Top 5 Things you'd change/add in 0.85

General discussion of the Project Reality: BF2 modification.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Top 5 Things you'd change/add in 0.85

Post by PlaynCool »

1. By my opinion the RP system is fair, after all in the reality you cant respawn, and i think this represents the frontline, maybe a little decrease of the overrun radius will be good.
2.Just a little decrease of gun-movement deviation, and time to set up.
3.Paratrooper kit, or paratrooper map?Where one of the team spawns in the sky like you can do in Warlord(BF2exp-Special Forces), or maybe give the spec-ops parachute?
4.The old .75 Bunker, Firebase system, give the engineer timed explosives, so they can destroy, what they need maybe a couple of SLAM'S will be good.
5.Dont' increase/decrease assets spawn time as it is now it just feels perfect.
6.Of corse fastropes.
lbgspam
Posts: 109
Joined: 2006-04-22 16:49

Re: Top 5 Things you'd change/add in 0.85

Post by lbgspam »

Preface: I used to LOVE PR, seriously LOVE it! Since 0.5 my love has continually eroded, and by 0.8 I retired. By look at the few servers and players I am not the only one...

My list:

1) Fix punkbuster. Even if it's not "PRs" fault, it's the only mod that has many problems with Punkbuster.

2) Get rid of the crappy shot deviation. It's ridiculous that point blank firefights I empty entire clips and neither party hits anything. This is real?

3) Sprint is too short and too slow to recover

4) Put the commander configuration back to what it was in 0.7. Teams actually needed a commander to win.

5) See point 1.
Last edited by lbgspam on 2008-12-03 00:09, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Top 5 Things you'd change/add in 0.85

Post by Rudd »

4) Put the commander configuration back to what it was in 0.7. Teams actually needed a commander to win.
well, I would say that a team with a commander in 0.8 should beat a team without one, especially if the commander's steam are relying on air support.
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Zantalos
Posts: 26
Joined: 2008-04-08 14:42

Re: Top 5 Things you'd change/add in 0.85

Post by Zantalos »

1. Change the deviation, less recoil on the saw, no deployed mode, faster accuracy recovery on rifles

2. Change commander system and let him command outside the bunker, only require bunker use when calling in artillery and JDAMs

3. I would like the ability for everyone to spot targets on the map but require the squad leaders to approve the spots.

4. Sprinting should be much longer

5. Ammo bags should carry much more, twice more at least I think
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Re: Top 5 Things you'd change/add in 0.85

Post by BetterDeadThanRed »

1) Fast
2) Ropes
3) Fast
4) Ropes
5) Fast
ImageLeMazing.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Top 5 Things you'd change/add in 0.85

Post by crazy11 »

1. Ballistics
2. Ballistics
3. Russians
4. Fastropes
5. IDF
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You miss 100% of the shots you don't take.- Wayne Gretzky
ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Top 5 Things you'd change/add in 0.85

Post by ERASERLASER »

1. Old destruction system for bunkers and firebases... no more knifing radios
2. Less Deviation
3. more requestable LATs/GL/LMG/Marksmen

basically how .75 was
Last edited by ERASERLASER on 2008-12-03 11:52, edited 1 time in total.
Noobofthenight
Posts: 218
Joined: 2007-10-26 15:11

Re: Top 5 Things you'd change/add in 0.85

Post by Noobofthenight »

1.Moar insurgency maps (One with air support perhaps <3 you codered :p )
2. Fix deviation for CQB, at the moment, I find using a knife is more effective
3. Moar UK maps, last release it was like all yank maps :p
4. Moar support guns (IRL there are two LSW's per section, which is 8 men.)
5. Medic 'Shout' to make fallen comrades appear on the map (Because its a bit difficult to find fallen allies right now with only two shouts.) So for example, man goes down, you use comma rose, right click 'spotted' and then it will shout 'medic!', and then the man down will appear on map for medics.
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: Top 5 Things you'd change/add in 0.85

Post by Epim3theus »

1. New PC
2. CQB deviation lessened a bit
3. Dutch forces
4. Boats on certain, chopper only maps
5. Remove Kashan
If you can read this the ***** fell off.
pozine
Posts: 4
Joined: 2008-12-03 17:25

Re: Top 5 Things you'd change/add in 0.85

Post by pozine »

yeah , add the canadian force plz :D
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Top 5 Things you'd change/add in 0.85

Post by PFunk »

I'd say better point blank deviation. I shouldn't need to scope up just to kill a guy who's rubbing his AK barrel on my tunic.

Oh and of course make any new player be forced to watch all of DBzao's videos of squad play. :D
[PR]NATO|P*Funk
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kf_reaper
Posts: 369
Joined: 2007-08-08 19:08

Re: Top 5 Things you'd change/add in 0.85

Post by kf_reaper »

1. mortar team squad/kit
2. artillery that needs a spoter and a team to load and fire.
3. bomb vest for civs in insurgents games
4. C130 gunship
5. and a B52 with cluster bombs or nukes
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Top 5 Things you'd change/add in 0.85

Post by Outlawz7 »

Russians vs. Militia map(s) so I can giggle my arse off when all the 'i r l33t UK/US souljah' can't decided which faction is "cooler" to play or suddenly claim that the Russians are the gewd guyz.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Top 5 Things you'd change/add in 0.85

Post by Psyko »

1.billboards with naked ladies on them.
2.Madmax car.
3.Persian War Elephant.
4.Deployable washingmachine fight
5.Gunships look like rubber duckies.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Top 5 Things you'd change/add in 0.85

Post by Jigsaw »

1. Less CQB deviation
2. Remove Quinling
3. More british maps to better utilise the new british choppers
4. M60 machine gun as a support weapon
5. All new players be forced to play a round in a squad with fuzzhead and DB
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Top 5 Things you'd change/add in 0.85

Post by Solid Knight »

1. Remove British Forces
2. Improve Insurgency gameplay
3. Mi-28VM with six man transport and gunports
4. Russian Forces
5. Improved Vehicle Models
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: Top 5 Things you'd change/add in 0.85

Post by daranz »

Noobofthenight wrote: 5. Medic 'Shout' to make fallen comrades appear on the map (Because its a bit difficult to find fallen allies right now with only two shouts.) So for example, man goes down, you use comma rose, right click 'spotted' and then it will shout 'medic!', and then the man down will appear on map for medics.
Right click on give up.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Top 5 Things you'd change/add in 0.85

Post by Solid Knight »

daranz wrote:Right click on give up.
He is the medic looking for wounded...
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Top 5 Things you'd change/add in 0.85

Post by Drav »

1 CQB deviation
2 Slightly faster draw, scope in and reload anims
3 Faster sprint regen
4 Fix Insurgency, esp civilians....
5 More available LAT....
pozine
Posts: 4
Joined: 2008-12-03 17:25

Re: Top 5 Things you'd change/add in 0.85

Post by pozine »

PFunk wrote:I'd say better point blank deviation. I shouldn't need to scope up just to kill a guy who's rubbing his AK barrel on my tunic.

Oh and of course make any new player be forced to watch all of DBzao's videos of squad play. :D
not a good idea, if someone dont have a high internet connection...
it will take for him, days to watch all those videos.
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