Watch This

Image



"Per puram tonantes" - Thundering through the clear air
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Motion Sensor

Post by Rudd »

^ this is why is would be a great idea, the commander giving info rather than receiving and relaying.

1+ from me, but it has to be well done ofc, I for one do NOT WANT vBF2 UAV back in some form.

if the detector had a wide range, but the warning icon only came up on the detector's position and nowhere else, so you know the enemy are 'there' but not where, that would be cool
Image
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: Motion Sensor

Post by MarshalTecor »

Dr2B Rudd wrote: if the detector had a wide range, but the warning icon only came up on the detector's position and nowhere else, so you know the enemy are 'there' but not where, that would be cool
What about maybe 4 you could set up around the FB/Bunker and they all have maybe 10/15m range? If enemies walk within that region then a light comes on in the Command Trailer and tells the commander which of the Motion Sensors is detecting something.
The bar of awesomeness has just been raised...Watch This

Image



"Per puram tonantes" - Thundering through the clear air
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Motion Sensor

Post by Rudd »

would be good if it detected both friendlies and enemies as well, for realism. The detector can't discern between them

though really, as others have said, it would be better if it was a spec ops deployed item not limited to a FB radius (assuming ofc that its realistic enough, i'm pretty sure things like this exist...but I'm not sure how widespread they are)

because if they get that close to an FB without being detected its probably about to be knifed anyway

EDIT- it appears I was recalling the FCS prob network deployment plans...which are apparently not in average use, if at all atm.
Last edited by Rudd on 2008-11-27 21:20, edited 1 time in total.
Image
MarshalTecor
Posts: 60
Joined: 2008-08-19 15:24

Re: Motion Sensor

Post by MarshalTecor »

I just found this:
Future Weapons : Intelligent Munitions System : Discovery Channel

Its a bit of a move advanced motion sensor i was thinking of but its cool!
I think it would be a little too much though for us n PR!
What do you guys think of it?


Another motion detection thing i just found online is this:
Defense Tech: Mini-Sensors for "Military Omniscience"
Im still slightly unsure about how this one works.


Id love something though that when it detected enemy movment, will spurt out lots of smoke in all directions and shoot a flare up into the air! Now THAT would be cool to see! lol :P
The bar of awesomeness has just been raised...Watch This

Image



"Per puram tonantes" - Thundering through the clear air
Post Reply

Return to “PR:BF2 Suggestions”