MLRS CO Strikes and equivalents

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

MLRS CO Strikes and equivalents

Post by DeltaFart »

Ok, I searched the *** thread, and searched the forums, nothing really came up/wasn't locked
Since we have everything from the small mortar to the larger artillery to the overkill JDAM, why don't we have something that shoots multiple rounds like the mortar faster than the heavy artillery, but not as strong as it.
It would be a an MLRS for the USA USMC UK, BM21 or the modern equivalent for the MEC PLA(couldn't find anything for them from Wiki, but I assume they have something like an MLRS) and maybe the Militia.
It would work just like any CO strike, an hour before use, call in a Ground Attack to the CO, then validation by the CO.
Not knowing how fast the rockets fly or how fast they can be rippled off, I couldnt give you a T2T or a Rate of explosions.
Maybe give the MLRS the ATACM single missle one which has more power than the arty, but only 2 land. The BM21 would have a lot of little rockets. Depends on what is thought to be better.

Discuss? Gives some more variety for maps I think.
Unfortunatly you can't really put in the missles cause for some wierd reason if you launch them they hold the nose up attitude upon landing, which looks weirder then hell to be honest. Comical bug we found while testing USI last year :D
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: MLRS CO Strikes and equivalents

Post by Rudd »

I definately want more commander offmap support, MLRS precision strikes seem to fit the bill nicely tbh.

but would like something other than just new arty, especially in the name of asymmetry
Image
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: MLRS CO Strikes and equivalents

Post by drs79 »

or a spectre gunship option, of a howitzer/mini gun effect.

You don't necessarily have to have the gunship been seen, just the circling effect/howitzer/mini gun rounds being shot at the target.

Carpet bombing would be great, but i already can think of at least 15 people who would cry about that one.........or b-52 strikes.....
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: MLRS CO Strikes and equivalents

Post by DeltaFart »

Umm, spectre is more a Special Operations platform, I haven't heard of it used alongside conventional forces. B52 already drops the JDAM.
Lets just keept his discussion to MLRS type systems if you'll be so kind
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: MLRS CO Strikes and equivalents

Post by Bob_Marley »

MRLS typically are somewhat imprecise and tend to be very powerful barrages, if rather short ones. For example, the Russian BM-21 can fire 40 122mm rockets in around 20 seconds. In comparison an M109 howitzer can, firing at its maximum rate, deliver 3 155mm rounds a minute. Allegedly a single M270 firing its full load of 12 M26 rockets can blanket 1 square kilometer in submunitions.

Now, as I understand it BM21s operate in batteries of 6 (3 batteries in a battalion of 18 launchers) launchers. Now thats 240 rockets landing somewhere on a PR battlefield in under 30 seconds, probably covering a good sixth of the map, if not more.

So no, just no.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: MLRS CO Strikes and equivalents

Post by Cp »

DeltaFart wrote:Maybe give the MLRS the ATACM single missle one which has more power than the arty, but only 2 land.
The ATACMS disperse submunitions too, some 950 M74 anti-personnel/anti-material bomblets over a 180 x 180 meter area, theres another version of it carrying less bomblets but with greater range though.
Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: MLRS CO Strikes and equivalents

Post by DeltaFart »

'[R-MOD wrote:Bob_Marley;861103']MRLS typically are somewhat imprecise and tend to be very powerful barrages, if rather short ones. For example, the Russian BM-21 can fire 40 122mm rockets in around 20 seconds. In comparison an M109 howitzer can, firing at its maximum rate, deliver 3 155mm rounds a minute. Allegedly a single M270 firing its full load of 12 M26 rockets can blanket 1 square kilometer in submunitions.

Now, as I understand it BM21s operate in batteries of 6 (3 batteries in a battalion of 18 launchers) launchers. Now thats 240 rockets landing somewhere on a PR battlefield in under 30 seconds, probably covering a good sixth of the map, if not more.

So no, just no.
Holy **** where do you find out about this stuff?
Shame though would be pretty good to have one of those still. Every 1 hour, maybe 1 and a half to balanec out the massive amount of ordinance.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: MLRS CO Strikes and equivalents

Post by Hitperson »

'[R-MOD wrote:Bob_Marley;861103']MRLS typically are somewhat imprecise and tend to be very powerful barrages, if rather short ones. For example, the Russian BM-21 can fire 40 122mm rockets in around 20 seconds. In comparison an M109 howitzer can, firing at its maximum rate, deliver 3 155mm rounds a minute. Allegedly a single M270 firing its full load of 12 M26 rockets can blanket 1 square kilometer in submunitions.

Now, as I understand it BM21s operate in batteries of 6 (3 batteries in a battalion of 18 launchers) launchers. Now thats 240 rockets landing somewhere on a PR battlefield in under 30 seconds, probably covering a good sixth of the map, if not more.

So no, just no.
i think each MLRS rocket contains 735 submunitions (been a while since i last checked) so 12x735=8820 bomblets.
nb they aren't the most effective against apc's and up tending to make people button up inside and ride it out. more the CO's personal shotgun. would be a gread addition as a moral lowerer.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: MLRS CO Strikes and equivalents

Post by mat552 »

Who said we'd need to deploy a full battery? PR doesn't deploy a full battery of Artillery, and according to this mod, B-52s need an hour to get on station, and another hour to get another JDAM and return to station. PR fights large battles on a smaller scale!
Also, two aircraft for 32(max) people? Is it possible to support two aircraft, or even two attack helicopters, let alone 4 tanks, with 32 people mechanically and logistically?
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: MLRS CO Strikes and equivalents

Post by Hitperson »

full battery but double the re-load time.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Majorpain
Posts: 59
Joined: 2008-05-16 13:41

Re: MLRS CO Strikes and equivalents

Post by Majorpain »

Wiping out quarter of the map would probably crash a few of the lower end severs....

What PR needs is more varied artillery for SL/Comms to call in, not a small tactical nuke to wipe out half the map!
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: MLRS CO Strikes and equivalents

Post by AnRK »

drs79 wrote:or a spectre gunship option, of a howitzer/mini gun effect.

You don't necessarily have to have the gunship been seen, just the circling effect/howitzer/mini gun rounds being shot at the target.

Carpet bombing would be great, but i already can think of at least 15 people who would cry about that one.........or b-52 strikes.....
Eh? 130s have been dealt with, but carpet bombings?! carpet bombings are for very large built up areas, and a B-52 is what the U.S. uses for carpet bombings, so they're the same thing anyway.

I think Bob's given a pretty good answer for this already; a well sourced and explained no :p

More off-map commander stuff would be awesome still though.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: MLRS CO Strikes and equivalents

Post by DankE_SPB »

i think MLRS is too overpowered for PR maps,its too strong and cover really huge area, somebody suggested BM-21, its theoldest one, imagine if you use 9K58(BM-30) with 400.000-672.000 sq.m. destruction area(1,5x0.5 km) with one machine :shock:
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: MLRS CO Strikes and equivalents

Post by DeltaFart »

Anyway of making it so its just 1 shot? No submunitions?
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: MLRS CO Strikes and equivalents

Post by AnRK »

That'd be a bit of a weird usage given what Bob was saying earlier, I'm sure there's other stuff we can use for off map support.

I think airstrikes should be used more in different ways other then the JDAM personally. A map with alot of enemy armour verses a team with little if any but equipped with relatively frequent airstrikes might be pretty cool for example.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: MLRS CO Strikes and equivalents

Post by Bob_Marley »

Even if it was just a single warhead per rocket its still a rediculus amount of firepower (that, of course, being the whole point of MLRS units) in a very short space of time. Again, using the BM21 as an example (as this is the most common MLRS system in the world and also the primary MLRS in the PLA, the Type-81 [and its derivaties], is based on it), it fires 40 122mm warheads in 20 seconds that will land in an area approximatley 1 hectare in size around the target point. source

So imagine the explosion from the current PR artillery barrage. Now imagine 40 of them occuring in less than 20 seconds in a 100m by 100m box.

Can you see why I think this is a bad idea?
Last edited by Bob_Marley on 2008-12-02 18:46, edited 1 time in total.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: MLRS CO Strikes and equivalents

Post by DeltaFart »

Yeah, yeah I do :-(
Can't blame me for asking. Though it was 1 of those uneducated suggestions since I Didn't realize how much was packed into a little area
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: MLRS CO Strikes and equivalents

Post by Tannhauser »

Well, can't a *minimized* version of an MRLS strike be used? A radius the size of Artilery barrages is not so deadly on maps like Kashan TBH and the JDAM has a very long loading time so it's near useless most of the time.
Maybe not in 20 seconds but in, let's say 60 secs with less *smokey* explosion effects so it lags less.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: MLRS CO Strikes and equivalents

Post by DankE_SPB »

in result you get the same arty with more shots.... idea of MRLS is to cover huge area in short time
Post Reply

Return to “PR:BF2 Suggestions”