[Map] Blackout [scrapped]

Maps created by PR community members.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Map] Blackout

Post by LtSoucy »

cat, your buildings dont look finished, you can still see the edges of the parts used to create it. here is a picture of some of mine.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

run lightmaps then say the same thing again
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Blackout

Post by CodeRedFox »

Those black lines are from low or medium light map render. Plus having a blackish shadow color. Same thing happens with all interpenetrates objects.


Oh and nice Norton Button there LtSoucy, does it come in small :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Map] Blackout

Post by LtSoucy »

Oh and nice Norton Button there LtSoucy, does it come in small :razz:
No, its too big, tried making it smaller and it closed the program.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

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Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Map] Blackout

Post by Panzerfire »

:D Seems you gotta forestate those hills quite a bit :D

The map is looking real good keep up :thumbsup:

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gx: KILL! KILL! KILL 'EM ALL!!
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THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Map] Blackout

Post by THE.FIST »

wow heh i see you know how ground look like in our area nice work - also we have many rocks and stones
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Yeah the rockification layer will come after I have place all buildings.

btw As I have stated a few times the combat distance / actual view distance (how much the cview is obstructed by trees) will be similar to korengal. That is more or less out of need to hide the fading out bushes. All hand placed bushes do fade out after 100m. The overgrowht ones fad out at 200m. So it is necessary for the map play style to have many obstructing objects, like trees. Once I have placed all buildings there will be about ~150-180 buildings, almost any enterable. (I did not count because I am too lazy for that. When we add in the dense hedges and Trees, the map will feel quite large, hopefuly creating some lenghty needle searching in the haystack
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

wow heh i see you know how ground look like in our area nice work - also we have many rocks and stones
I watch a lot of al-jazeera news and as fate would have it they appear to show alot of The Palestine area.
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Blackout

Post by marcoelnk »

Lovely :)
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ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: [Map] Blackout

Post by ZZEZ »

Cat that is AWESOME, I like your idea regarding combat range since its less then 100 meters most of the time here.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Blackout

Post by Waaah_Wah »

Looks brilliant. But hopefully this wont be another Korengal ;)
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Blackout

Post by =Romagnolo= »

Cat, you are not normal ! FANTASTIC WORK !


ps: not so many trees.
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cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Blackout

Post by Waaah_Wah »

You really like tiberium dont you? :p

The map looks really great btw.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Blackout

Post by Wilkinson »

looks super nice... its kinda green though dont you think. Like somewhat too green?
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Blackout

Post by xatu miller »

I like green its good for youre eyes :p But yeah it looks awsome, nice little hills.


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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Blackout

Post by marcoelnk »

Sorry but id really suggest you check your eyes at a doctor... maybe you are a bit colourblind... :D
i really dont understand why you again use this weird colour...you could as well use pink and say its red sand. you are a good mapper thats abvious but your tiberium-affinity is really strange :D
dont take it personal ;)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Blackout

Post by Rudd »

^ yea, could you post your monitor and video card settings please as well? (that wasn't a joke)

But your maps looks great otherwise mate
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Blackout

Post by CodeRedFox »

You know...you might be color blind. No offense but your green color choices don't seems to work out. My buddies a graphic designer and one day after constantly noticing his color choices we caught him describing a color when it wasent even close. Hes still a GD but uses the color picker to test his projects.

Very Korengal feeling, but more village based. I sure the community would enjoy another small based map. I like the tree amount too. Definatly feel free to break open my level to grab any starting setting. Also those tarps are missing lightmaps. There should be a new lightmap download soon which will include all my statics.
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"apcs, like dogs can't look up" - Dr2B Rudd
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