1.3 Patch

General discussion of the Project Reality: BF2 modification.
Malik
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Joined: 2006-04-20 16:49

1.3 Patch

Post by Malik »

http://www.ea.com/official/battlefield/ ... ate_042506

How are these new features going to affect PRMM? I imagine the vehicle drop will be taken out for realism issues, and the rest can't make much of a difference to the game, though apparently they're adding a feature that means you can't change squads while you're dead, or at least spawn on a new squad leader until you've died at least once in the squad. That might sort out the unrealistic feature that potentially allows anyone to spawn almost anywhere on the map. What're your opinions?
trogdor1289
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Post by trogdor1289 »

I seems like with this patch they are finally starting to listen to the community about what they want and they are trying to fix some of the problems. But i suppose they are still EA. As to the "fixe's" i personally think the airdropped veichles will add a intreasting element to VBF2. The no swapping SL's will at least fix that issue and make people protect their sl's hopefully anyway.
Major Ursa Norte
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Post by Major Ursa Norte »

I am not trying to sound snotty, but when did vehicle drops become unrealistic? Heavy lifting aircraft have been field deploying equipment and vehicles ever since man figured out how to do so. Whether it is a 155 howitzer air deployed by a Chinook helo or a Bradley shoved out of the back of a C-130, vehicles and equipment have and will continue to be air dropped. I would have thought PRMM would not have a problem with this valid tactic of re-supply and re-armament under battlefield conditions.

Think about this. On a large armor heavy map where the tanks spawn way back at the uncap base, how realistic is it for them to continue to do so when the advancing force is now firmly entrenched 3 or 4 flags ahead? If you have an airfield and heavy transport aircraft, then why not drop replacement vehicles on your current position? It does happen in the real world.

I find this feature far more realistic than those supply crates that majically fix vehicles that drive up within a few feet of them and park. This feature could be coded so as not to increase the total number of vehicles on a map. If a vehicle is sitting unused back at the main and someone calls for a vehicle drop, why not make the one sitting at the main be the one air dropped.

Anyway, I like the idea and do hope that the PRMM developers can find a way to implement it into PRMM in such a way as to remove or severely limit abuse but create an exciting new dynamic to a force on the move.
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Deuce6
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Post by Deuce6 »

^ that's a good idea, never thought about the unused tank being used.
trogdor1289
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Post by trogdor1289 »

I do like the idea of moving the unused tanks/veichles forward.
Solitas
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Joined: 2006-04-14 20:55

Post by Solitas »

Only problem is how do you get the unused vehicle onto an aircraft to be dropped :s
Would probably just have to vanish. Alternatively you could have it so the static spawn vehicles can only be acquired by air drop, with same re-spawn times as now instead they relate to when another drop can be callled (assuming the existing one has been destroyed of course).
Thoughts?
Deuce6
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Post by Deuce6 »

Maybe include a button to have the helo pick it up? Like hover above a vehicle, and push the button, wait a few seconds, and bam, vehicle's onto helo or whatever else you have. Or you could give the commander an option to just air drop a vehicle I guess.

I like the first option though, sounds a little more fun.
JellyBelly
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Post by JellyBelly »

Problem being, picking up vehicles limits what can be picked up. A chinook can carry a jeep, some artillery pieces or even a light tank, like a Scimitar. Nothing much heavier than that though.
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Sgt. Jarvis
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Post by Sgt. Jarvis »

I would find it very unrealistic to parachute a tank or apc or jeep right in the middle of a fight. You just wouldn't see that in real life...
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Deuce6
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Post by Deuce6 »

I'm not talking tank or anything. But jeeps and other light armored vehicles you can. And not exactly in the middle of a firefight, but around the area you can do this. It's just involves you to use more tactics. Secure the area the light armored vehicle is going to be inserted into.
.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

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I can't verify if this is genuine but it sounds like it is and has been posted on a few forums.

Main bad point: No more squad hopping

And not sure what this means: Added detterent system against alterantive ranking
Lugubrum
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Joined: 2006-03-15 16:00

Post by Lugubrum »

Most of the changes sound good to me, but I don't play much vBf2 anymore. And a vehicles being dropped sound like fun in vBf2 to me, but not for Project Reality. When would this be actually usefull? I think I get killed by dropped vehicles all the time. :razz:

Edit: I think it's better you can't squadhop anymore. I think it was annoying that people leaved and joined my squad 50 times in a round.
.:iGi:.U.G.H.
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Post by .:iGi:.U.G.H. »

Just reading on ABR forums that detterent thing won't affect them. Good. :-D
Szarko
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Post by Szarko »

.:iGi:.U.G.H. wrote:Just reading on ABR forums that detterent thing won't affect them. Good. :-D
^^Thats good to know.

I do not know what to think of this whole "Air Drop" thing. It would be cool if they gave both teams a large air craft that can be flown by a human and then he has to drop the vehicles.
six7
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Joined: 2006-03-06 03:17

Post by six7 »

The idea of dropping a vehicle would be cool if a helo/c130 did the dropping and not a parachute. The aircraft dropping the vehicle should also be destroyable and there could be a penalty for it being destroyed (like in mercenaries, they got the system down pat). There could be a ticket penalty, or it could end all future airdrops for the current map.

~This could actually be a more realistic way of respawning vehicles than having them "poof" out of mid-air. The commander could call a drop within so many meters of a flag and a c130 or chinook could bring the vehicle down. That would be sweet XD
Last edited by six7 on 2006-04-26 20:50, edited 1 time in total.
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[BiM]Black7
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Post by [BiM]Black7 »

i say if this request for droppeble tank/jeep thing work out nice .. we can remove spawns on all viechles *except planes*
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DEDMON5811
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Post by DEDMON5811 »

Well no reality to the vehicles being dropped and hopefully that will be removed from prmm immediately after that patch is released.
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Malik
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Post by Malik »

Well, I suppose the reality is there, but there'll have to be alot of measures to get the system sorted out so it can't be abused. Vehicles dropped onto statics is going to be a problem, so hopefully DICE sort that out before the feature is added. Having paradropping vehicles instead of spawns all the time would be good, but hopefully the drops have more accuracy than the supply crates. Set a tank drop on the road and it lands on the road, simple, but you can't drop vehicles accurately onto buildings to kill snipers. If that's the case, I welcome it, if not, I hope it's removed. :)
Major Ursa Norte
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Post by Major Ursa Norte »

I really don't know where some of you get your idea that air dropping vehicles is not real. Even TANKS have been shoved out of the back of a large cargo plane and PARACHUTED into the theater of war. It is a real live tactic.

I do agree that this could NOT be done with accuracy, but if you are on a map like El Al, then what is the big deal. WIDE open space. Yes, I do think that the aircraft deploying the vehicles should be destructable. That is cutting an enemy's supply line just like shooting a supply crate out of the sky is right now.

Air dropping vehicles is FAR more REALISTIC than jumping from a two story building and deploying a chute before you hit the dirt.
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RikiRude
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Post by RikiRude »

ahhhhh co-op! finally this idiots are going to fix something! please let pr utilize the co-op so my and my frind can play against the retarded bots! nothing funner then just raping the bots.
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