Remove Sprinting Bar

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Remove Sprinting Bar

Post by Imchicken1 »

Just a thought.

In real life, you don't see a bar with your energy in the bottom left hand corner. I say you remove it, and replace it with panting and the thud of a quick heart.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Remove Sprinting Bar

Post by daranz »

In real life you don't have a sprint bar that makes you suddenly slow down in the middle of the street when you run out of it.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Remove Sprinting Bar

Post by CodeRedFox »

So I guess daranz agrees with you....or maybe hes just trolling on about something else not related to removing the sprint bar?

Its an interesting idea, but I think its been talked about.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove Sprinting Bar

Post by Rudd »

I say keep the sprint bar, when you're exhausted you know pretty much how much energy you have left to get to the next 100m or whatever, and I don't think breathing and heartbeat sounds can really portray this ingame.

But I would NOT say no to having the sounds anyway! would be quite immersive, I remember surviving my warrior IFV being destroyed by the tank on fools, was running like heck up a hill to escape, a bit of heavy breathing would be nice.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Remove Sprinting Bar

Post by Scot »

Yeah, like Rudd said, breathing and how you actually feel says a lot for how tired you are, and IMO can't be accurately portrayed in game.
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Remove Sprinting Bar

Post by daranz »

[R-DEV]CodeRedFox wrote:So I guess daranz agrees with you....or maybe hes just trolling on about something else not related to removing the sprint bar?

Its an interesting idea, but I think its been talked about.
I'm saying that the sprint system is a gamey element that requires a gamey HUD element to explain it. It's like having the mag counter - yeah, in real life, you don't get one, but in real life you can actually look/feel for your mags and count them if need to. Can't do that in game, so the next best thing is including a counter.

In real life you don't have a sprint bar, but in real life you don't have BF2 sprint. You don't NEED to watch your sprint bar in real life to estimate whether or not you can get to the other side of the street. Because of how the sprinting system works in the game you have to.
ArmA, for example, doesn't have a sprint bar, and doesn't need one, because their sprint system is geared towards not having one. The BF2 sprint system, on the other hand, is very much based on one.
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: Remove Sprinting Bar

Post by CodeRedFox »

Glad you cleared that up, ;-) Good points.

A visual elements would help with the feeling instead of a bar. We all know (well most of us) when you run really hard the blood starts flowing and visually and internally you feel tired.

My ideal set up
Remove bar: 100& being full strength
%75 - Breath heavy
%50 - Breath heavy + Red vision
%25 - Breath heavy + Darkened vision + Heart beat
%0 - Breath heavy + blurred vision + Heavy Heart beat

Now this would come down to the coders if this can be done.
Last edited by CodeRedFox on 2008-12-02 00:08, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: Remove Sprinting Bar

Post by Raniak »

I disagree with that. Keep the bar.

There is no "visual effect" when you are out of breath in real life. You also know exactly how much longer you can run.
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Rudd
Retired PR Developer
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Re: Remove Sprinting Bar

Post by Rudd »

Woah! vision effects? That would kinda suck, it would like being suppressed by yourself

if it went that way, mustn't be in your face

at like 5% maybe redden the edges of the screen in a regular eclipse pattern (not like the blood spatter pattern) to indicate the strain or somthing...

or defocus?
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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Remove Sprinting Bar

Post by Robbi »

no thanks, visual effects have already been taken to the extreme in .8 i feel, loosing the bar would not add to the games realism or playability IMO
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Remove Sprinting Bar

Post by McBumLuv »

Or... to make it really visual, have beads of sweat run down your face :lol:

But, as to Daranz, I understand what you're getting at, and personally a sprint setup running on "adrenalin", as in, your surroundings can affect your speed and endurance. I'm sure you'd be running much faster with bullets flying over your head than when going through a serene forest.


Of course that's most likely impossible with BF 2 engine. Other than that, an audio cue would be nice, as long as it's subtle. maybe a visual, but nothing suppressive.
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CodeRedFox
Retired PR Developer
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Re: Remove Sprinting Bar

Post by CodeRedFox »

Yeah I'm not 100% on that but I did mean the "regular eclipse pattern" I think a visual and audio effect would be better. Only because right now you could sprint almost all the way and have no effect. My % are off, but just an idea. Maybe drop the blurred vision part. But a redness around the edge would help.

My whole idea is that if you run that far you shouldnt be able to feel (game wise) the same as standing still.

Also I'm saying this as a player stance not a dev.
Last edited by CodeRedFox on 2008-12-02 02:11, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Rudd
Retired PR Developer
Posts: 21225
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Re: Remove Sprinting Bar

Post by Rudd »

iirc you can't link accuracy and stamina together, it would have been a match made in heaven, but that is a re suggestion afaik
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Chuc
Retired PR Developer
Posts: 7016
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Re: Remove Sprinting Bar

Post by Chuc »

Sector.. its one of those 'if we could, we would' type situations.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Remove Sprinting Bar

Post by Solid Knight »

In real life you can generally run further than you think you can even when you think you're at your limit* and in real life somebody who has been endurance training could sprint about 100x longer than what is permitted in PR.

*Unless you break down to the point where you can barely stand up you can keep running.

Anybody do endurance sports here? I find that people who haven't run a marathon grossly underestimate what the body can do.

And really, how long does a round last in PR? Even at three hours you'd have to be one out of shape Marine to be so damn tired that you can't run anymore. And for the SF guys, the guys who can do things like the Iron Man, three hours wouldn't be that much trouble. These guys are trained to be able to perform even while sleep deprived.

Adding a visual indicator for being tired is unrealistic. Your vision is only affected when you're going to pass out from dehydration or something to that extent. When was the last time you couldn't see because you were tired?
Last edited by Solid Knight on 2008-12-02 02:56, edited 2 times in total.
cptste el_74
Posts: 152
Joined: 2005-11-16 13:22

Re: Remove Sprinting Bar

Post by cptste el_74 »

Solid Knight wrote:Adding a visual indicator for being tired is unrealistic. Your vision is only affected when you're going to pass out from dehydration or something to that extent. When was the last time you couldn't see because you were tired?
Spot on... and there is already an audio cue that you're "knackered".

Leave it as it is, it works perfectly imo thanks.

Although I do miss the longer sprint times from the last version. Maybe increase the sprint capability back up by 10 seconds or so... if anything.
Cpt-Stee1 in-game.


Glider Pilots do it quietly...
Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: Remove Sprinting Bar

Post by Zeppelin35 »

I think Operation Flashpoint had an amazing sprint system and if it could be implimented in PR it would be great. What happens is that you can run for at least half a kilometer but the longer you ran for the slower you got and you couldn't hold your gun steady. Since the BF2 engine can't be edited to have aiming affected by stamina maybe you could have a system where you had a lot of sprint but as it got lower you could have visual and sound cues that would make it more difficult to fight (Like CodeRedFox suggested).
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Remove Sprinting Bar

Post by Solid Knight »

Zeppelin35 wrote:I think Operation Flashpoint had an amazing sprint system and if it could be implimented in PR it would be great. What happens is that you can run for at least half a kilometer but the longer you ran for the slower you got and you couldn't hold your gun steady. Since the BF2 engine can't be edited to have aiming affected by stamina maybe you could have a system where you had a lot of sprint but as it got lower you could have visual and sound cues that would make it more difficult to fight (Like CodeRedFox suggested).
But again, those would be unrealistic. To be perfectly honest the rounds in PR don't last long enough for anybody to get to the point where their tiredness would adversely or even noticeably affect their performance.

Let's get something straight about the BF2 sprint; you have three things that you can change on sprint: speed, duration, and recovery time. That's it.
Last edited by Solid Knight on 2008-12-02 04:09, edited 1 time in total.
Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Re: Remove Sprinting Bar

Post by Valtasar »

I say keep sprint bar.
The heart beat system can tell you wery accurately how long can you sprint until you stop.
Its not a problem in OPF or ArmA. Because lack of stamina won't make you stop under enemy fire ir just make you inaccurate.
And most important, IMO, that in PR your sprint distence is very short compare to OPF.
Sorry for my English :roll:
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