apologies if this has been mentioned, did search like a good boy
Pretty self-explanatory,
I've had a couple of hardcore gaming sessions this weekend and has some top games too lads! But this kept nagging me
so why should he get one?
1) the marksman gets one, and keeps on making the AR-Rifleman jealous
2) The AR-Rifleman isn't really that good at CQB atm...at least I'm no good at it, just one grenade would go a long way to making him better at it.
3) There really isn't a reason why the AR-Rifleman shouldn't get one, he has tonnes of weapon slots free and isn't the ammo guy...so he probably has some room for a grenade. (the realism card)
loved playing AR-rifleman on Tad Sae this weekend, but it would be pretty orgasmic if he got himself a boom boom ball.
Give the AR-Rifleman a grenade
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evya
- Posts: 207
- Joined: 2008-08-17 11:21
Re: Give the AR-Rifleman a grenade
well, i dont like it to be grenade, but more about some sidearm, but also grenade will be good 
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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: Give the AR-Rifleman a grenade
I didnt like it when the grenade was removed in the first place, now i think it's ok.
I assume the kit to change somehow, atleast for un-deployed mode wich is pretty useless and the animation is silly-long.
I'd expect the various LMGs in-game to be more different from eachother, but this does not reflect in PR..
I assume the kit to change somehow, atleast for un-deployed mode wich is pretty useless and the animation is silly-long.
I'd expect the various LMGs in-game to be more different from eachother, but this does not reflect in PR..
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pclipse_teh_owner
- Posts: 440
- Joined: 2008-01-20 15:07
Re: Give the AR-Rifleman a grenade
I like it, the AR should have 1 or 2 grenades...it's realistic, and that's how it is in Real life.

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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: Give the AR-Rifleman a grenade
they are already removing the deploy animation (the long one at least) on the lmg's, it might be a bit overkill to add grenades in the mix too.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Give the AR-Rifleman a grenade
tell that to the marksman who has a nice short deploy time 
one grenade gives the AR-rifleman a bit more choice on what to do
but I know everyone is scared to death of the old prone spamming CQB god that was the LMG, so am I
one grenade gives the AR-rifleman a bit more choice on what to do
but I know everyone is scared to death of the old prone spamming CQB god that was the LMG, so am I
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Give the AR-Rifleman a grenade
Deployed mode takes up slot 4, frag grenades also take up slot 4. Smokes take up slot 5, which leaves slot 6 (7, 8 and 9 go to other pieces of equipment). Its not impossible to give AR kits a frag, its just that its another boring round of renaming and asset cloning.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Give the AR-Rifleman a grenade
Automatic deployed mode when prone?[R-DEV]Chuc wrote:Deployed mode takes up slot 4, frag grenades also take up slot 4. Smokes take up slot 5, which leaves slot 6 (7, 8 and 9 go to other pieces of equipment). Its not impossible to give AR kits a frag, its just that its another boring round of renaming and asset cloning.


