Collaborator transportation

Suggestions from our community members for PR:BF2. Read the stickies before posting.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Collaborator transportation

Post by General Dragosh »

For some reason i got lust to model that van :D
[img][/img]Newly ordered sig !


Fearlessdot
Posts: 20
Joined: 2008-05-16 10:23

Re: Collaborator transportation

Post by Fearlessdot »

GreedoNeverShot wrote:What's to stop collaborators from just going around and running people over?

-Enemy is on the road or w/e in front of you-
-You hop in the Collaborator vehicle and speed towards him-
-He can't shoot you to stop the car, and by the time he shoots the car to make it stop working, you run him over-
-You pull out your wrench, fix it from any shots he might have hit you with, and you repeat-
Simple make a penalty like a long spawn time for the collaborator
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Collaborator transportation

Post by Tirak »

Fearlessdot wrote:Simple make a penalty like a long spawn time for the collaborator
Already done, now what?
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Collaborator transportation

Post by badmojo420 »

Colonelcool125 wrote:There's an easy way to fix the transportation issue.

Ready?

Sure?

GIVE US BACK OUR RANDOM SPAWNS!

I have never had a transport issue on Basrah V2...
And when i'm alive and want to go to the other side of the map? You suggest i suicide?

I never liked random spawn points, i feel they just promoted the insurgents to rush, kamikaze like into the attacking troops. Insted of setting up an ambush or observing and communicating with other insurgents to plan an attack. To be clear, i'm not saying more spawns would be a bad thing, but the massive amount of spawns in .75, was a bit much.

Still, even with more spawns, some kind of transportation would be a nice addition. Suicide should never be the best means of transportation.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Collaborator transportation

Post by hiberNative »

good idea if you bring back the low civvie respawn time. i never play civvie anymore cause of the high respawn timer.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Collaborator transportation

Post by badmojo420 »

Tirak wrote:Already done, now what?
In 0.75 i saw collaborators trying to run over soldiers all the time. Since 0.8, with the increased spawn times, i've never seen it happen. Thats not to say it doesn't happen. But it does happen much less frequently. If people have to wait that long, then they are less likely to risk their lives in such a risky technique.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Collaborator transportation

Post by badmojo420 »

hiberNative wrote:good idea if you bring back the low civvie respawn time. i never play civvie anymore cause of the high respawn timer.
But the point of my suggestion is that you won't get killed as much because you will be clearly identified as a civilian when in that vehicle. Most civvies i've shot have been cases of mistaken identity. (Insurgent runs around corner with rpg, backs up, civvie runs out, boom, whoops)
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Collaborator transportation

Post by Eddie Baker »

Not specifically for collaborators, but a small passenger and/or panel van was suggested on the DEV forums quite a while back and received positively. :)
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Collaborator transportation

Post by hx.bjoffe »

badmojo420 wrote:The vehicle alone is pointless to add. Because it's the same as the civ cars as far as usability. My suggestion is mainly for still being a civ while driving a designated vehicle. They could do it with a normal car, but with a different vehicle it would be clearer who to shoot at and who not to.
In that case i would use the allready implemented civilian car as civie car, and use the Toyota as general Transport, Ammo etc.
Allthough i don't really see the need for a designated car for civilians.. But i don't see it as pointless to add, with different abilities (Insurgent Command Truck equivilant?).
Last edited by hx.bjoffe on 2008-12-04 10:01, edited 2 times in total.
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