[Vehicle] M1A2 Abrams with TUSK [WIP]
-
M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Looks great. I'd love to see a tank with 2 top mounted MG's 
-
agentscar
- Posts: 1266
- Joined: 2007-06-25 04:26
-
CaptWildstar
- Posts: 28
- Joined: 2008-07-13 18:19
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Well guys i mean i dont have to just model this i mean i can start to learn how to texture and UV and then start to make more vehicles for other sides
Also its not all one piece yet so i can make the TUSK and the Standard Factory made version and you can have a Standard M2HB on top with no M240 or with a M240 and no shield
Also ill work on the polies alot but i need to tell everyone that even if you dont beleive dont shut me down and thinks its fake becuz of the past, we all have to look forward and ill try my best to get someone else to Rigg, UV and texture from people i know saving work for the PR team to do much more important matters like .85 and others
Also its not all one piece yet so i can make the TUSK and the Standard Factory made version and you can have a Standard M2HB on top with no M240 or with a M240 and no shield
Also ill work on the polies alot but i need to tell everyone that even if you dont beleive dont shut me down and thinks its fake becuz of the past, we all have to look forward and ill try my best to get someone else to Rigg, UV and texture from people i know saving work for the PR team to do much more important matters like .85 and others
-
philnopatience
- Posts: 408
- Joined: 2008-07-03 21:00
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Great job, looks amazing!
[img]http://g.bf4stats.com/ydWabaOc/ps3/cheeseybeaver45.png[/img]\
-
DeadSmile187
- Posts: 172
- Joined: 2007-12-17 16:24
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Really good Job what i would say :
Lets Look : we got the M1A2 maybe we should just Replace the Old Vanilla Abrams with the New One and CROW ? Cmon Guys we got Much FIrepower in this but i Prefer we should have maybe 4 Seats in the M1A2
1st Suggestion:
M1A2 : Driver + Gunner + Commander + m240 with Shield ?
M1A2 : Driver + Gunner + Crow (Commander) Maybe something is the Commanding Tank for the SL .
2 Version of the M1A2 maybe one Commander Tank ho leads the squad and the SL is secured against Infantry so he can do his job. My Suggestion
and CaptWildstar you did an Great Job so far
Lets Look : we got the M1A2 maybe we should just Replace the Old Vanilla Abrams with the New One and CROW ? Cmon Guys we got Much FIrepower in this but i Prefer we should have maybe 4 Seats in the M1A2
1st Suggestion:
M1A2 : Driver + Gunner + Commander + m240 with Shield ?
M1A2 : Driver + Gunner + Crow (Commander) Maybe something is the Commanding Tank for the SL .
2 Version of the M1A2 maybe one Commander Tank ho leads the squad and the SL is secured against Infantry so he can do his job. My Suggestion
and CaptWildstar you did an Great Job so far


"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
-
DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
my idea? leave it as 3 manned. Seeinga s the sqs are only 6 men it wouldn't be worth having 2 extra guys just to have te 240 mounted and not have comm with them
-
Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
We could combine the driver and the gunner.
At any rate, I feel that if you're going to model a vehicle you should make the entire vehicle. Let the modders worry about "the balance" or what not. That shouldn't be your concern as a modeler. If it has a CROWs you model a damn CROWs. If it has eight gun positions you put eight gun positions. The players can choose if they want to sit on a M240 or not. That's not the modeler's concern.
At any rate, I feel that if you're going to model a vehicle you should make the entire vehicle. Let the modders worry about "the balance" or what not. That shouldn't be your concern as a modeler. If it has a CROWs you model a damn CROWs. If it has eight gun positions you put eight gun positions. The players can choose if they want to sit on a M240 or not. That's not the modeler's concern.
-
crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Why model a CROWs when there is one already modeled.Solid Knight wrote:We could combine the driver and the gunner.
At any rate, I feel that if you're going to model a vehicle you should make the entire vehicle. Let the modders worry about "the balance" or what not. That shouldn't be your concern as a modeler. If it has a CROWs you model a damn CROWs. If it has eight gun positions you put eight gun positions. The players can choose if they want to sit on a M240 or not. That's not the modeler's concern.

You miss 100% of the shots you don't take.- Wayne Gretzky
-
Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
That has nothing to do with my point. You're referring to duplication of effort while I'm referring to making models true to their real life counterparts.crazyasian11 wrote:Why model a CROWs when there is one already modeled.
-
Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
There are many possible outcomes for this :
a. TUSK version with 4 seats and Field version with 3 seats
b. TUSK version (ignoring the possible field version) has 3 seats ;
Seat 1 is Driver and Crowgunner, the sight of the Driver is now the CROW and Driver can see higher like a tank commander does. Seat 2 is gunner and seat 3 is M240/50.
In any case, modeler should take in account that Crow is already modeled and concentrate on field version and UV mapping/texturing.
a. TUSK version with 4 seats and Field version with 3 seats
b. TUSK version (ignoring the possible field version) has 3 seats ;
Seat 1 is Driver and Crowgunner, the sight of the Driver is now the CROW and Driver can see higher like a tank commander does. Seat 2 is gunner and seat 3 is M240/50.
In any case, modeler should take in account that Crow is already modeled and concentrate on field version and UV mapping/texturing.
-
DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
actually I like this, but then we'd need to make it like this for all the other groups
-
Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Not entirely, you can give them bonuses on a different asset.DeltaFart wrote:actually I like this, but then we'd need to make it like this for all the other groups
Possibilities:
BTR-90 can have a grenade launcher as an addition weapon (it has one in real life).
BMP3 can have dual forward facing coaxial machine guns controlled by the driver.
Vodnik can have a more powerful turret and better armor (some vodniks have 23mm guns).
Attack helicopters are easy to do this with given the flexibility of their munitions.
Chinese forces are the hardest ones to work with. Information is scarce on their equipment and a lot of it hasn't been modernized yet. Although they do have a Stryker MGS-esque version of the ZSL-92A (WZ551 APC).
I like having uniqueness to each vehicle. I hate cookie cutter loads.
-
Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
CaptWildstar wrote:
Also ill work on the polies alot but i need to tell everyone that even if you dont beleive dont shut me down and thinks its fake becuz of the past, we all have to look forward and ill try my best to get someone else to Rigg, UV and texture from people i know saving work for the PR team to do much more important matters like .85 and others
if u can do taht taht means you caj come out w/ so many variations...and if your really tight on the poly count then you can just make the stantdard abrams w/out teh extar armor and shields
-
ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
erm wire frame please ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
-
Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Solid Knight wrote: Vodnik can have a more powerful turret and better armor (some vodniks have 23mm guns).
i think tahts already being worked on...the 50 cal vodnick with a shiled is just pure EA BS
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
[R-CON]ice_killer wrote:erm wire frame please ?
yeah i'm thinking the same
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
x3.....Hitperson wrote:yeah i'm thinking the same
Seems a bit weird that someone just pops up here and posts a good looking M1A2 TUSK as his first post.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Let me be Nr.4Waaah_Wah wrote:x3.....
Seems a bit weird that someone just pops up here and posts a good looking M1A2 TUSK as his first post.
-
DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
yeah, I might be a bit flip floppy, but if others aren't econvinced, I might as well join them on that idea.
-
Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Did the Driver will use the 0.50 or it we be a 4th place on tank ?, the M240 will replace the currect 50 cal mounting place right ? and did it will be stronger than the currect M1A2 ?




