Give the AR-Rifleman a grenade

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Give the AR-Rifleman a grenade

Post by Rudd »

apologies if this has been mentioned, did search like a good boy

Pretty self-explanatory,

I've had a couple of hardcore gaming sessions this weekend and has some top games too lads! But this kept nagging me

so why should he get one?

1) the marksman gets one, and keeps on making the AR-Rifleman jealous
2) The AR-Rifleman isn't really that good at CQB atm...at least I'm no good at it, just one grenade would go a long way to making him better at it.
3) There really isn't a reason why the AR-Rifleman shouldn't get one, he has tonnes of weapon slots free and isn't the ammo guy...so he probably has some room for a grenade. (the realism card)

loved playing AR-rifleman on Tad Sae this weekend, but it would be pretty orgasmic if he got himself a boom boom ball.
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Give the AR-Rifleman a grenade

Post by evya »

well, i dont like it to be grenade, but more about some sidearm, but also grenade will be good :D
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Give the AR-Rifleman a grenade

Post by hx.bjoffe »

I didnt like it when the grenade was removed in the first place, now i think it's ok.
I assume the kit to change somehow, atleast for un-deployed mode wich is pretty useless and the animation is silly-long.

I'd expect the various LMGs in-game to be more different from eachother, but this does not reflect in PR..
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: Give the AR-Rifleman a grenade

Post by pclipse_teh_owner »

I like it, the AR should have 1 or 2 grenades...it's realistic, and that's how it is in Real life.
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: Give the AR-Rifleman a grenade

Post by motherdear »

they are already removing the deploy animation (the long one at least) on the lmg's, it might be a bit overkill to add grenades in the mix too.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Give the AR-Rifleman a grenade

Post by Rudd »

tell that to the marksman who has a nice short deploy time :)

one grenade gives the AR-rifleman a bit more choice on what to do

but I know everyone is scared to death of the old prone spamming CQB god that was the LMG, so am I
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Give the AR-Rifleman a grenade

Post by Chuc »

Deployed mode takes up slot 4, frag grenades also take up slot 4. Smokes take up slot 5, which leaves slot 6 (7, 8 and 9 go to other pieces of equipment). Its not impossible to give AR kits a frag, its just that its another boring round of renaming and asset cloning.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Give the AR-Rifleman a grenade

Post by Solid Knight »

[R-DEV]Chuc wrote:Deployed mode takes up slot 4, frag grenades also take up slot 4. Smokes take up slot 5, which leaves slot 6 (7, 8 and 9 go to other pieces of equipment). Its not impossible to give AR kits a frag, its just that its another boring round of renaming and asset cloning.
Automatic deployed mode when prone?
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