Ok, I just got back froma training server where I was trying to practice gunnery on the abrams. I'm finding that the Abrams is way to easy to move. When the gun shoots, the whole tanks moves back(I realize thats what recoil will do but this thing started sliding down the hill on me)It's impossible to get the second hit on the target.
Also, this was a weird thing I noticed when in a LB landingon a pad next to one that spawned int hat spot. The unused 1 was being DRAGGED towards me. It was just sliding along the ground to me and I had to abandon my helicopter because it got too close.
You remember the BFV days? Where helicopters with skids couldn't do the fancy turning on the ground trick unless you were an inch off the gtorund? Is there any way to do t aht with the helicopters with skids?
Traction:Revisited
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DeltaFart
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Robert1983nl
- Posts: 45
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Re: Traction:Revisited
It is possible to do that with a helicopter with skids. But it's dangerous and there's absolutely no reason to do it.
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Celestial1
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Re: Traction:Revisited
But can the LBs in PR be coded to be unable to 'rudder turn' on the ground?Robert1983nl wrote:It is possible to do that with a helicopter with skids. But it's dangerous and there's absolutely no reason to do it.
I would assume so; but then again, I assume.
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DeltaFart
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Re: Traction:Revisited
I don't think that's possible. I do beleive that it shouldn't be that dangerous to make a RL inmobile object from sliding sideways on concrete
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Solid Knight
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Re: Traction:Revisited
I thought this was all a result of EA/DICE being lazy and not figuring out how to properly model friction. Only in BF2 could a tank slide down a three degree grade sideways.
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DeltaFart
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Re: Traction:Revisited
i can't fathom that they got it right in BFV but lost it in BF2
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gclark03
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Re: Traction:Revisited
It would have been a balance concern in vBF2 because of the way tanks are used (they're disposable).
I'm guessing that the developers either never planned this kind of armored gameplay or never bothered coding a good traction system because they didn't foresee any maps needing them.
I'm guessing that the developers either never planned this kind of armored gameplay or never bothered coding a good traction system because they didn't foresee any maps needing them.
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DeltaFart
- Posts: 2409
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Re: Traction:Revisited
well at least give the helicopters some sort of traction so if they have skids they don't slide aroudnw hen you land next to it
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Scandicci
- Posts: 297
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Re: Traction:Revisited
"yes" to Deltafart's friction. Earlier today I suggested brakes for APCs. Obviously tanks could use them too. It would be nice to roll up in an APC, crest the hill and immediately have a stable firing solution. Getting a good firing position can take constant tweaking on the part of the driver, or I have even used the engineer to guide the driver into a good spot. I am talking about slight inclines on which the vehicle slowly slides.
As far as heli rudders are concerned I have no comment since I never fly in PR because it is much more difficult than the real planes I have flown and I usually wind up killing myself and everybody else.
As far as heli rudders are concerned I have no comment since I never fly in PR because it is much more difficult than the real planes I have flown and I usually wind up killing myself and everybody else.
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If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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Cobhris
- Posts: 576
- Joined: 2008-06-11 07:14
Re: Traction:Revisited
How would it have been a balance concern in BF2? I use the tanks there the same way no matter what. All it does is cause me to slide down the hill that I'm shooting from.gclark03 wrote:It would have been a balance concern in vBF2 because of the way tanks are used (they're disposable).
I'm guessing that the developers either never planned this kind of armored gameplay or never bothered coding a good traction system because they didn't foresee any maps needing them.
