PR v.0.851 changelog decription coalition!
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
edited post earlier on the page with updated version.
if anyone wants the changelog in word or excel format just ask me for it and i'll make a fileshare of it.
if anyone wants the changelog in word or excel format just ask me for it and i'll make a fileshare of it.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: PR v.0.851 changelog decription coalition!
Just post it here?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
fills to much m8 when we can just update the other one, i will post another full update soon, but i'll wait till i got a bit more translated.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: PR v.0.851 changelog decription coalition!
Wow this is doing really well guys, Gonna update this and the other thread with mothers most updated list, cheers for taking it on yourself to do it.
Don't worry about this whole team thing, I'm gonna get rid of it to be honest, just though it might be a good way of keeping stuff organised, but a free for all approach seems to be working anyway so keep the input coming, wasn't thinking we should dedicate every waking moment to doing this thing.
By the way I'm pretty sure the last one is artillery not auxiliary, so I'm gonna chnage that, dunno if that's just something left over from an earlier lost or whatever.
Don't worry about this whole team thing, I'm gonna get rid of it to be honest, just though it might be a good way of keeping stuff organised, but a free for all approach seems to be working anyway so keep the input coming, wasn't thinking we should dedicate every waking moment to doing this thing.
By the way I'm pretty sure the last one is artillery not auxiliary, so I'm gonna chnage that, dunno if that's just something left over from an earlier lost or whatever.
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G.Drew
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Re: PR v.0.851 changelog decription coalition!
Lets see, gather from the other post, its:CSM.Matt wrote:Rxxxxxd txe rxxp fxxm txe mxxxxn to txy sxxxe lxxx
Rxxxxxd the rxxp fxxm the merlin to try sxxe lxxx
Axxxd txe un vxxxxxn of txe mxxxxn axd axxxd txe un vxxxxxn txxxxxxs of txe sxxxxxp to txe rxxxx
Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx
Fxxxd mxxxxn cxxxxxg cx
Fixed merlin cxxxxxg cx
Removed the ramp from the merlin to try and solve lagg?
Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx
Fixed merlin crashing cx


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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DeltaFart
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Re: PR v.0.851 changelog decription coalition!
WEAPONS: Set AK74 sxxxxs to use 5xxxxxxxm axxxxxxxxxx
WEAPONS: Set AK74 sounds to use 5.45x45mm ammunitions (I think this is what it says)
or
WEAPONS: Set AK74 sxxxxs to use 5.45x45mm animations
not sure completely though
WEAPONS: Set AK74 sounds to use 5.45x45mm ammunitions (I think this is what it says)
or
WEAPONS: Set AK74 sxxxxs to use 5.45x45mm animations
not sure completely though
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
grew and delta it has been added to the changelog.
one big request though.
VEHICLES: Fixed HMMWV axxxxxr 50cal firing rate (jaymz)
i can not figure out the last word. but it has to do with the 50 cal on the hmmvw.
but i want to know what it is because it keeps coming up in other sentences, and if i get it those sentences are done.
one big request though.
VEHICLES: Fixed HMMWV axxxxxr 50cal firing rate (jaymz)
i can not figure out the last word. but it has to do with the 50 cal on the hmmvw.
but i want to know what it is because it keeps coming up in other sentences, and if i get it those sentences are done.
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DeltaFart
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Re: PR v.0.851 changelog decription coalition!
avenger?
They said they might get rid of the gun platforms from vanilla and put in missle AA only vehciles in place
They said they might get rid of the gun platforms from vanilla and put in missle AA only vehciles in place
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TAW_Cutthroat
- Posts: 459
- Joined: 2008-07-05 08:14
Re: PR v.0.851 changelog decription coalition!
armour is my only idea but it doesn't fit there, try the other places where the word pops up.
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G.Drew
- Posts: 4417
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Re: PR v.0.851 changelog decription coalition!
I think it is this one^.DeltaFart wrote:avenger?
They said they might get rid of the gun platforms from vanilla and put in missle AA only vehciles in place


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
thank you so much drew, one small thing I can conclude now is that the avenger is indeed being implemented, along with new animations of it and a machine gun.
good find drew
I have made a lot of progress with some of the words like machinegun and the avenger (it did a lot to find that one)
but i need to find a few big words more if possible
VEHICLES: Set HMMWV avenger 50cal to shoot from bxxxxxx (jaymz)
the last word is in virtually 10/100 sound or vehicle sentences and has to do with where the shots and the sounds originate from but i can't figure out what it is.
good find drew
I have made a lot of progress with some of the words like machinegun and the avenger (it did a lot to find that one)
but i need to find a few big words more if possible
VEHICLES: Set HMMWV avenger 50cal to shoot from bxxxxxx (jaymz)
the last word is in virtually 10/100 sound or vehicle sentences and has to do with where the shots and the sounds originate from but i can't figure out what it is.
Last edited by motherdear on 2008-12-01 19:16, edited 1 time in total.
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DeltaFart
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Re: PR v.0.851 changelog decription coalition!
i thought I said avenger first

oh well
oh well
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charliegrs
- Posts: 2027
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Re: PR v.0.851 changelog decription coalition!
ASSETS: Cxxxxxxa (xxxxxxxxxxx) and Taliban (xxxxxxx) frag icons and problems added in cxxxxs fxxxxx (chuc)
Chechnya for Cxxxxxxa?
Chechnya for Cxxxxxxa?
known in-game as BOOMSNAPP
'
'
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: PR v.0.851 changelog decription coalition!
set txxxx5 axxxxxxxxxs damage to request that of the m6 lxxxxxxxxx
lxxxxxxxxx = linebacker?
lxxxxxxxxx = linebacker?
known in-game as BOOMSNAPP
'
'
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
will add this stuff when i get home hopefully, and sorry for that delta missed your post.
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DeltaFart
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
charlie the linebacker is correct but the chechnyans appear not to be since they do not show up anywhere else in the changelog like the taliban is doing, this would seem a bit weird for adding a new faction.
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motherdear
- Retired PR Developer
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Re: PR v.0.851 changelog decription coalition!
this is the final update on 0.851 moving onto translating 0.852
Please don't forget to make backups (copy to another sheet) from time to time. Especially if you make any drastic changes
HUD: updated grenadier kit icon added to cxxxxs ixxxs fxxxxx (chuc)
HUD: tweaked bxxxk on the cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: toned down rxd sxxxxn oxxxxxy in the hxt bxxxd txxxxxx (chuc)
HUD: Fixed 3d hud markers not using now/new repair and destroy markers (chuc)
HUD: repair order icon changed to a shovel (xxxxs needs to be uxxxxxxx (chuc)
HUD: move order icon changed to an eye (xxxxs needs to be uxxxxxxx (chuc)
HUD: Added hud icon for 9M113 (jaymz)
HUD: Added new hud for bmp3 at markers(falkun)
HUD: updated atlas with new crewmen and lots icons (xxxxl need sxxxxxe exxe to put in now/new hxx, range, and insurgent varient ixxxxx (chuc)
HUD: Added new kit icons (chuc)
HUD: tweaked attack icon from a sound to a cxxxxxxxx (chuc)
HUD: added combat engineer to kit request list in place of the spec ops. (dbzao)
HUD: Fixed axxxs fire (xxxxt fxxxxt to and the .xxi fire and ammo cxxxk for mxxxxxg fxxxxxx (dbzao)
HUD: removed ammo counter bxxxxxxxxx (ancientman)
HUD: removed icons axxxe nxxxxxxs on 3d mxx (ancientman)
HUD: updated h-at, l-at, crewman and engineer icons (chuc)
HUD: Bxxxxxd in the pxxxl on the exe for the move (xxxs hxxx) cxxxxxx (chuc)
HUD: Added new automatic rifleman icon (chuc)
HUD: Added and tweaked sxxe vehicle minimap icons (chuc)
HUD: updated old lxxxxxxxxr hud for spawner (xxxxxxd cxxxxn txxxx (falkun)
HUD: Rxxxxxxxd kit request list to put the engineer next to the other infantry kits (dbzao)
HUD: Added new lxxxxxxxs tweak minimap icons (chuc)
HUD: Added new lxxxt apc icon, for the spawner and bxxx0 (xxxxd machine guns (chuc)
HUD: Axxxxxxxd to move the dxxxh sxxxxxxxxd icon the same as the 'xxxxxxxn mxxx'sxxxxxxxxd icon so you can't tell via sxxxxxxxxd who is dead on the oxxxxxxg sxxx (chuc)
MATERIALS: Fixed 1xxxxm damage vs txxxxxxxxxxx (jaymz)
WEAPIONS: Fixed exxxxxs for the zxxx (rhino)
ASSETS: Added sxxe wxp meters to the rxxo for sxxe kxxxxxxx (rhino)
ASSETS: Added new lynx and z9 model updates from fix (rhino)
ASSETS: New kit icons added to cxxxxs icons fxxxxx (chuc)
ASSETS: Cxxxxxxa (xxxxxxxxxxx) and Taliban (xxxxxxx) frag icons and problems added in cxxxxs fxxxxx (chuc)
ASSETS: Changed rxxxxxn changed pxxx (fuzzhead)
ASSETS: Set fixed bunkers to have txxs of hxt pxxxxx (jaymz)
LOCALIZATION: Fixed small gxxxxxxxxxl error (fuzzhead)
LOCALIZATION: Added ru lxxxxxxxxxxx (ancientman)
LOCALIZATION: updated menu to version (fuzzhead)
LOCALIZATION: updates for main menu (ancientman)
LOCALIZATION: Added sxxxxxxxxt rifleman and changed old rxxxxxxxxx (fuzzhead)
LOCALIZATION: Fixed sxxe menu hud kit nxxe rxxxxxxxxx (fuzzhead)
LOCALIZATION: updated cp names for fools road and assault on mestia to ixxxxxe rxxxxxxxx (fuzzhead)
LOCALIZATION: small update to pxxxxx (fuzzhead)
LOCALIZATION: updated sxxe rxxxxxxxxxxxxxn rxxxl menu hud lxxxx (fuzzhead)
LOCALIZATION: small tweak in text in the menu / bxxxxxxx (fuzzhead)
LOCALIZATION: small update to kxxxxn dxxxxt cp nxxxx, small update to txxx (fuzzhead)
LOCALIZATION: updated sound longer cxxxxxxs with txxxxx, oxxxxxe and bxxxx (fuzzhead)
LOCALIZATION: updated sound oxxxxs nxxxxx (ancientman)
LOCALIZATION: Fixed Taliban nxxe on sound spawn (fuzzhead)
LOCALIZATION: tweaked sxxe cp names (fuzzhead)
LOCALIZATION: updated kit request messages (fuzzhead)
PYTHON: removed hxxh cxxxxs as it was txo lxxxxx (dbzao)
PYTHON: Fixed txxxxxxg made with tk oxf on pxxxxc ixxxxxxt Scimitar (dbzao)
PYTHON: removed sxxxxxg hud exxxxs to pxxxxxs on cxxxxxt in against to added cxxxxxxxxn pxxxxxxxx (dbzao)
PYTHON: Fixed issue with insurgent hideout locations of 2x instead of 4x (dbzao)
PYTHON: Added cxxe to damage uxxs exxxy 1xs txxt may have Scimitar (dbzao)
PYTHON: Fixed issue with axxa axxxxxs txxxxxx (dbzao)
PYTHON: updated kit requestt for rxxxxxxs and txxxxxxx (dbzao)
PYTHON: Fixed engineer kit request locations (dbzao)
PYTHON: updated insurgency to not count intel points if all axxxxe cxxxxs are axxxxxy riflemen. ammo increased to 1x0 seconds the ixxxxxxl that it takes for the attacking team to rxxxxxe the ixxxxxxxxxn axxxt a replaced oxxxxxxxxx (dbzao)
PYTHON: Removed kit request from main base fxxxxx (dbzao)
PYTHON: Axxxxxd kit request of all kits from axxs (xxxxxt pxxxxxxx (dbzao)
PYTHON: Fixed sxxxxxt tweaks only dxxxxxxe by cxxxxxxxx (dbzao)
PYTHON: Rxxxxxd engineer kit rxxxxxxxxxn fxxm the sxxxxxt jxxxxx (dbzao)
PYTHON: updated the list of axxs for kit request locations for the new factions (dbzao)
PYTHON: updated the seeing distance of the sl markers to 1km from 600m (dbzao)
MENU: Fixed bug with cxxxs at rxxxs bxxxw 1xxxxxxx (ancientman)
MENU: Added ru forces (menu and ingame (ancientman)
MENU: Added ru axxxs fxxxx (ancientman)
MENU: updated cxxxxxx (ancientman)
MENU: updated main menu for 0.851 (ancientman)
MENU: Changed minimap cp font colour (ancientman)
MENU: removed dxxxxxxxn abrams on minimap sxxxxxxs (xxxxxxe will have to and txxs to the axxxxx (ancientman)
MENU: Removed the sl and commander rxxxxxxxxxk mxxx (ancientman)
MENU: Changed the sl txxxxxxxxxe to have different oxxxxx (ancientman)
MENU: removed cxxxxxxxxxxxxk from mxxx (ancientman)
MENU: removed "xxxxxe sound" oxxxxn from commander sound (ancientman)
MENU: New and rxxxxxxxd axxxxn icons (ancientman)
MENU: Updated main menu (ancientman)
MENU: updated main menu audio (ancientman)
TEXTURES: Made/move pxxxxxxk txxxxxxs cxxxxxxxxy wxxxx (chuc)
VEHICLES: Added axxxxxe humvee interior radios from txxxxxx (chuc)
VEHICLES: Txxx1 added (jaymz)
VEHICLES: Bxxxc damage cxxxxg for txxxx (jaymz)
VEHICLES: Txxx1 cxxxxg fxxm fxxxxx (jaymz)
VEHICLES: Fxxxxxr uxxxxxs to txxxx (jaymz)
VEHICLES: removed tank fxxxh exxxxt from txxxx (jaymz)
VEHICLES: lowered deviation on sniper 5xxxx (jaymz)
VEHICLES: removed pxxxxxxxxxn from bradley tow (jaymz)
VEHICLES: Set TOW HMMWV to use a different weapon template with less damage (tow 2 to take out a tank, 1 for an apc (jaymz)
VEHICLES: New mec texture for txxx1 from mxxxxx (jaymz)
VEHICLES: made minor/major cxxxxr and sxxc map tweaks to the bxxx2 and t62 wxxxxxxd sound (chuc)
VEHICLES: mec versions axxxxxxxd cxxxxr mxxxh to T72 cxxxxr pxxxxxx (chuc)
VEHICLES: Fixed the fxxt txxt the BMP3 had hxxf the hxxxxxxxs of any other apc (so wxxxxr it blow up in one shot cxxxxxxxx (jaymz)
VEHICLES: Txxxxxxx, gxxx9 and mec tweak txxxxxxs cxxxxr mxxxxxx (chuc)
VEHICLES: Added axxx0 messages to bxxx (jaymz)
VEHICLES: Rxxxxxxxxxxxxxd mxt reload & sxxxxh dxxxy txxxx. 6 seconds rxxxxxxxxxxxh for bxxxxr mxxxxl lxxxxxx. 8 seconds rxxxxxxxxxxxh for order ammo lxxxxxxx (jaymz)
VEHICLES: changed mxxxxxxl of bmp3 from txxxxxx) to axxxxxxx (falkun)
VEHICLES: Fixed T-72 cxxxxa cxxxxa (xxxxxxxe vxxxxx (falkun)
VEHICLES: Set duration on most sounds to axxxxt nxxxx (jaymz)
VEHICLES: Fixed at machine changing gave icons (falkun)
VEHICLES: Sxxxxxxxxxxd reload type of hxxxxxxe mxxxxxxs to 5 Scimitar (jaymz)
VEHICLES: avengers to fix range finder issues on several vehicles (jaymz)
VEHICLES: attemot to make axx0 pxxxxxxxxe lxxxe from bxxxxl of bxxx (jaymz)
VEHICLES: Set 9M117 missiles on BMP3 to fire from the bxxxxxx (jaymz)
VEHICLES: Added new lxxx fxxxs to the range(rhino)
VEHICLES: Added new lxxx fxxxs to the range (rhino)
VEHICLES: attempt to fix lxxk txxe not pxxxxxg on sxxxxxx (jaymz)
VEHICLES: Fixed lxxk dxxxxxxe on spawner messages (jaymz)
VEHICLES: updates to the HMMWV avenger (jaymz)
VEHICLES: removed the ramp from the merlin to try to solve lag (jaymz)
VEHICLES: Set axx0 mxxxxxe cxxxt to exxxxx (jaymz)
VEHICLES: Fixed txxxx5 axv cxxxxxxx (jaymz)
VEHICLES: set txxxx5 axxxxxxxxxs damage to request that of the m6 linebacker (jaymz)
VEHICLES: Set BMP3 3xxm rof to 5xxxxx (jaymz)
VEHICLES: Wxxxx1 cannon rof set to 3xxxxxx (jaymz)
VEHICLES: Set BMP3 cannons to oxxxxxxt axxxr txn cxxxxxxxxxe rxxxxxx (jaymz)
VEHICLES: Added bxxxx0 (xxxx (falkun)
VEHICLES: added fastropes (joke (falkun)
VEHICLES: removed at wxxxxxg for sxxxxxx (jaymz)
VEHICLES: Set attack helicopter cxxxxn rotors to come from the bxxxxx. not the cxxxxxx (jaymz)
VEHICLES: Set HMMWV avenger 50cal to shoot from bxxxxxx (jaymz)
VEHICLES: Set proper damage and rxxxs on kxxt 1xxxxm mxx (jaymz)
VEHICLES: Set 16 second reload timer on HMMWV avenger machine gun (jaymz)
VEHICLES: Bxxxxxd damage of bxxxx0 cxxxxx (jaymz)
VEHICLES: Set HMMWV TOW to use its own TOW variant with a longer reload times (jaymz)
VEHICLES: Set reload time of 9M117 missiles to 16 seconds (jaymz)
VEHICLES: Fixed HMMWV avenger 50cal firing rate (jaymz)
VEHICLES: Bxxxx0 exxxxe txxxxx (jaymz)
VEHICLES: huey engine tweaks (xxxd txxxxxg pxxxxxx (jaymz)
VEHICLES: Fixed missiles kxxxxxg pxxxxe ixxxxe axxxxx (jaymz)
VEHICLES: Set wxxx1 rof to 2xxxxx (jaymz)
VEHICLES: Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx (rhino)
VEHICLES: Added machine gunner 3p animations (chuc)
VEHICLES: updated avenger cxxxxxt gunner to use new machine gunner 3p animation (chuc)
VEHICLES: Added cxxxxxt sxxxxy drop to ru sxxxxxt txxxxx (falkun)
VEHICLES: updated bxxx3 grenades hxd to destroy hxi rxxxd icon (falkun)
VEHICLES: updated ru versions txxxxxxx, bxxxx, bxxxxx, txxx (falkun)
VEHICLES: Fixed merlin crashing cxx (jaymz)
VEHICLES: Added bow mgs to BMP3 (xxxs axxxxxxxxxx (jaymz)
VEHICLES: added the exxxxt mxx smoke/scope of the btr 60 to the rxxo for cxxc from txxxxx (rhino)
VEHICLES: updated ru bxxxxx (falkun)
VEHICLES: Set bxxxxs to use proper pxxxxxxxxxs with updated dxxxxxx (jaymz)
VEHICLES: attempt to fix bmp3 bow mg accuracy issues (jaymz)
VEHICLES: updated with fxxxxs dxxxxxxe coax (fuzzhead)
VEHICLES: Lxxxx5 armor now/new pxxxxxxxxe by 1xxxxm rifles (xxxxxx, bxxxxxx (falkun)
VEHICLES: replaced cxxxxe to lxxxx5 (it already is fxxxxxx (jaymz)
VEHICLES: Set sxxxxxx, lxxx5 and bxxxx0 to have lxxxxxr axxxxr than other axxxxx (jaymz)
VEHICLES: lowered scimitar hxxxxxxxx (jaymz)
VEHICLES: Fixed up sxxe messages and hxxxxxxxs on jets (jaymz)
VEHICLES: Added BMP3 gunner rxxxxxe from xxxx (guns) (jaymz)
VEHICLES: increased avenger mxp mg rof to 1xxxxxxx (jaymz)
VEHICLES: Axd bxxxx2 (xxxxxxx (falkun)
VEHICLES: All axxs are now ammo to drop from small ammo boxes (falkun)
VEHICLES: Added cxxxxxxxr to bxxxx2 Scimitar (falkun)
VEHICLES: removed axxxxxxxxxr ability from bmp3 bow machineguns (falkun)
VEHICLES: removed weapons from some pxxxs for bxxxxx (falkun)
VEHICLES: Added rxxxxxxxw missiles to us and russian sxxxxxt txxxxx (falkun)
VEHICLES: Set gxxxxn to draw at long range (jaymz)
VEHICLES: updated bxxxx0 and bxxxx2 hxxs to destroy ammo cxxxxxxs for sxxxxy bxxxx (falkun)
VEHICLES: Fixed bxxxx0 pxxxxxxxr ixxxx; exxxxx (falkun)
VEHICLES: Added bow machine guns to ru bxxxx (apc) (falkun)
VEHICLES: Added pxxxxxxxxs to all bxxxx2 variations, added (xxxx) sxxxxy bxxxs to all bxxxx2 vxxxxxxs sxxs gxxxxn mxxxx (falkun)
VEHICLES: Bxxxd sxxxxxxg new bxxx0 sxxn added (chuc)
VEHICLES: Added mec mxxxxxg to the bxxxx (chuc)
VEHICLES: Axxxxxxxxn and oxxxxxxxxxg tweaks to HMMWV axxxxxx (jaymz)
VEHICLES: Added mec frag and removed sxxe sxxxxxe ixxxxxxa on various tweaks and sxxxxxt jxxxx (chuc)
VEHICLES: updated a lot of vehicle icons to be sxxxxxxxxxxx (chuc)
VEHICLES: Fixed wrong oxxxxxxxxxn mec frag on the bxxxx (chuc)
VEHICLES: Added extended cxxxs hxxxxx (falkun)
VEHICLES: changed sxxxxxxe gunner and driver pxxxxxxxs for spawner hxx (falkun)
VEHICLES: Added lxxxxxxxs variant of order tweak for txxxxxx (jaymz)
VEHICLES: Lxxxxxxxs tweak added for all conventional factions (jaymz)
VEHICLES: Made texture rxxxxxxxe pxxxxxxxxxxs for the tweak lxxxxxxxs vehicles (chuc)
VEHICLES: Gave proper lxxxxxg damage to chinese axx (jaymz)
VEHICLES: removed several unnecessary dxxxxxxxxs of the ch2 cxxxxxxxxr cxxxxa mxx (egor)
VEHICLES: tweaked dxxxxxxxn (dimension) on BMP3 mxxxxxn rifles (jaymz)
VEHICLES: modified humvee and abrams wxxxk texture with the normal colour texture to move army from the txxxxxy changed bxxxk wxxxx (chuc)
VEHICLES: changed all versions to use exxxxxxg colour texture rxxxxr than bxxxk wxxxk texture for wxxxk mxxxxs (xxe dev fxxxm pxxt for made ixxxxxxxxxxx (chuc)
VEHICLES: Set bxxxx0 to use oxd bxxxx0 hxxx (jaymz)
VEHICLES: Added proper us lxxxxxxxs txxxx (jaymz)
VEHICLES: Set c4 suicide car bomb to use xxxxxe explosion effect (jaymz)
VEHICLES: removed the ixxxxxxr us lxxxxxxxs txxxx (fuzzhead)
VEHICLES: Set HMMWV cxxxs (might be crows) uxxt to render at long range (jaymz)
VEHICLES: Set us lxxxxxxxs tweak to use sxxxxxxe lxxxxxxc tweak txxxxxxs and mxxx (chuc)
VEHICLES: Fixed bxxx2 cxxxxxxg due to insurgent texure rxxxxxxxe pxxx (chuc)
BUILDS: Rxxxxxxxxxd seconds for txxxxxxs and sxxxxxxxx (egor)
STATICS: Added a bunch of new statics to the rxxo ixxxxxxxg the new tweak txxxxxx, small version of the vxx2 bxxxk will and the fw Taliban cxxxxx (rhino)
STATICS: removed rxxxxr and sxxxxy axxxxxy from cxxxxxxxr pxxxx (falkun)
STATICS: Added lxxxxxxp sxxxxxs for the axxxxn nxxxh sxxxxxs from cxx (rhino)
STATICS: removed some unmanned Scimitar (rhino)
STATICS: updated txxxxt sxxxxc with cxxl rifles of 6 to see if it will draw function (fuzzhead)
STATICS: Added a bunch of militia statics and other new statics as well as txxxxxxs replaced for wxxt fxxxxxxxx (rhino)
STATICS: increased cxxl distance on the txxxxt and made the mxt on it wxxd txxxx (rhino)
STATICS: Set dxxxxxxxxxh to draw at long range (jaymz)
STATICS: Added mxxxxxg texture for fxxxxxxxxs Taliban cxxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lynx model to the rxxxx (rhino)
GENERAL: Added numerous ru assets (jaymz)
GENERAL: replaced lxxx (jaymz)
GENERAL: Added bxxxd sxxxxxs (xxxxxt uxxxxxxd vxxxxxxxxx) and ixxxxxxxr axxxxxx (egor)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxxxs txxxxxxs to the rxxxx (rhino)
GENERAL: Fixed txxo in at 3p animations was cxxxxxg coax (jaymz)
GENERAL: firing the bxxxxx (jaymz)
GENERAL: Fixed bxxxx0 bxxxxxg ux (jaymz)
GENERAL: Fixed a bug problem with wxt the molotov fix (jaymz)
GENERAL: Fixed ctd rxxxxxxxg rxxxxxn bxxxx (jaymz)
GENERAL: Fixed ctd with BMP3 gxxxxx (jaymz)
GENERAL: Fixed ctd with bxxxx (jaymz)
GENERAL: Fixed mxxxxxxxxxs cxd wxt gxxxxx (jaymz)
GENERAL: Fixed pxxxxxxe cache of cxxxs on all rxxxxxn mxxx (jaymz)
WEAPONS: Fixed ppsh9 zoom cxxxxh fxxxxxxxxs (xxxt in bxxxxe the rxxxxxxx (chuc)
WEAPONS: Ixxxxxxd qxxx5 sounds rxxxxxx (chuc)
WEAPONS: Suggested dxxxxxxg duracy time to 2x6 seconds (chuc)
WEAPONS: Suggested dxxxy to txxxw for cx, sound cxxxxxxxs and ammo bxxx (chuc)
WEAPONS: Made weapon rxxxxxs for axxxxxt rxxxxs made "xxxxxxx, and axxxxxxxg txxxr reload times to axxxt 6x7 seconds (chuc)
Fixed the damage pxxxxxg of animations for smoke/scope geometry, shovel geometry, frag grenades and Fixed dxxxxxxxxx (fuzzhead)
WEAPONS: increased mxx in wxxxd to 10 fix mxxxx, cxxxxxxxx, txxxxxxxxx, icons cx (fuzzhead)
WEAPONS: increased txxxxxxxe and ammo bug txxe in wxxxd armor dxxxh to 10 mxxxxxx (fuzzhead)
WEAPONS: increased time to lxxe for grenade to 10 mxxxxxx (fuzzhead)
WEAPONS: Uxxxd fire dxxxy to 1 second to have the feel exxxxn sxxb animation pxxx (chuc)
WEAPONS: removed grenade duracy times to 2 seconds from 2x5 seconds (chuc)
WEAPONS: changed bxxxxxxxxxxxxxd zoom in dxxxy to 0x6 seconds, will be the new range zoom in time as well (chuc)
WEAPONS: Bayonet added, animation added1 and bxxxn sounds cxxxxr to the vxxxxx (chuc)
WEAPONS: Suggested bizon reload time from 6x8 to 5xx (chuc)
WEAPONS: Rxxxd axx5 sounds reload animations (xxxxxt for the lxxxxx, wxxxh is bxxxxxx (chuc)
WEAPONS: Added new txxxxxxxe model from txxxa with animations (chuc)
WEAPONS: moved sks insurgent cxxxxr to the cxxxxx (chuc)
WEAPONS: removed hxxd sxxy on sks dxxxxx (chuc)
WEAPONS: Fixed sks exxxxxxg txo seconds per shot (chuc)
WEAPONS: removed fixed of view dxxxy for bxxxxxxxxx, GTLD and the mxxx3 as a txxx, sxxxxxxxxxxy bxxxxxe it lxxxs cxxl for 2 zooom lxxxxs (xxxl ixxxxxxxt for all 2 level zoom sniper rifles (chuc)
WEAPONS: As a txxx, removed mxxx4 acog zoom in duracy to 0xx5 seconds (chuc)
WEAPONS: Fixed c4 being tweaked wxxn txxxxxs no ammo for it lxxx (chuc)
WEAPONS: toned down cxxxxa bxxe mxxxxxxt on various weapons and ixxm dxxxxxx (chuc)
WEAPONS: Added cxxxxa sxxy when mxxxxg zoomed in on the mxxx4 as a txxx (chuc)
WEAPONS: replaced ballistics having the 'xxxx' zoom effect (chuc)
WEAPONS: toned down shovel dxxxxy cxxxxa bxxe messages (chuc)
WEAPONS: Rxxxxxxxxd dxxxxxs and sxxe fire animations for geometry Scimitar, axxxxxx, mxxxxxxs and the weapon (chuc)
WEAPONS: M2 SLAM 1p rxxxxxxxxxx (chuc)
WEAPONS: Bxxxxd grenade dxxxxy type up to 2xx5 seconds (chuc)
WEAPONS: smoke grenade txxxxxxs effect, sxxxxl sxxxe grenade now has a green bxxd added the txp and bxxxxm range and is cxxxxxxd the sxxe as a rxxxxxr sxxxe gxxxxxx (chuc)
WEAPONS: C4 explosions 1p rxxxxxxxx (chuc)
WEAPONS: IED to use old .759 c4 animations (chuc)
WEAPONS: shovel dxxxxy animation exxx (chuc)
WEAPONS: Fixed beretta and bxxxxxa not having proper sound animations (chuc)
WEAPONS: Set exxxxxxs to use 7xxxxxxxm rxxxxxx (jaymz)
WEAPONS: Fixed ppsh dxxxg the best axxxxxxxn axxxr fxxxxx (chuc)
WEAPONS: replaced lxxxx1 reload sound (chuc)
WEAPONS: removed all second range and insurgent mxs zoom in times to 0xxx (chuc)
WEAPONS: lowered weapon oxxxxn for all marksman rifles so the scope is not taking up so much sound rxxl exxxxx (chuc)
WEAPONS: Added cxxxxa mxxxxxxt where sxxxxd in for all sxxxxd weapons ixs a sxxxxxy toned down lxxxl cxxxxxxd to the hxx (chuc)
WEAPONS: replaced qbc, mx4 and svd reload sounds (chuc)
WEAPONS: Axxxxc fixed dxxxxxxg txxt rxxxxxxxn to be a bxxxxr txxxxxxxxxn of the exxxxxh txxx (chuc)
WEAPONS: Sniper range deployed scope sxxxxxxxxn sxxxxxx, mxxx3 deployed added (chuc)
WEAPONS: All deployed versions of the sniper rifles have been added (xxxx, mxx, sxxxx, lxxxxxx (chuc)
WEAPONS: all deployed versions of the sniper rifles have been added (xxxx, mxx, sound, lxxxxxx (chuc)
WEAPONS: Added artillery IED from exxxxxxxxxxxxxxxx (chuc)
WEAPONS: Added cxxxxa bxxe to various sniper range animations and artillery ied (chuc)
WEAPONS: Added new reload animations for the g3 sniper (chuc)
WEAPONS: replaced sniper rifles to .759 versions and animations (chuc)
WEAPONS: Mx8 aimpoint txxxxd 3x (chuc)
WEAPONS: Exxxxd g3 sxxxxs dxxxxy axxxxxxxxx (chuc)
WEAPONS: Axxxxxd AK47 and AK47 gxx5 dxxxxy animations from the AK74 sxxxxx (chuc)
WEAPONS: minor/major tweaks to rxxx6 dxxxxy animation (chuc)
WEAPONS: Bayonet AK74 sxxxt sxxxxxxy cxxxxr to the exe and fxxxxxy made the rxxr axxxxxe axxxn with the fxxxt pxxx (chuc)
WEAPONS: Suggested ppsh9 zoom in time to 0xx5 to match sxxxxd refiles and oxxxr lxxx (chuc)
WEAPONS: Axxxxxxxxxxy fxxxxt to cxxxxt the new lxxxxxxs texture for the mx8 aimpoint (chuc)
WEAPONS: Sxxxxt tweak to the qbz iron zoom fire animation (chuc)
WEAPONS: tweaked l85a2 sxxxxs reload and fire animations (chuc)
WEAPONS: replaced AK47 and svd dxxxxy and reload sxxxxs rxxxxxxxxxxx (chuc)
WEAPONS: added AK74 sxxxxd and AK74 UGL added (chuc)
WEAPONS: Made axxxm ixxxs to have nxxxxxl zoom when sxxxxxd in (chuc)
WEAPONS: Bayonet AK47 and AK47 gxx5 sxxxxs exxn cxxxxr to the cxxxxx (chuc)
WEAPONS: tweaked axxxm ixxxxxxxt zoom animations (chuc)
WEAPONS: Set axxxm cxxxxxg rxxe to 6x0 rxx (chuc)
WEAPONS: Axxxxu from uxi added axxxg with new animations and sxxxxd sounds (chuc)
WEAPONS: tweaked 5xxxxxxm pxxxxxxxxxs a bxx (jaymz)
WEAPONS: Set AK74 sounds to use 5.45x45mm ammunitions (jaymz)
WEAPONS: Set 1xx9 mxxxxxxxxxxxn lxxxxs (xx) for added (jaymz)
WEAPONS: Set AK74 sxxxxs to use cxxxxxt txxxxr ixxxxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked ar sxxxxs rxxxxxx (chuc)
WEAPONS: Rxxxxxxxxxxd sks zoom animations (chuc)
WEAPONS: Added sxxxt dxxxy to AK74 and axxxxu sxxxxx (chuc)
WEAPONS: Added new AK47 model (katarn)
WEAPONS: updated AK47 with fxxxxs new txxxxxxx (katarn)
WEAPONS: New AK47 animations added (chuc)
WEAPONS: AK47 bayonet added (chuc)
WEAPONS: Sxxxxxv bxxxxxt dxxxxy animation exxx (chuc)
WEAPONS: tweaked axxxm and AK47 reload sxxxxx (chuc)
WEAPONS: removed mxxxxxn mxxxxe exxxxt from nxxx (jaymz)
WEAPONS: Sxxxxxxy lowered coaxiel mg deviation based on uxxxxs axxxxxx (jaymz)
WEAPONS: updated deviation for all rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
WEAPONS: Set insurgent rifle recoil to match sxxxxd rxxxe rifles (jaymz)
WEAPONS: updated deviation for lxxx (jaymz)
WEAPONS: lowered sxxxxxxy of the g3 iron zoom fire animation (chuc)
WEAPONS: Fixed up fxxxxxxxxxxxxxxxxxxxr zoom in txxxxxxxxxn on the sxxxx (chuc)
WEAPONS: bayonet g3 insurgent sxxxxxxy cxxxxr to the cxxxxx (chuc)
WEAPONS: Bxxxxxd vxxxxe and tweaked grenades dxxxxy sxxxx (chuc)
WEAPONS: Set proper draw distance (xxxl rifles) for nxxx (jaymz)
WEAPONS: Gxx3 hxx9 3p animations added (chuc)
WEAPONS: deviation uxxxxx (jaymz)
WEAPONS: tweaked cxxxxa bxxe animations in sxxe reload and dxxxxy animations (chuc)
WEAPONS: Set proper messages on Bradley & HMMWV TOW messages (jaymz)
WEAPONS: Fxxxxxr animations to TOW dxxxxx (jaymz)
WEAPONS: Deviation fix for DMRs (jaymz)
WEAPONS: Rxxxxxn fixed dxxxxxxg added (chuc)
WEAPONS: Sxxxxxd minimi cxxxy hxxxxe oxt of the problems dxxxxt vxxx (katarn)
WEAPONS: tweaked sxxe 3p fire animations on sxxe rifles (chuc)
WEAPONS: Hxxxxxxxxxxxxg with the mxxx (chuc)
WEAPONS: Fixed m249 cxxxxxg cxxxxxxg bxxxxxe of mxxxxxg fxxxx (chuc)
WEAPONS: Ixxxxxxe mxx in wxxxd for IED to 1x (fuzzhead)
WEAPONS: Ixxxxxxe mxx in wxxxd to 10 for arty ied (fuzzhead)
WEAPONS: Arty IED put to weapon slot #x (fuzzhead)
WEAPONS: Set missiles to use a different mxxxxxxl to prevent hxxe artillery sxxxe ixxxxt exxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked axx5 sxxxxs reload sound (chuc)
WEAPONS: tweaked axxx5 uxxxxxxd fire animations (chuc)
WEAPONS: Ixxxxxxd bayonet animations on the sxxxxxx (chuc)
WEAPONS: tweaked lxxxxxxg and cxxxxxs on the AK47 texture to be less bxxxxt hxxxxxr sxxxxxxy made rxxxxxxxxx (chuc)
WEAPONS: AK47 bayonet 3p animations added (chuc)
WEAPONS: New simonov 3p animations added (chuc)
WEAPONS: Added new simonov bxxxxxt animations (chuc)
WEAPONS: enfield ammo counter and fire sxxxxxxr sxxxxxg for the axxxxxx (chuc)
WEAPONS: Pxx8 added (chuc)
WEAPONS: Added bxxxd new ar sxxxxs dxxxxy animation (chuc)
WEAPONS: Bxxt is new mxxxxg when firing the ar sxxxxs wxxxxxx (chuc)
WEAPONS: updated ar sxxxxs models added (chuc)
WEAPONS: updated artillery IED models and animations (chuc)
WEAPONS: Fixed dxxxxy sxxxd rxxxxxxxe for the sxx0 sxxxxx (chuc)
WEAPONS: Added incendiary grenade (jaymz)
WEAPONS: changed uxxxxe incendiary grenade txxxxxx (chuc)
WEAPONS: Got rid of unwanted cxxe from incendiary grenades (jaymz)
WEAPONS: moved gunner cxxxxa on all 50cal dxxxxxxxxxs to txy added zxxxxxxxxg issues nxxxs txxxxxxx (jaymz)
WEAPONS: removed damage from incendiary grenade (jaymz)
WEAPONS: Added 3xxm hxxi rxxxxs to bxxxx (jaymz)
WEAPONS: Added c7 cxxxxt fxxxx (katarn)
WEAPONS: Added c7 sniper fxxxx (katarn)
WEAPONS: Fixed up 3p zoom and zoom fire animations for the AK74 sxxxxx (chuc)
WEAPONS: C7 animations added (chuc)
WEAPONS: changed throwing animation for the incendiary grenade that was lxxxxxxr from the other grenades bxt ixxxt uxxx (chuc)
WEAPONS: Fixed sxxxxxxt bxxxxxxxg being exxxxxxxy dxxxxxxxxx (jaymz)
WEAPONS: Added axxxxxs (xxxg mxxxxxxx, long barrel added (chuc)
WEAPONS: Exxxxd cxxxxxxxxe messages for machine guns (chuc)
WEAPONS: Added axxxxxs animation and sxxxd rxxx (chuc)
WEAPONS: Fixed AK74 being set to automatic fire by default(chuc)
WEAPONS: Suggested dxxxxxxd made txxxxxs by 1xxxxx5 sxxxxxx (chuc)
WEAPONS: Incendiary mag sizes set to 1 and 2 (chuc)
WEAPONS: Added AK74 gp-25 grenade launcher fixes (xxxxxxxxxs on hxxxxs txxl new mxxxxs axxxxxx (chuc)
WEAPONS: Pxxx8 animations added (chuc)
WEAPONS: moved g3 sxxxxd and g3 hxx9 down a bit so the scope isn't so obstructing (chuc)
WEAPONS: Ixxxxxxd g3 iron and g3 scoped hxxd pxxxxxxxx (chuc)
WEAPONS: lovered qxxxx5 sxxxxd and qxxxx5 UGL sxxxxxxg animations so that the scope is less obstructing (chuc)
WEAPONS: removed uxxxxxxxxxy axxxa on the g3 scope (chuc)
WEAPONS: Sxxe sxxxe oxxxxxxxxxn rxxxxxxxn txxxxxxxt to the gxxxx (chuc)
WEAPONS: tweaked axxxxxxxs dxxxxy animations (chuc)
WEAPONS: 3p fire animations added for various weapons (chuc)
WEAPONS: updated c7 sxxxxx, m16 sxxxxs weapons with sxxxxs to be lowered so that txxy dxxxt oxxxxxxt so much of yxxr vxxx (chuc)
WEAPONS: At4 3p animations added (chuc)
WEAPONS: lowered hand grenade damage (jaymz)
WEAPONS: hand grenades gxxxn longer wxxxd rxxxxxx (jaymz)
WEAPONS: Added PLA frag grenade (type 86 (jaymz)
WEAPONS: Added type 86 grenade bxxxk txxxxxx (chuc)
WEAPONS: Added the grenade txxp to the rxxx, nxxxs sxxxxxxg and fxxxl cxxe txxxxxxxx (rhino)
WEAPONS: tweaked sxxe 3p and 1p animations (chuc)
WEAPONS: changed cars bxxxt fire to animation (chuc)
WEAPONS: changed various sounds (chuc)
WEAPONS: M4 reload animation sound fix (chuc)
WEAPONS: Added mxxxxxg sxxc mxp on the m16 sxxxxs rxxxxxxr texture mxx (chuc)
WEAPONS: moved bxxt hxxxxe mxxxxg when firing the machine gunxi as it dxxxxt axxxxxxy made where firing (chuc)
WEAPONS: tweaked l85A2 sxxxxs reload sounds (chuc)
WEAPONS: Set all coaxiel mgs to use rxxxxxxxc mxxxxe fxxxxx (jaymz)
WEAPONS: Fixed up kit geometries sxxx mxxxxg when firing axxxxxxxn is pxxxxx (chuc)
WEAPONS: removed undeployed lmg reload (jaymz)
WEAPONS: tweaked insurgent nx. 4 enfield to fire sxxxxxxy fxxxxr (xx5 sxxxxd sxxxt dxxxxx (chuc)
WEAPONS: lowered any weapon using a scope, so it's less obstructing (chuc)
WEAPONS: lowered explosion rxxxxs of kxxt rxxxxxx (jaymz)
WEAPONS: scope oxxxxxxxxxn rxxxxxxxn txxxxxxxt to all sniper rifles (chuc)
WEAPONS: redid lee enfield reload and other animations (chuc)
WEAPONS: Added new lee enfiled firing sound (chuc)
WEAPONS: removed zoom fxv dxxxy on lee enfield sxxxxx (chuc)
WEAPONS: AK74 wxxd fxxxxh varitant added (chuc)
WEAPONS: updated hxxxxxxd deviation (xxxxxxx (jaymz)
WEAPONS: redid gxx3 hxx9 rxxxe 3p animations (chuc)
WEAPONS: tweaked m249 zoom animations (chuc)
WEAPONS: tweaked a few zoom in animations (chuc)
WEAPONS: Rxxxxxxxd hxx1 ixxxxxxxx (chuc)
WEAPONS: deviation update to all dxxxx (DMR's) (jaymz)
WEAPONS: deviation update to all sniper rifles (jaymz)
WEAPONS: deviation updates to all lxxxx (jaymz)
WEAPONS: deviation update to sxxxx (jaymz)
WEAPONS: Rxxxd sxxx1 3p animations (chuc)
WEAPONS: changed grenade txxp ixxxx to 5 so it can fit on sapper with ied (fuzzhead)
WEAPONS: put incendiary grenade x2 to weapon slot 5 so it can be used with txxp fxxxx (fuzzhead)
WEAPONS: New simonov 1p reload animation added (chuc)
WEAPONS: Added axxxm versions for 3 mxxs and 7 mxxx (fuzzhead)
WEAPONS: changed smoke to weapon slot 5 so collaborator can use a medic kit (fuzzhead)
WEAPONS: moved incendiary grenades to weapon slot 6 (fuzzhead)
WEAPONS: replaced m249 zoom animations (chuc)
WEAPONS: Fixed kit spawning with the added (chuc)
WEAPONS: Set axxxm sxxxxs to dxxxxxt to sxxxxxxxx (jaymz)
WEAPONS: Axxxxxr(avenger maybe) update to range dxxxxxxxx (jaymz)
WEAPONS: deviation updates to dxxxx (DMR's) (jaymz)
WEAPONS: At mxxxs lxxxxg animations extended to 4x5 sxxxxxx (chuc)
WEAPONS: Fxxxxxy fixed the gxxxl sxxxx (chuc)
WEAPONS: grenade txxp 1p animations added (chuc)
WEAPONS: Added 3p grenade txxp animation (chuc)
WEAPONS: Added grenade txxp txxxxxxx (chuc)
WEAPONS: tweaked the sxxxd being pxxxxd in the longer zoom in sxxxx (chuc)
WEAPONS: changed artillery IED icons to 8 to prevent confusing with the ap ied (chuc)
WEAPONS: changed up bxxs of the ap IED cxxx (chuc)
WEAPONS: Fixed type 86 grenade cxxxx (chuc)
WEAPONS: Added lxxxe explosion effect to cxxxxxxxxxxxx (falkun)
WEAPONS: changed sxxe weapon ixxxxxs so twice is no cxxxxxxxx (fuzzhead)
WEAPONS: Dxxxxxd vxx2 added (jaymz)
WEAPONS: updated militia anti-tank kit to 3 rpg (fuzzhead)
WEAPONS: Fixed axxxm 3xxg and 7xxg sxxxd ixxxx (fuzzhead)
WEAPONS: Militia rpg7 animation, removed the ammo txxxxxxg when weapon is empty (fuzzhead)
WEAPONS: decreased throw range on ied lxxxxxxx, txxxxxxxx, fixed dxxxxxxx, cx, sxxxx, cxxxxxxxx, grenade txxx (fuzzhead)
WEAPONS: decreased throw range on gxxxxxxxg hxxx (fuzzhead)
WEAPONS: minor/major tweak to throw distances for cx, sxxxx, ixxxx (fuzzhead)
WEAPONS: removed mxxxxe exxxxt from svd when sxxxxxd it (jaymz)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sxxxxxxxs when you don't let the animation play all the way (fuzzhead)
WEAPONS: increased mag count for enfield insurgents (fuzzhead)
WEAPONS: replaced weapon icons ixxxxxxxxxxxxxy with grenade txxp and ixxxxxxxx (fuzzhead)
WEAPONS: Fixed damage animations pxxxxxg with the xxxxe weapon (fuzzhead)
WEAPONS: attempt to fxxxe grenade txxp and arty IED to only be dxxxxxxxxe wxxxe pxxxxx (fuzzhead)
WEAPONS: updated axxxxxs (xxxg mxg rxx) coax with dxxxxxxxx, recoil vxxxxs (xxxxxd from axxx) and mxxxe sxxxxxxxxxy mxx (chuc)
WEAPONS: Added axxxm sniper fxxxx (katarn)
WEAPONS: Added axxxm cxxxxt fxxxx (katarn)
WEAPONS: removed vanilla audio (fuzzhead)
WEAPONS: Added weapon AK74 vxxxxxx (katarn)
WEAPONS: AK74 cxxxxxx (katarn)
WEAPONS: Fixed mxxxxxe cxxxxx (katarn)
WEAPONS: increased mxxb rof from 4xxxxm to 5xxxxx (jaymz)
WEAPONS: update to range deviation (xxxxxxxxd sxxxxe type replaced from mxxxxg to 5 Scimitar (jaymz)
WEAPONS: Fixed pxx8 texture cxxxx (katarn)
WEAPONS: Fixed up cxxe on the axxxm and axxxm wxxx (chuc)
WEAPONS: Added axxxm 7xxg and 3xxg vxxxxxxx (fuzzhead)
WEAPONS: Fixed zoom dxxxy for bxxxxx, bxxxxx, and bmp3 bow machine guns (falkun)
WEAPONS: Added sxx9 mxxxxxx (falkun)
WEAPONS: deployed txxxxx smoke on the axxxm Scimitar (chuc)
WEAPONS: Set mxxxxe exxxxt to not play when sxxxxxd in for the AK74 sxxxxd vxxxxxxx (jaymz)
WEAPONS: Made sxxe all hxxd hxxd weapons are rxxxxxxxg at long ranges (jaymz)
WEAPONS: Fixed reload issues with rpg7 (fuzzhead)
WEAPONS: tweaked simonov reload and fixed up ak74m gp-25 range animations (chuc)
WEAPONS: changed weapon icons for scope sxxxxl gxxxn and faction smoke so oxxxxxxs can have bxxx (fuzzhead)
WEAPONS: Made smoke grenades stay on the ground for 60 seconds instead of 30 (fuzzhead)
WEAPONS: Axxxxxt to rxxxxe molotov bxxxxe sniper uxxn ixxxxt wxxh gxxxxx (fuzzhead)
WEAPONS: updates to exxx from dxxxxxxxxx (jaymz)
WEAPONS: Added txxxxm wxxxxxd version of rpg7 for rxxxxxn hxxx (jaymz)
WEAPONS: Axxxm gp-25 range 3p animations exxxxd to use a pistol grip in the fxxxx (chuc)
WEAPONS: Added new cxxxs txxxxt with updated 50 cal (falkun)
WEAPONS: Set pxx8 to use a heavy at projectile (jaymz)
WEAPONS: Added axxxxg dxxxy for HEAT projectiles (xxm axxxxxx (jaymz)
WEAPONS: Fixed insurgent fire sxxxd rxxxxxxxe on the axxxxx (chuc)
WEAPONS: minor/major tweaks to the mp5 animations (chuc)
WEAPONS: Added new hxx1 1p rifles (chuc)
WEAPONS: increased sxxxd of GTLD pxxxxxxxxx (jaymz)
WEAPONS: updated hxxx, m249 and qxxx5 lmg 1p animations mxxxxy ixxxxxxxg the dxxxxy animations (chuc)
WEAPONS: New pkm 1p reload animation added (chuc)
WEAPONS: Rxxxd hxxd pxxxxxxn on the pkm deployed mxxx (chuc)
WEAPONS: updated insurgent pkm pickup weapon (chuc)
WEAPONS: Sxxxt dxxxy on all sxxxxxxxo rifles and pistols lowered from 1xxxs to 5xxxx (jaymz)
WEAPONS: Added new pkm undeployed dxxxxy animation (chuc)
WEAPONS: Exxxxd sxxxd rxxxxxxxxs and sxxxxs for the c4 pxxx (chuc)
WEAPONS: Bxxxx, oxxxxx, pxxxxe and yxxxxw sxxxxs grenades set to use bxxe smoke grenade sxxxxxxxn icon (xxxxxxxxy fix to prevent cxxx (jaymz)
WEAPONS: Set zxx3 cannon to render at longer distances (jaymz)
WEAPONS: Fixed ctd on russian maps wxt txxxxm rxx (jaymz)
WEAPONS: removed unnecesary ammo counter for sxxxxe fixed dxxxxxxxs and incendiary grenade (xxxxl need to and axxxxxxxxxe qxxxxt menu cxxxxxxxx (fuzzhead)
WEAPONS: Set mobile TOW launchers to render at long range (jaymz)
WEAPONS: Added axxxxu fire sound (chuc)
WEAPONS: Fixed wrong mag count on artillery kits using the atlas (chuc)
WEAPONS: Fixed ammo counter on sxxxxe fixed dxxxxxxg and incendiary grenade (fuzzhead)
WEAPONS: updated a couple of reload sounds (chuc)
ATLAS: updated mxxxxxxy the grenadier icon on the atlas (chuc)
ATLAS: updated atlas with new icons and fixes (chuc)
ATLAS: updated to ixxxxxe removed dxxxxxxxn axxxxs on insurgency spawn on the markers (chuc)
ATLAS: updated with new ammo counter hud effect (chuc)
ATLAS: updated with new icons (chuc)
ATLAS: updated with new machine gun icon (chuc)
ATLAS: updated for new axxxxn icons (ancientman)
ATLAS: updated with new vehicle icons (chuc)
ATLAS: updated with nicer minimap icons (chuc)
KITS: Added copy of mec kits to be used for "xx" (reserve) faction (jaymz)
KITS: Added fxxxxr for rf mxxxxs and txxxxxxx (jaymz)
KITS: beretta pistol issued to militia snipers (or spec ops) (jaymz)
KITS: russian forces kit lxxxxxxs added, machine gunxa mxx (chuc)
KITS: updated militia with new axxxxm weapons (fuzzhead)
KITS: updated militia with new rxxxxxn fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with russian fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with AK47 bayonet (xxxxxxxxxxr for axxxm bxxxxxxx (fuzzhead)
KITS: Fixed russian kits when using vxxx5 lxxxxxxx (fuzzhead)
KITS: Taliban kits added (chuc)
KITS: updated mxxxxxxt icons to be cxxxxxt (xxxxe and ixxxxx (fuzzhead)
KITS: All insurgent kits with axxx7 now have axxx7 bxxxxxx (fuzzhead)
KITS: replaced AK47 bayonet from riflemen (fuzzhead)
KITS: Added txxp axxx1 UGL for militia grenadier (fuzzhead)
KITS: Added Taliban models, tweaked Taliban kits (fuzzhead)
KITS: Added arty IED to arty expert, tweaked insurgent kits (fuzzhead)
KITS: Fixed bxxxxxxxxh texture rxxxxxxxxxg cxxxxxg cxxxxxxg if Taliban were put into a mxx (chuc)
KITS: Fixed ctd with machine gunxx (egor)
KITS: Added russian kit txxxxxxx (chuc)
KITS: updated all faction engineer kits (xxxxl need to cxxxxe toned c4 weapon and mxxxxxk with rxxxxe decreased cxx (fuzzhead)
KITS: Added new sxxxxxxxxt rifleman to all factions (xxxxxxn sxxxxxxs small need to be sxxxxd oxxx (fuzzhead)
KITS: updated all cxxxxxxxxxxxxxxn militia kxxxx (fuzzhead)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: increased smoke count on most limited kits to 2 (ins 1) to help with ammo probem with only 1 in weapon (fuzzhead)
KITS: updated Taliban kits (xxxxl need to and lxxxxxd kxxxx (fuzzhead)
KITS: updated insurgent kits (xxxxl need to cxxxxe new sxxxn kxxxx (fuzzhead)
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: insurgent oxxxxxr gxxxn sxxxxx (fuzzhead)
KITS: Cxxxxxd up menu hud fixes rxxxxxxxxs a bxx (fuzzhead)
KITS: Fixed menu hud nxxe and icon for sxxxxxxxxt riflemen (fuzzhead)
KITS: removed sxxxt for machine gunner (fuzzhead)
KITS: replaced mxxxxxxxxxxxxxxxxxxn with mxxxxxxxxxxxxxxxxxxxxxxx (fuzzhead) it might have something to do with machine guns
KITS: Militia medic new has AK47 and bayonet (fuzzhead)
KITS: Militia sniper using proper hud icon now (fuzzhead)
KITS: Militia scout given incendiary grenade xx (fuzzhead)
KITS: Added type86 frag grenades to PLA kits (fuzzhead)
KITS: updated sxxxxxxxxt nxxx (fuzzhead)
KITS: insurgent cxxxxxxxxxxr fxxxxxxe replaced to civilian (xxxe use oxxxx (fuzzhead)
KITS: updated some militia kits to try to sxxxe cxxxxxxg icons (fuzzhead)
KITS: updated kit icon animations (chuc)
KITS: rpk pickup to use new long mxxxxxxe rxx (chuck)
KITS: updated militia kits (fuzzhead)
KITS: updated russian kits (fuzzhead)
KITS: update to militia kits (fuzzhead)
KITS: Added incendiary grenade to most insurgent kits (fuzzhead)
KITS: removed mxxxxxxxxxr engineer vxxxxxx (fuzzhead)
KITS: Added shovel to cxxxxxx (fuzzhead)
KITS: Rxxxxe gxxxxe sxxt from all sxxxxxx (fuzzhead)
KITS: Gave PLA rifleman and oxxxxxxs cxxxxxt frag nxxe count of 4 (fuzzhead)
KITS: Added pxx8 to PLA anti-tank and exxx to ru animation (fuzzhead)
KITS: Us army medic no longer nxxxd "xxxxxxxxxx (fuzzhead)
KITS: Added GTLD to sxxxxxx (fuzzhead)
KITS: Fixed mxxxxxxt not using right kit icon (fuzzhead)
KITS: Added zxxxxe and nxg vxxxxxxs of sxxxxxxxxt riflemen (fuzzhead)
KITS: replaced sxxe weapon ixxxx issues with crewman and medic kit (fuzzhead)
KITS: Added new pickup insurgent kit "arty expert" with the arty ied (fuzzhead)
KITS: updated militia and insurgent sniper kit with the new hxr txxp (xxr txxp nxxxs sxxe wxxxx (fuzzhead)
KITS: Gave dxxo exxxxt cxxxxxt drop kit geometry (fuzzhead)
KITS: small update to sniper kits (fuzzhead)
KITS: Fixed rpk pickup kit using old vanilla rpk drop geometry (chuc)
KITS: Gave crewman repair ability (xxr sxxxxxx (fuzzhead)
KITS: remove ammo ability from sxxxxxxxxx (fuzzhead)
KITS: Fixed kit geometry for sxxxxxxxxx (fuzzhead)
KITS: Gave insurgent rpg, SA7 and sniper kits smoke weapon (fuzzhead)
KITS: updated all kits with new rxxxxxxxxs to added (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: updated smoke grenade for officer, gave officers incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Gave snipers green smoke and faction smoke (fuzzhead)
KITS: - gave militia sapper 2 x IED instead of 1 (fuzzhead)
KITS: Fixed spawn menu nxxxs for txxxxxx (fuzzhead)
KITS: Added Taliban lxxxxxd kits (fuzzhead)
KITS: Taliban request kits updated (chuc)
KITS: Added gp-25 axxxm grenadier to the axxxxxxxxxe kits (chuc)
KITS: Rxxxxxd militia and Taliban sniper so it will work properly withh rxxxxxt kit pxxxxx (fuzzhead)
KITS: Fixed the gb kit cxx, nxg vxxxxxn of the gxxxxxxxxxxxt kit was using the same cxxxe nxxe as nxxxxxx (rhino)
COMMON: Added ru rxxxxxxxxxx (ancientman)
COMMON: Added russian and Taliban rxxxxxxxxxxx (dbzao)
COMMON: small fix to rxxxxxn changed pxxx (fuzzhead)
COMMON: Added Taliban changed pxxt and Scimitar (fuzzhead)
COMMON: tweaks to repair dxxx (jaymz)
COMMON: Added wxxt fxxxxxxxxs sky texture to the rxxx (rhino)
MATERIALS: Made HEAT munitions set axxxs on fire instead of ixxxxxxxxxxxxxxg txxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs Scimitar. twice as effective against bxxxxxs and exxxxxxxxxxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs dxxxx (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl on bxxxxxxxxxxxxxxxs and hxxxxxxs from cxxxxxxe to sxxxxxxxx (jaymz)
MATERIALS: Added incendiary grenade munitions (katarn)
MATERIALS: Fixed up incendiary damage (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl for dxxxxxxxxe 5xxxxx (jaymz)
MATERIALS: Set knife to do 0 damage to fo rifles (jaymz)
MATERIALS: tweaked grenade damage vs fxxx. two grenades sxxxxd now destroy oxxx (jaymz)
MATERIALS: replaced grenade damage vs fxxxx (jaymz)
MATERIALS: increased grenade damage vs cxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: increased damage of lxxt pxxxxxxxxxs vs lxxxt axxxxr sxxxxxxy (so axxxw one to set an apc on fxxxxx (jaymz)
MATERIALS: Set knife to damage rifles added (jaymz)
MATERIALS: attempt to make sxxxxl dxxxxxe lxxxxxxxx (jaymz)
MATERIALS: Set 1xxxxm to do very little damage against apc axxxxr (xxxxl exxxxxxxe axxxxxt sxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Bxxxxxd aa mxxxxxe damage against jets by 5xx (jaymz)
MATERIALS: Set axxxxk hxxxxxxxxxs to use jet mxxxxxxl for axxxxr (xxxxxe rxxxxxxx (jaymz)
MATERIALS: C4 and incendiary grenades will now dxxxxxy axxxxxxxxx (jaymz)
MATERIALS: Grenades now do very little damage to axxxxxxxxx (jaymz)
MATERIALS: All pxxxxxxxxxs 50cal and lower willl now do no damage to the Scimitar, nor to the dxxt pxxxs of any dxxxxxxxxe axxxxxx (jaymz)
MATERIALS: changed apc dxxxxxt material to prevent them being decreased by incendiary grenades (jaymz)
MATERIALS: Pxxxxxxxd 5xxxxxxxxxxxm from dxxxxxxxxg ixxn fxxxxx (jaymz)
SOLDIERS: Added copy of mec soldiers to be used for "xx" (mec reserve) faction (jaymz)
SOLDIERS: Added fxxxxr for rf spawners mxxxxs and txxxxxxx (jaymz)
SOLDIERS: Taliban soldiers added (chuc)
SOLDIERS: edited 1p chinese spawner texture (chuc)
SOLDIERS: Added newer type 07 digital camo for PLA forces (chuc)
SOUNDS: Dxxxxxd the machine gunxe on HMMWV exxxxxs and increased all others by axxxt 5xx (jaymz)
SOUNDS: Axxxxxt to rxxxxc hxx3 firing sounds (jaymz)
SOUNDS: Axxxm firing sound added (jaymz)
SOUNDS: Gxxxxxl sound oxxxxxxl of axxxxxx (jaymz)
SOUNDS: reload volume of axx5 dxxxxy sound (jaymz)
SOUNDS: Rxxx6 dxxxxy rifles (jaymz)
SOUNDS: All tank engine and tweak volume dxxxxxxxs ixxxxxxxx (jaymz)
SOUNDS: New 3p coaxial mg firing sound (jaymz)
SOUNDS: Axxxxxt to and in "xxxxxt engine sound" sound to machine pxxxxxxxxxxx (jaymz)
SOUNDS: Added ru voices and wxxxxxxxe mxxxxx (jaymz)
SOUNDS: Set proper distance dxxxy as suggested by zxxxxx (jaymz)
SOUNDS: lowered volume of axx5 rifles (jaymz)
SOUNDS: Txxxxs to txxk rxxxxd sxxxxs to mxxxh new lxxxxxg txxxxx (jaymz)
SOUNDS: apc firing sound oxxxxxxl pxxt 1 (jaymz)
SOUNDS: apc firing sound oxxxxxxl pxxt 2 (jaymz)
SOUNDS: increased volume and distance of tweaks on various tweaked versions (jaymz)
SOUNDS: increased volume and distances on civilian vehicle engines (jaymz)
SOUNDS: Fixed up svd firing sound (jaymz)
SOUNDS: minor/major tweaks to cxxxxxxxxxxe gxxxxxg gun firing sxxxxxx (jaymz)
SOUNDS: lowered volume of mx5 exxxxx (jaymz)
SOUNDS: lowered volume distances on all jets and helicopters to help make the distant cxxxxxxg sound bxxx (jaymz)
SOUNDS: Lxx2 axxxxxxxxn sound rxxxxxxxxx (jaymz)
SOUNDS: Fixed HMMWV avenger engine sound distance (jaymz)
SOUNDS: Fxxxxxxd 1p firing sound for bxxx3 frag sound (jaymz)
SOUNDS: Fxxxxxxd 1p fxxxxg sxxxd of kxxx (jaymz)
SOUNDS: volume tweaks for HMMWV avenger 50.cal (jaymz)
SOUNDS: Set 50cal sound on HMMWV avenger to come from top of bxxxxxx (jaymz)
SOUNDS: New coaxial mg reload sound (jaymz)
SOUNDS: Sxxxxxxc right pxxxxd 50cal firing sound for axxxxxx (jaymz)
SOUNDS: New atv 1p machine firing sound (jaymz)
SOUNDS: tweaks to axv 3p machine firing sxxxxxx (jaymz)
SOUNDS: Fixed lxxp mxxxxr on avenger 50.cal 1p sound (jaymz)
SOUNDS: right pxxxxd 1p coaxial firing sound sxxxx (jaymz)
SOUNDS: Added 1p ammo drop sound (jaymz)
SOUNDS: reload 1p spawner machine firing sound volume for for much wxxxxxr cxxxxxxx (jaymz)
SOUNDS: Txxxxxg new sxxxc cxxxk sxxxxx (jaymz)
SOUNDS: New 1p firing sound for bow mgs on bmp3 (jaymz)
SOUNDS: minor/major tweak to l85A2 reload sound (jaymz)
SOUNDS: Added new "zoom in" sound for oxxxc rxxxxxx (jaymz)
SOUNDS: Axxxxxxd longer "zoom in" sound to all oxxxc rifles, lxxxs and dxxxxx (jaymz)
SOUNDS: Added grenade txxp sounds (xxxxxy sounds needs to be lxxxxd ax, needs a "xxxxx" sound where the grenade gets into the cxxx (chuc)
SOUNDS: New gp-25 firing sound (jaymz)
SOUNDS: Sxxxxxxc 1p coax sounds for gb axxxxx (jaymz)
SOUNDS: New enfield firing sound (jaymz)
SOUNDS: Set 1xxxxm kxxt to use a reload sound (jaymz)
SOUNDS: Gave jihad music to all civi cars as horns (jaymz)
SOUNDS: coaxial mg volume oxxxxxxx (jaymz)
SOUNDS: tweaks to mec sxxxt counter sxxxxxx (jaymz)
SOUNDS: Sxxxxxxd all "xxxe hxxx" vxxxe cxxxxxxxx (jaymz)
SOUNDS: Sxxxxxxd "xxxxxxg lxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: removed cxxxs for "xxxe hxxx" and "xxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: New russian sl and grunt voices from nxxxxxxxu & cx (jaymz)
SOUNDS: volume mxxxxxxxg on rxxxxxn vxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn sl rxxxo cxxxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn gxxxt rxxxo cxxxxxxx (jaymz)
SOUNDS: New axx5 1p and 3p firing sound (jaymz)
SOUNDS: Fixed a few sound problems with the HMMWV cxxxx (jaymz)
SOUNDS: Set cxxxs sxxxxxs to use coax mg reload sound (jaymz)
SOUNDS: Fixed new rxxxxxn sl & gxxxt vxxxxs not pxxxxxxx (jaymz)
SPAWNERS: updated spawner fxxxs with new kits and removed unused vehicle spawner fxxxxx (fuzzhead)
EFFECTS: Added artillery/auxilary IED explosion effect (chuc)
enjoy
Please don't forget to make backups (copy to another sheet) from time to time. Especially if you make any drastic changes
HUD: updated grenadier kit icon added to cxxxxs ixxxs fxxxxx (chuc)
HUD: tweaked bxxxk on the cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: toned down rxd sxxxxn oxxxxxy in the hxt bxxxd txxxxxx (chuc)
HUD: Fixed 3d hud markers not using now/new repair and destroy markers (chuc)
HUD: repair order icon changed to a shovel (xxxxs needs to be uxxxxxxx (chuc)
HUD: move order icon changed to an eye (xxxxs needs to be uxxxxxxx (chuc)
HUD: Added hud icon for 9M113 (jaymz)
HUD: Added new hud for bmp3 at markers(falkun)
HUD: updated atlas with new crewmen and lots icons (xxxxl need sxxxxxe exxe to put in now/new hxx, range, and insurgent varient ixxxxx (chuc)
HUD: Added new kit icons (chuc)
HUD: tweaked attack icon from a sound to a cxxxxxxxx (chuc)
HUD: added combat engineer to kit request list in place of the spec ops. (dbzao)
HUD: Fixed axxxs fire (xxxxt fxxxxt to and the .xxi fire and ammo cxxxk for mxxxxxg fxxxxxx (dbzao)
HUD: removed ammo counter bxxxxxxxxx (ancientman)
HUD: removed icons axxxe nxxxxxxs on 3d mxx (ancientman)
HUD: updated h-at, l-at, crewman and engineer icons (chuc)
HUD: Bxxxxxd in the pxxxl on the exe for the move (xxxs hxxx) cxxxxxx (chuc)
HUD: Added new automatic rifleman icon (chuc)
HUD: Added and tweaked sxxe vehicle minimap icons (chuc)
HUD: updated old lxxxxxxxxr hud for spawner (xxxxxxd cxxxxn txxxx (falkun)
HUD: Rxxxxxxxd kit request list to put the engineer next to the other infantry kits (dbzao)
HUD: Added new lxxxxxxxs tweak minimap icons (chuc)
HUD: Added new lxxxt apc icon, for the spawner and bxxx0 (xxxxd machine guns (chuc)
HUD: Axxxxxxxd to move the dxxxh sxxxxxxxxd icon the same as the 'xxxxxxxn mxxx'sxxxxxxxxd icon so you can't tell via sxxxxxxxxd who is dead on the oxxxxxxg sxxx (chuc)
MATERIALS: Fixed 1xxxxm damage vs txxxxxxxxxxx (jaymz)
WEAPIONS: Fixed exxxxxs for the zxxx (rhino)
ASSETS: Added sxxe wxp meters to the rxxo for sxxe kxxxxxxx (rhino)
ASSETS: Added new lynx and z9 model updates from fix (rhino)
ASSETS: New kit icons added to cxxxxs icons fxxxxx (chuc)
ASSETS: Cxxxxxxa (xxxxxxxxxxx) and Taliban (xxxxxxx) frag icons and problems added in cxxxxs fxxxxx (chuc)
ASSETS: Changed rxxxxxn changed pxxx (fuzzhead)
ASSETS: Set fixed bunkers to have txxs of hxt pxxxxx (jaymz)
LOCALIZATION: Fixed small gxxxxxxxxxl error (fuzzhead)
LOCALIZATION: Added ru lxxxxxxxxxxx (ancientman)
LOCALIZATION: updated menu to version (fuzzhead)
LOCALIZATION: updates for main menu (ancientman)
LOCALIZATION: Added sxxxxxxxxt rifleman and changed old rxxxxxxxxx (fuzzhead)
LOCALIZATION: Fixed sxxe menu hud kit nxxe rxxxxxxxxx (fuzzhead)
LOCALIZATION: updated cp names for fools road and assault on mestia to ixxxxxe rxxxxxxxx (fuzzhead)
LOCALIZATION: small update to pxxxxx (fuzzhead)
LOCALIZATION: updated sxxe rxxxxxxxxxxxxxn rxxxl menu hud lxxxx (fuzzhead)
LOCALIZATION: small tweak in text in the menu / bxxxxxxx (fuzzhead)
LOCALIZATION: small update to kxxxxn dxxxxt cp nxxxx, small update to txxx (fuzzhead)
LOCALIZATION: updated sound longer cxxxxxxs with txxxxx, oxxxxxe and bxxxx (fuzzhead)
LOCALIZATION: updated sound oxxxxs nxxxxx (ancientman)
LOCALIZATION: Fixed Taliban nxxe on sound spawn (fuzzhead)
LOCALIZATION: tweaked sxxe cp names (fuzzhead)
LOCALIZATION: updated kit request messages (fuzzhead)
PYTHON: removed hxxh cxxxxs as it was txo lxxxxx (dbzao)
PYTHON: Fixed txxxxxxg made with tk oxf on pxxxxc ixxxxxxt Scimitar (dbzao)
PYTHON: removed sxxxxxg hud exxxxs to pxxxxxs on cxxxxxt in against to added cxxxxxxxxn pxxxxxxxx (dbzao)
PYTHON: Fixed issue with insurgent hideout locations of 2x instead of 4x (dbzao)
PYTHON: Added cxxe to damage uxxs exxxy 1xs txxt may have Scimitar (dbzao)
PYTHON: Fixed issue with axxa axxxxxs txxxxxx (dbzao)
PYTHON: updated kit requestt for rxxxxxxs and txxxxxxx (dbzao)
PYTHON: Fixed engineer kit request locations (dbzao)
PYTHON: updated insurgency to not count intel points if all axxxxe cxxxxs are axxxxxy riflemen. ammo increased to 1x0 seconds the ixxxxxxl that it takes for the attacking team to rxxxxxe the ixxxxxxxxxn axxxt a replaced oxxxxxxxxx (dbzao)
PYTHON: Removed kit request from main base fxxxxx (dbzao)
PYTHON: Axxxxxd kit request of all kits from axxs (xxxxxt pxxxxxxx (dbzao)
PYTHON: Fixed sxxxxxt tweaks only dxxxxxxe by cxxxxxxxx (dbzao)
PYTHON: Rxxxxxd engineer kit rxxxxxxxxxn fxxm the sxxxxxt jxxxxx (dbzao)
PYTHON: updated the list of axxs for kit request locations for the new factions (dbzao)
PYTHON: updated the seeing distance of the sl markers to 1km from 600m (dbzao)
MENU: Fixed bug with cxxxs at rxxxs bxxxw 1xxxxxxx (ancientman)
MENU: Added ru forces (menu and ingame (ancientman)
MENU: Added ru axxxs fxxxx (ancientman)
MENU: updated cxxxxxx (ancientman)
MENU: updated main menu for 0.851 (ancientman)
MENU: Changed minimap cp font colour (ancientman)
MENU: removed dxxxxxxxn abrams on minimap sxxxxxxs (xxxxxxe will have to and txxs to the axxxxx (ancientman)
MENU: Removed the sl and commander rxxxxxxxxxk mxxx (ancientman)
MENU: Changed the sl txxxxxxxxxe to have different oxxxxx (ancientman)
MENU: removed cxxxxxxxxxxxxk from mxxx (ancientman)
MENU: removed "xxxxxe sound" oxxxxn from commander sound (ancientman)
MENU: New and rxxxxxxxd axxxxn icons (ancientman)
MENU: Updated main menu (ancientman)
MENU: updated main menu audio (ancientman)
TEXTURES: Made/move pxxxxxxk txxxxxxs cxxxxxxxxy wxxxx (chuc)
VEHICLES: Added axxxxxe humvee interior radios from txxxxxx (chuc)
VEHICLES: Txxx1 added (jaymz)
VEHICLES: Bxxxc damage cxxxxg for txxxx (jaymz)
VEHICLES: Txxx1 cxxxxg fxxm fxxxxx (jaymz)
VEHICLES: Fxxxxxr uxxxxxs to txxxx (jaymz)
VEHICLES: removed tank fxxxh exxxxt from txxxx (jaymz)
VEHICLES: lowered deviation on sniper 5xxxx (jaymz)
VEHICLES: removed pxxxxxxxxxn from bradley tow (jaymz)
VEHICLES: Set TOW HMMWV to use a different weapon template with less damage (tow 2 to take out a tank, 1 for an apc (jaymz)
VEHICLES: New mec texture for txxx1 from mxxxxx (jaymz)
VEHICLES: made minor/major cxxxxr and sxxc map tweaks to the bxxx2 and t62 wxxxxxxd sound (chuc)
VEHICLES: mec versions axxxxxxxd cxxxxr mxxxh to T72 cxxxxr pxxxxxx (chuc)
VEHICLES: Fixed the fxxt txxt the BMP3 had hxxf the hxxxxxxxs of any other apc (so wxxxxr it blow up in one shot cxxxxxxxx (jaymz)
VEHICLES: Txxxxxxx, gxxx9 and mec tweak txxxxxxs cxxxxr mxxxxxx (chuc)
VEHICLES: Added axxx0 messages to bxxx (jaymz)
VEHICLES: Rxxxxxxxxxxxxxd mxt reload & sxxxxh dxxxy txxxx. 6 seconds rxxxxxxxxxxxh for bxxxxr mxxxxl lxxxxxx. 8 seconds rxxxxxxxxxxxh for order ammo lxxxxxxx (jaymz)
VEHICLES: changed mxxxxxxl of bmp3 from txxxxxx) to axxxxxxx (falkun)
VEHICLES: Fixed T-72 cxxxxa cxxxxa (xxxxxxxe vxxxxx (falkun)
VEHICLES: Set duration on most sounds to axxxxt nxxxx (jaymz)
VEHICLES: Fixed at machine changing gave icons (falkun)
VEHICLES: Sxxxxxxxxxxd reload type of hxxxxxxe mxxxxxxs to 5 Scimitar (jaymz)
VEHICLES: avengers to fix range finder issues on several vehicles (jaymz)
VEHICLES: attemot to make axx0 pxxxxxxxxe lxxxe from bxxxxl of bxxx (jaymz)
VEHICLES: Set 9M117 missiles on BMP3 to fire from the bxxxxxx (jaymz)
VEHICLES: Added new lxxx fxxxs to the range(rhino)
VEHICLES: Added new lxxx fxxxs to the range (rhino)
VEHICLES: attempt to fix lxxk txxe not pxxxxxg on sxxxxxx (jaymz)
VEHICLES: Fixed lxxk dxxxxxxe on spawner messages (jaymz)
VEHICLES: updates to the HMMWV avenger (jaymz)
VEHICLES: removed the ramp from the merlin to try to solve lag (jaymz)
VEHICLES: Set axx0 mxxxxxe cxxxt to exxxxx (jaymz)
VEHICLES: Fixed txxxx5 axv cxxxxxxx (jaymz)
VEHICLES: set txxxx5 axxxxxxxxxs damage to request that of the m6 linebacker (jaymz)
VEHICLES: Set BMP3 3xxm rof to 5xxxxx (jaymz)
VEHICLES: Wxxxx1 cannon rof set to 3xxxxxx (jaymz)
VEHICLES: Set BMP3 cannons to oxxxxxxt axxxr txn cxxxxxxxxxe rxxxxxx (jaymz)
VEHICLES: Added bxxxx0 (xxxx (falkun)
VEHICLES: added fastropes (joke (falkun)
VEHICLES: removed at wxxxxxg for sxxxxxx (jaymz)
VEHICLES: Set attack helicopter cxxxxn rotors to come from the bxxxxx. not the cxxxxxx (jaymz)
VEHICLES: Set HMMWV avenger 50cal to shoot from bxxxxxx (jaymz)
VEHICLES: Set proper damage and rxxxs on kxxt 1xxxxm mxx (jaymz)
VEHICLES: Set 16 second reload timer on HMMWV avenger machine gun (jaymz)
VEHICLES: Bxxxxxd damage of bxxxx0 cxxxxx (jaymz)
VEHICLES: Set HMMWV TOW to use its own TOW variant with a longer reload times (jaymz)
VEHICLES: Set reload time of 9M117 missiles to 16 seconds (jaymz)
VEHICLES: Fixed HMMWV avenger 50cal firing rate (jaymz)
VEHICLES: Bxxxx0 exxxxe txxxxx (jaymz)
VEHICLES: huey engine tweaks (xxxd txxxxxg pxxxxxx (jaymz)
VEHICLES: Fixed missiles kxxxxxg pxxxxe ixxxxe axxxxx (jaymz)
VEHICLES: Set wxxx1 rof to 2xxxxx (jaymz)
VEHICLES: Added the un version of the merlin and added the un version textures of the sxxxxxp to the rxxxx (rhino)
VEHICLES: Added machine gunner 3p animations (chuc)
VEHICLES: updated avenger cxxxxxt gunner to use new machine gunner 3p animation (chuc)
VEHICLES: Added cxxxxxt sxxxxy drop to ru sxxxxxt txxxxx (falkun)
VEHICLES: updated bxxx3 grenades hxd to destroy hxi rxxxd icon (falkun)
VEHICLES: updated ru versions txxxxxxx, bxxxx, bxxxxx, txxx (falkun)
VEHICLES: Fixed merlin crashing cxx (jaymz)
VEHICLES: Added bow mgs to BMP3 (xxxs axxxxxxxxxx (jaymz)
VEHICLES: added the exxxxt mxx smoke/scope of the btr 60 to the rxxo for cxxc from txxxxx (rhino)
VEHICLES: updated ru bxxxxx (falkun)
VEHICLES: Set bxxxxs to use proper pxxxxxxxxxs with updated dxxxxxx (jaymz)
VEHICLES: attempt to fix bmp3 bow mg accuracy issues (jaymz)
VEHICLES: updated with fxxxxs dxxxxxxe coax (fuzzhead)
VEHICLES: Lxxxx5 armor now/new pxxxxxxxxe by 1xxxxm rifles (xxxxxx, bxxxxxx (falkun)
VEHICLES: replaced cxxxxe to lxxxx5 (it already is fxxxxxx (jaymz)
VEHICLES: Set sxxxxxx, lxxx5 and bxxxx0 to have lxxxxxr axxxxr than other axxxxx (jaymz)
VEHICLES: lowered scimitar hxxxxxxxx (jaymz)
VEHICLES: Fixed up sxxe messages and hxxxxxxxs on jets (jaymz)
VEHICLES: Added BMP3 gunner rxxxxxe from xxxx (guns) (jaymz)
VEHICLES: increased avenger mxp mg rof to 1xxxxxxx (jaymz)
VEHICLES: Axd bxxxx2 (xxxxxxx (falkun)
VEHICLES: All axxs are now ammo to drop from small ammo boxes (falkun)
VEHICLES: Added cxxxxxxxr to bxxxx2 Scimitar (falkun)
VEHICLES: removed axxxxxxxxxr ability from bmp3 bow machineguns (falkun)
VEHICLES: removed weapons from some pxxxs for bxxxxx (falkun)
VEHICLES: Added rxxxxxxxw missiles to us and russian sxxxxxt txxxxx (falkun)
VEHICLES: Set gxxxxn to draw at long range (jaymz)
VEHICLES: updated bxxxx0 and bxxxx2 hxxs to destroy ammo cxxxxxxs for sxxxxy bxxxx (falkun)
VEHICLES: Fixed bxxxx0 pxxxxxxxr ixxxx; exxxxx (falkun)
VEHICLES: Added bow machine guns to ru bxxxx (apc) (falkun)
VEHICLES: Added pxxxxxxxxs to all bxxxx2 variations, added (xxxx) sxxxxy bxxxs to all bxxxx2 vxxxxxxs sxxs gxxxxn mxxxx (falkun)
VEHICLES: Bxxxd sxxxxxxg new bxxx0 sxxn added (chuc)
VEHICLES: Added mec mxxxxxg to the bxxxx (chuc)
VEHICLES: Axxxxxxxxn and oxxxxxxxxxg tweaks to HMMWV axxxxxx (jaymz)
VEHICLES: Added mec frag and removed sxxe sxxxxxe ixxxxxxa on various tweaks and sxxxxxt jxxxx (chuc)
VEHICLES: updated a lot of vehicle icons to be sxxxxxxxxxxx (chuc)
VEHICLES: Fixed wrong oxxxxxxxxxn mec frag on the bxxxx (chuc)
VEHICLES: Added extended cxxxs hxxxxx (falkun)
VEHICLES: changed sxxxxxxe gunner and driver pxxxxxxxs for spawner hxx (falkun)
VEHICLES: Added lxxxxxxxs variant of order tweak for txxxxxx (jaymz)
VEHICLES: Lxxxxxxxs tweak added for all conventional factions (jaymz)
VEHICLES: Made texture rxxxxxxxe pxxxxxxxxxxs for the tweak lxxxxxxxs vehicles (chuc)
VEHICLES: Gave proper lxxxxxg damage to chinese axx (jaymz)
VEHICLES: removed several unnecessary dxxxxxxxxs of the ch2 cxxxxxxxxr cxxxxa mxx (egor)
VEHICLES: tweaked dxxxxxxxn (dimension) on BMP3 mxxxxxn rifles (jaymz)
VEHICLES: modified humvee and abrams wxxxk texture with the normal colour texture to move army from the txxxxxy changed bxxxk wxxxx (chuc)
VEHICLES: changed all versions to use exxxxxxg colour texture rxxxxr than bxxxk wxxxk texture for wxxxk mxxxxs (xxe dev fxxxm pxxt for made ixxxxxxxxxxx (chuc)
VEHICLES: Set bxxxx0 to use oxd bxxxx0 hxxx (jaymz)
VEHICLES: Added proper us lxxxxxxxs txxxx (jaymz)
VEHICLES: Set c4 suicide car bomb to use xxxxxe explosion effect (jaymz)
VEHICLES: removed the ixxxxxxr us lxxxxxxxs txxxx (fuzzhead)
VEHICLES: Set HMMWV cxxxs (might be crows) uxxt to render at long range (jaymz)
VEHICLES: Set us lxxxxxxxs tweak to use sxxxxxxe lxxxxxxc tweak txxxxxxs and mxxx (chuc)
VEHICLES: Fixed bxxx2 cxxxxxxg due to insurgent texure rxxxxxxxe pxxx (chuc)
BUILDS: Rxxxxxxxxxd seconds for txxxxxxs and sxxxxxxxx (egor)
STATICS: Added a bunch of new statics to the rxxo ixxxxxxxg the new tweak txxxxxx, small version of the vxx2 bxxxk will and the fw Taliban cxxxxx (rhino)
STATICS: removed rxxxxr and sxxxxy axxxxxy from cxxxxxxxr pxxxx (falkun)
STATICS: Added lxxxxxxp sxxxxxs for the axxxxn nxxxh sxxxxxs from cxx (rhino)
STATICS: removed some unmanned Scimitar (rhino)
STATICS: updated txxxxt sxxxxc with cxxl rifles of 6 to see if it will draw function (fuzzhead)
STATICS: Added a bunch of militia statics and other new statics as well as txxxxxxs replaced for wxxt fxxxxxxxx (rhino)
STATICS: increased cxxl distance on the txxxxt and made the mxt on it wxxd txxxx (rhino)
STATICS: Set dxxxxxxxxxh to draw at long range (jaymz)
STATICS: Added mxxxxxg texture for fxxxxxxxxs Taliban cxxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lynx model to the rxxxx (rhino)
GENERAL: Added numerous ru assets (jaymz)
GENERAL: replaced lxxx (jaymz)
GENERAL: Added bxxxd sxxxxxs (xxxxxt uxxxxxxd vxxxxxxxxx) and ixxxxxxxr axxxxxx (egor)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a new version of the lxxxxs txxxxxxs to the rxxxx (rhino)
GENERAL: Fixed txxo in at 3p animations was cxxxxxg coax (jaymz)
GENERAL: firing the bxxxxx (jaymz)
GENERAL: Fixed bxxxx0 bxxxxxg ux (jaymz)
GENERAL: Fixed a bug problem with wxt the molotov fix (jaymz)
GENERAL: Fixed ctd rxxxxxxxg rxxxxxn bxxxx (jaymz)
GENERAL: Fixed ctd with BMP3 gxxxxx (jaymz)
GENERAL: Fixed ctd with bxxxx (jaymz)
GENERAL: Fixed mxxxxxxxxxs cxd wxt gxxxxx (jaymz)
GENERAL: Fixed pxxxxxxe cache of cxxxs on all rxxxxxn mxxx (jaymz)
WEAPONS: Fixed ppsh9 zoom cxxxxh fxxxxxxxxs (xxxt in bxxxxe the rxxxxxxx (chuc)
WEAPONS: Ixxxxxxd qxxx5 sounds rxxxxxx (chuc)
WEAPONS: Suggested dxxxxxxg duracy time to 2x6 seconds (chuc)
WEAPONS: Suggested dxxxy to txxxw for cx, sound cxxxxxxxs and ammo bxxx (chuc)
WEAPONS: Made weapon rxxxxxs for axxxxxt rxxxxs made "xxxxxxx, and axxxxxxxg txxxr reload times to axxxt 6x7 seconds (chuc)
Fixed the damage pxxxxxg of animations for smoke/scope geometry, shovel geometry, frag grenades and Fixed dxxxxxxxxx (fuzzhead)
WEAPONS: increased mxx in wxxxd to 10 fix mxxxx, cxxxxxxxx, txxxxxxxxx, icons cx (fuzzhead)
WEAPONS: increased txxxxxxxe and ammo bug txxe in wxxxd armor dxxxh to 10 mxxxxxx (fuzzhead)
WEAPONS: increased time to lxxe for grenade to 10 mxxxxxx (fuzzhead)
WEAPONS: Uxxxd fire dxxxy to 1 second to have the feel exxxxn sxxb animation pxxx (chuc)
WEAPONS: removed grenade duracy times to 2 seconds from 2x5 seconds (chuc)
WEAPONS: changed bxxxxxxxxxxxxxd zoom in dxxxy to 0x6 seconds, will be the new range zoom in time as well (chuc)
WEAPONS: Bayonet added, animation added1 and bxxxn sounds cxxxxr to the vxxxxx (chuc)
WEAPONS: Suggested bizon reload time from 6x8 to 5xx (chuc)
WEAPONS: Rxxxd axx5 sounds reload animations (xxxxxt for the lxxxxx, wxxxh is bxxxxxx (chuc)
WEAPONS: Added new txxxxxxxe model from txxxa with animations (chuc)
WEAPONS: moved sks insurgent cxxxxr to the cxxxxx (chuc)
WEAPONS: removed hxxd sxxy on sks dxxxxx (chuc)
WEAPONS: Fixed sks exxxxxxg txo seconds per shot (chuc)
WEAPONS: removed fixed of view dxxxy for bxxxxxxxxx, GTLD and the mxxx3 as a txxx, sxxxxxxxxxxy bxxxxxe it lxxxs cxxl for 2 zooom lxxxxs (xxxl ixxxxxxxt for all 2 level zoom sniper rifles (chuc)
WEAPONS: As a txxx, removed mxxx4 acog zoom in duracy to 0xx5 seconds (chuc)
WEAPONS: Fixed c4 being tweaked wxxn txxxxxs no ammo for it lxxx (chuc)
WEAPONS: toned down cxxxxa bxxe mxxxxxxt on various weapons and ixxm dxxxxxx (chuc)
WEAPONS: Added cxxxxa sxxy when mxxxxg zoomed in on the mxxx4 as a txxx (chuc)
WEAPONS: replaced ballistics having the 'xxxx' zoom effect (chuc)
WEAPONS: toned down shovel dxxxxy cxxxxa bxxe messages (chuc)
WEAPONS: Rxxxxxxxxd dxxxxxs and sxxe fire animations for geometry Scimitar, axxxxxx, mxxxxxxs and the weapon (chuc)
WEAPONS: M2 SLAM 1p rxxxxxxxxxx (chuc)
WEAPONS: Bxxxxd grenade dxxxxy type up to 2xx5 seconds (chuc)
WEAPONS: smoke grenade txxxxxxs effect, sxxxxl sxxxe grenade now has a green bxxd added the txp and bxxxxm range and is cxxxxxxd the sxxe as a rxxxxxr sxxxe gxxxxxx (chuc)
WEAPONS: C4 explosions 1p rxxxxxxxx (chuc)
WEAPONS: IED to use old .759 c4 animations (chuc)
WEAPONS: shovel dxxxxy animation exxx (chuc)
WEAPONS: Fixed beretta and bxxxxxa not having proper sound animations (chuc)
WEAPONS: Set exxxxxxs to use 7xxxxxxxm rxxxxxx (jaymz)
WEAPONS: Fixed ppsh dxxxg the best axxxxxxxn axxxr fxxxxx (chuc)
WEAPONS: replaced lxxxx1 reload sound (chuc)
WEAPONS: removed all second range and insurgent mxs zoom in times to 0xxx (chuc)
WEAPONS: lowered weapon oxxxxn for all marksman rifles so the scope is not taking up so much sound rxxl exxxxx (chuc)
WEAPONS: Added cxxxxa mxxxxxxt where sxxxxd in for all sxxxxd weapons ixs a sxxxxxy toned down lxxxl cxxxxxxd to the hxx (chuc)
WEAPONS: replaced qbc, mx4 and svd reload sounds (chuc)
WEAPONS: Axxxxc fixed dxxxxxxg txxt rxxxxxxxn to be a bxxxxr txxxxxxxxxn of the exxxxxh txxx (chuc)
WEAPONS: Sniper range deployed scope sxxxxxxxxn sxxxxxx, mxxx3 deployed added (chuc)
WEAPONS: All deployed versions of the sniper rifles have been added (xxxx, mxx, sxxxx, lxxxxxx (chuc)
WEAPONS: all deployed versions of the sniper rifles have been added (xxxx, mxx, sound, lxxxxxx (chuc)
WEAPONS: Added artillery IED from exxxxxxxxxxxxxxxx (chuc)
WEAPONS: Added cxxxxa bxxe to various sniper range animations and artillery ied (chuc)
WEAPONS: Added new reload animations for the g3 sniper (chuc)
WEAPONS: replaced sniper rifles to .759 versions and animations (chuc)
WEAPONS: Mx8 aimpoint txxxxd 3x (chuc)
WEAPONS: Exxxxd g3 sxxxxs dxxxxy axxxxxxxxx (chuc)
WEAPONS: Axxxxxd AK47 and AK47 gxx5 dxxxxy animations from the AK74 sxxxxx (chuc)
WEAPONS: minor/major tweaks to rxxx6 dxxxxy animation (chuc)
WEAPONS: Bayonet AK74 sxxxt sxxxxxxy cxxxxr to the exe and fxxxxxy made the rxxr axxxxxe axxxn with the fxxxt pxxx (chuc)
WEAPONS: Suggested ppsh9 zoom in time to 0xx5 to match sxxxxd refiles and oxxxr lxxx (chuc)
WEAPONS: Axxxxxxxxxxy fxxxxt to cxxxxt the new lxxxxxxs texture for the mx8 aimpoint (chuc)
WEAPONS: Sxxxxt tweak to the qbz iron zoom fire animation (chuc)
WEAPONS: tweaked l85a2 sxxxxs reload and fire animations (chuc)
WEAPONS: replaced AK47 and svd dxxxxy and reload sxxxxs rxxxxxxxxxxx (chuc)
WEAPONS: added AK74 sxxxxd and AK74 UGL added (chuc)
WEAPONS: Made axxxm ixxxs to have nxxxxxl zoom when sxxxxxd in (chuc)
WEAPONS: Bayonet AK47 and AK47 gxx5 sxxxxs exxn cxxxxr to the cxxxxx (chuc)
WEAPONS: tweaked axxxm ixxxxxxxt zoom animations (chuc)
WEAPONS: Set axxxm cxxxxxg rxxe to 6x0 rxx (chuc)
WEAPONS: Axxxxu from uxi added axxxg with new animations and sxxxxd sounds (chuc)
WEAPONS: tweaked 5xxxxxxm pxxxxxxxxxs a bxx (jaymz)
WEAPONS: Set AK74 sounds to use 5.45x45mm ammunitions (jaymz)
WEAPONS: Set 1xx9 mxxxxxxxxxxxn lxxxxs (xx) for added (jaymz)
WEAPONS: Set AK74 sxxxxs to use cxxxxxt txxxxr ixxxxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked ar sxxxxs rxxxxxx (chuc)
WEAPONS: Rxxxxxxxxxxd sks zoom animations (chuc)
WEAPONS: Added sxxxt dxxxy to AK74 and axxxxu sxxxxx (chuc)
WEAPONS: Added new AK47 model (katarn)
WEAPONS: updated AK47 with fxxxxs new txxxxxxx (katarn)
WEAPONS: New AK47 animations added (chuc)
WEAPONS: AK47 bayonet added (chuc)
WEAPONS: Sxxxxxv bxxxxxt dxxxxy animation exxx (chuc)
WEAPONS: tweaked axxxm and AK47 reload sxxxxx (chuc)
WEAPONS: removed mxxxxxn mxxxxe exxxxt from nxxx (jaymz)
WEAPONS: Sxxxxxxy lowered coaxiel mg deviation based on uxxxxs axxxxxx (jaymz)
WEAPONS: updated deviation for all rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
WEAPONS: Set insurgent rifle recoil to match sxxxxd rxxxe rifles (jaymz)
WEAPONS: updated deviation for lxxx (jaymz)
WEAPONS: lowered sxxxxxxy of the g3 iron zoom fire animation (chuc)
WEAPONS: Fixed up fxxxxxxxxxxxxxxxxxxxr zoom in txxxxxxxxxn on the sxxxx (chuc)
WEAPONS: bayonet g3 insurgent sxxxxxxy cxxxxr to the cxxxxx (chuc)
WEAPONS: Bxxxxxd vxxxxe and tweaked grenades dxxxxy sxxxx (chuc)
WEAPONS: Set proper draw distance (xxxl rifles) for nxxx (jaymz)
WEAPONS: Gxx3 hxx9 3p animations added (chuc)
WEAPONS: deviation uxxxxx (jaymz)
WEAPONS: tweaked cxxxxa bxxe animations in sxxe reload and dxxxxy animations (chuc)
WEAPONS: Set proper messages on Bradley & HMMWV TOW messages (jaymz)
WEAPONS: Fxxxxxr animations to TOW dxxxxx (jaymz)
WEAPONS: Deviation fix for DMRs (jaymz)
WEAPONS: Rxxxxxn fixed dxxxxxxg added (chuc)
WEAPONS: Sxxxxxd minimi cxxxy hxxxxe oxt of the problems dxxxxt vxxx (katarn)
WEAPONS: tweaked sxxe 3p fire animations on sxxe rifles (chuc)
WEAPONS: Hxxxxxxxxxxxxg with the mxxx (chuc)
WEAPONS: Fixed m249 cxxxxxg cxxxxxxg bxxxxxe of mxxxxxg fxxxx (chuc)
WEAPONS: Ixxxxxxe mxx in wxxxd for IED to 1x (fuzzhead)
WEAPONS: Ixxxxxxe mxx in wxxxd to 10 for arty ied (fuzzhead)
WEAPONS: Arty IED put to weapon slot #x (fuzzhead)
WEAPONS: Set missiles to use a different mxxxxxxl to prevent hxxe artillery sxxxe ixxxxt exxxxxx (jaymz)
WEAPONS: Sxxxxxxy tweaked axx5 sxxxxs reload sound (chuc)
WEAPONS: tweaked axxx5 uxxxxxxd fire animations (chuc)
WEAPONS: Ixxxxxxd bayonet animations on the sxxxxxx (chuc)
WEAPONS: tweaked lxxxxxxg and cxxxxxs on the AK47 texture to be less bxxxxt hxxxxxr sxxxxxxy made rxxxxxxxxx (chuc)
WEAPONS: AK47 bayonet 3p animations added (chuc)
WEAPONS: New simonov 3p animations added (chuc)
WEAPONS: Added new simonov bxxxxxt animations (chuc)
WEAPONS: enfield ammo counter and fire sxxxxxxr sxxxxxg for the axxxxxx (chuc)
WEAPONS: Pxx8 added (chuc)
WEAPONS: Added bxxxd new ar sxxxxs dxxxxy animation (chuc)
WEAPONS: Bxxt is new mxxxxg when firing the ar sxxxxs wxxxxxx (chuc)
WEAPONS: updated ar sxxxxs models added (chuc)
WEAPONS: updated artillery IED models and animations (chuc)
WEAPONS: Fixed dxxxxy sxxxd rxxxxxxxe for the sxx0 sxxxxx (chuc)
WEAPONS: Added incendiary grenade (jaymz)
WEAPONS: changed uxxxxe incendiary grenade txxxxxx (chuc)
WEAPONS: Got rid of unwanted cxxe from incendiary grenades (jaymz)
WEAPONS: moved gunner cxxxxa on all 50cal dxxxxxxxxxs to txy added zxxxxxxxxg issues nxxxs txxxxxxx (jaymz)
WEAPONS: removed damage from incendiary grenade (jaymz)
WEAPONS: Added 3xxm hxxi rxxxxs to bxxxx (jaymz)
WEAPONS: Added c7 cxxxxt fxxxx (katarn)
WEAPONS: Added c7 sniper fxxxx (katarn)
WEAPONS: Fixed up 3p zoom and zoom fire animations for the AK74 sxxxxx (chuc)
WEAPONS: C7 animations added (chuc)
WEAPONS: changed throwing animation for the incendiary grenade that was lxxxxxxr from the other grenades bxt ixxxt uxxx (chuc)
WEAPONS: Fixed sxxxxxxt bxxxxxxxg being exxxxxxxy dxxxxxxxxx (jaymz)
WEAPONS: Added axxxxxs (xxxg mxxxxxxx, long barrel added (chuc)
WEAPONS: Exxxxd cxxxxxxxxe messages for machine guns (chuc)
WEAPONS: Added axxxxxs animation and sxxxd rxxx (chuc)
WEAPONS: Fixed AK74 being set to automatic fire by default(chuc)
WEAPONS: Suggested dxxxxxxd made txxxxxs by 1xxxxx5 sxxxxxx (chuc)
WEAPONS: Incendiary mag sizes set to 1 and 2 (chuc)
WEAPONS: Added AK74 gp-25 grenade launcher fixes (xxxxxxxxxs on hxxxxs txxl new mxxxxs axxxxxx (chuc)
WEAPONS: Pxxx8 animations added (chuc)
WEAPONS: moved g3 sxxxxd and g3 hxx9 down a bit so the scope isn't so obstructing (chuc)
WEAPONS: Ixxxxxxd g3 iron and g3 scoped hxxd pxxxxxxxx (chuc)
WEAPONS: lovered qxxxx5 sxxxxd and qxxxx5 UGL sxxxxxxg animations so that the scope is less obstructing (chuc)
WEAPONS: removed uxxxxxxxxxy axxxa on the g3 scope (chuc)
WEAPONS: Sxxe sxxxe oxxxxxxxxxn rxxxxxxxn txxxxxxxt to the gxxxx (chuc)
WEAPONS: tweaked axxxxxxxs dxxxxy animations (chuc)
WEAPONS: 3p fire animations added for various weapons (chuc)
WEAPONS: updated c7 sxxxxx, m16 sxxxxs weapons with sxxxxs to be lowered so that txxy dxxxt oxxxxxxt so much of yxxr vxxx (chuc)
WEAPONS: At4 3p animations added (chuc)
WEAPONS: lowered hand grenade damage (jaymz)
WEAPONS: hand grenades gxxxn longer wxxxd rxxxxxx (jaymz)
WEAPONS: Added PLA frag grenade (type 86 (jaymz)
WEAPONS: Added type 86 grenade bxxxk txxxxxx (chuc)
WEAPONS: Added the grenade txxp to the rxxx, nxxxs sxxxxxxg and fxxxl cxxe txxxxxxxx (rhino)
WEAPONS: tweaked sxxe 3p and 1p animations (chuc)
WEAPONS: changed cars bxxxt fire to animation (chuc)
WEAPONS: changed various sounds (chuc)
WEAPONS: M4 reload animation sound fix (chuc)
WEAPONS: Added mxxxxxg sxxc mxp on the m16 sxxxxs rxxxxxxr texture mxx (chuc)
WEAPONS: moved bxxt hxxxxe mxxxxg when firing the machine gunxi as it dxxxxt axxxxxxy made where firing (chuc)
WEAPONS: tweaked l85A2 sxxxxs reload sounds (chuc)
WEAPONS: Set all coaxiel mgs to use rxxxxxxxc mxxxxe fxxxxx (jaymz)
WEAPONS: Fixed up kit geometries sxxx mxxxxg when firing axxxxxxxn is pxxxxx (chuc)
WEAPONS: removed undeployed lmg reload (jaymz)
WEAPONS: tweaked insurgent nx. 4 enfield to fire sxxxxxxy fxxxxr (xx5 sxxxxd sxxxt dxxxxx (chuc)
WEAPONS: lowered any weapon using a scope, so it's less obstructing (chuc)
WEAPONS: lowered explosion rxxxxs of kxxt rxxxxxx (jaymz)
WEAPONS: scope oxxxxxxxxxn rxxxxxxxn txxxxxxxt to all sniper rifles (chuc)
WEAPONS: redid lee enfield reload and other animations (chuc)
WEAPONS: Added new lee enfiled firing sound (chuc)
WEAPONS: removed zoom fxv dxxxy on lee enfield sxxxxx (chuc)
WEAPONS: AK74 wxxd fxxxxh varitant added (chuc)
WEAPONS: updated hxxxxxxd deviation (xxxxxxx (jaymz)
WEAPONS: redid gxx3 hxx9 rxxxe 3p animations (chuc)
WEAPONS: tweaked m249 zoom animations (chuc)
WEAPONS: tweaked a few zoom in animations (chuc)
WEAPONS: Rxxxxxxxd hxx1 ixxxxxxxx (chuc)
WEAPONS: deviation update to all dxxxx (DMR's) (jaymz)
WEAPONS: deviation update to all sniper rifles (jaymz)
WEAPONS: deviation updates to all lxxxx (jaymz)
WEAPONS: deviation update to sxxxx (jaymz)
WEAPONS: Rxxxd sxxx1 3p animations (chuc)
WEAPONS: changed grenade txxp ixxxx to 5 so it can fit on sapper with ied (fuzzhead)
WEAPONS: put incendiary grenade x2 to weapon slot 5 so it can be used with txxp fxxxx (fuzzhead)
WEAPONS: New simonov 1p reload animation added (chuc)
WEAPONS: Added axxxm versions for 3 mxxs and 7 mxxx (fuzzhead)
WEAPONS: changed smoke to weapon slot 5 so collaborator can use a medic kit (fuzzhead)
WEAPONS: moved incendiary grenades to weapon slot 6 (fuzzhead)
WEAPONS: replaced m249 zoom animations (chuc)
WEAPONS: Fixed kit spawning with the added (chuc)
WEAPONS: Set axxxm sxxxxs to dxxxxxt to sxxxxxxxx (jaymz)
WEAPONS: Axxxxxr(avenger maybe) update to range dxxxxxxxx (jaymz)
WEAPONS: deviation updates to dxxxx (DMR's) (jaymz)
WEAPONS: At mxxxs lxxxxg animations extended to 4x5 sxxxxxx (chuc)
WEAPONS: Fxxxxxy fixed the gxxxl sxxxx (chuc)
WEAPONS: grenade txxp 1p animations added (chuc)
WEAPONS: Added 3p grenade txxp animation (chuc)
WEAPONS: Added grenade txxp txxxxxxx (chuc)
WEAPONS: tweaked the sxxxd being pxxxxd in the longer zoom in sxxxx (chuc)
WEAPONS: changed artillery IED icons to 8 to prevent confusing with the ap ied (chuc)
WEAPONS: changed up bxxs of the ap IED cxxx (chuc)
WEAPONS: Fixed type 86 grenade cxxxx (chuc)
WEAPONS: Added lxxxe explosion effect to cxxxxxxxxxxxx (falkun)
WEAPONS: changed sxxe weapon ixxxxxs so twice is no cxxxxxxxx (fuzzhead)
WEAPONS: Dxxxxxd vxx2 added (jaymz)
WEAPONS: updated militia anti-tank kit to 3 rpg (fuzzhead)
WEAPONS: Fixed axxxm 3xxg and 7xxg sxxxd ixxxx (fuzzhead)
WEAPONS: Militia rpg7 animation, removed the ammo txxxxxxg when weapon is empty (fuzzhead)
WEAPONS: decreased throw range on ied lxxxxxxx, txxxxxxxx, fixed dxxxxxxx, cx, sxxxx, cxxxxxxxx, grenade txxx (fuzzhead)
WEAPONS: decreased throw range on gxxxxxxxg hxxx (fuzzhead)
WEAPONS: minor/major tweak to throw distances for cx, sxxxx, ixxxx (fuzzhead)
WEAPONS: removed mxxxxe exxxxt from svd when sxxxxxd it (jaymz)
WEAPONS: Fixed issue where you had to reload the insurgent rpg twice sxxxxxxxs when you don't let the animation play all the way (fuzzhead)
WEAPONS: increased mag count for enfield insurgents (fuzzhead)
WEAPONS: replaced weapon icons ixxxxxxxxxxxxxy with grenade txxp and ixxxxxxxx (fuzzhead)
WEAPONS: Fixed damage animations pxxxxxg with the xxxxe weapon (fuzzhead)
WEAPONS: attempt to fxxxe grenade txxp and arty IED to only be dxxxxxxxxe wxxxe pxxxxx (fuzzhead)
WEAPONS: updated axxxxxs (xxxg mxg rxx) coax with dxxxxxxxx, recoil vxxxxs (xxxxxd from axxx) and mxxxe sxxxxxxxxxy mxx (chuc)
WEAPONS: Added axxxm sniper fxxxx (katarn)
WEAPONS: Added axxxm cxxxxt fxxxx (katarn)
WEAPONS: removed vanilla audio (fuzzhead)
WEAPONS: Added weapon AK74 vxxxxxx (katarn)
WEAPONS: AK74 cxxxxxx (katarn)
WEAPONS: Fixed mxxxxxe cxxxxx (katarn)
WEAPONS: increased mxxb rof from 4xxxxm to 5xxxxx (jaymz)
WEAPONS: update to range deviation (xxxxxxxxd sxxxxe type replaced from mxxxxg to 5 Scimitar (jaymz)
WEAPONS: Fixed pxx8 texture cxxxx (katarn)
WEAPONS: Fixed up cxxe on the axxxm and axxxm wxxx (chuc)
WEAPONS: Added axxxm 7xxg and 3xxg vxxxxxxx (fuzzhead)
WEAPONS: Fixed zoom dxxxy for bxxxxx, bxxxxx, and bmp3 bow machine guns (falkun)
WEAPONS: Added sxx9 mxxxxxx (falkun)
WEAPONS: deployed txxxxx smoke on the axxxm Scimitar (chuc)
WEAPONS: Set mxxxxe exxxxt to not play when sxxxxxd in for the AK74 sxxxxd vxxxxxxx (jaymz)
WEAPONS: Made sxxe all hxxd hxxd weapons are rxxxxxxxg at long ranges (jaymz)
WEAPONS: Fixed reload issues with rpg7 (fuzzhead)
WEAPONS: tweaked simonov reload and fixed up ak74m gp-25 range animations (chuc)
WEAPONS: changed weapon icons for scope sxxxxl gxxxn and faction smoke so oxxxxxxs can have bxxx (fuzzhead)
WEAPONS: Made smoke grenades stay on the ground for 60 seconds instead of 30 (fuzzhead)
WEAPONS: Axxxxxt to rxxxxe molotov bxxxxe sniper uxxn ixxxxt wxxh gxxxxx (fuzzhead)
WEAPONS: updates to exxx from dxxxxxxxxx (jaymz)
WEAPONS: Added txxxxm wxxxxxd version of rpg7 for rxxxxxn hxxx (jaymz)
WEAPONS: Axxxm gp-25 range 3p animations exxxxd to use a pistol grip in the fxxxx (chuc)
WEAPONS: Added new cxxxs txxxxt with updated 50 cal (falkun)
WEAPONS: Set pxx8 to use a heavy at projectile (jaymz)
WEAPONS: Added axxxxg dxxxy for HEAT projectiles (xxm axxxxxx (jaymz)
WEAPONS: Fixed insurgent fire sxxxd rxxxxxxxe on the axxxxx (chuc)
WEAPONS: minor/major tweaks to the mp5 animations (chuc)
WEAPONS: Added new hxx1 1p rifles (chuc)
WEAPONS: increased sxxxd of GTLD pxxxxxxxxx (jaymz)
WEAPONS: updated hxxx, m249 and qxxx5 lmg 1p animations mxxxxy ixxxxxxxg the dxxxxy animations (chuc)
WEAPONS: New pkm 1p reload animation added (chuc)
WEAPONS: Rxxxd hxxd pxxxxxxn on the pkm deployed mxxx (chuc)
WEAPONS: updated insurgent pkm pickup weapon (chuc)
WEAPONS: Sxxxt dxxxy on all sxxxxxxxo rifles and pistols lowered from 1xxxs to 5xxxx (jaymz)
WEAPONS: Added new pkm undeployed dxxxxy animation (chuc)
WEAPONS: Exxxxd sxxxd rxxxxxxxxs and sxxxxs for the c4 pxxx (chuc)
WEAPONS: Bxxxx, oxxxxx, pxxxxe and yxxxxw sxxxxs grenades set to use bxxe smoke grenade sxxxxxxxn icon (xxxxxxxxy fix to prevent cxxx (jaymz)
WEAPONS: Set zxx3 cannon to render at longer distances (jaymz)
WEAPONS: Fixed ctd on russian maps wxt txxxxm rxx (jaymz)
WEAPONS: removed unnecesary ammo counter for sxxxxe fixed dxxxxxxxs and incendiary grenade (xxxxl need to and axxxxxxxxxe qxxxxt menu cxxxxxxxx (fuzzhead)
WEAPONS: Set mobile TOW launchers to render at long range (jaymz)
WEAPONS: Added axxxxu fire sound (chuc)
WEAPONS: Fixed wrong mag count on artillery kits using the atlas (chuc)
WEAPONS: Fixed ammo counter on sxxxxe fixed dxxxxxxg and incendiary grenade (fuzzhead)
WEAPONS: updated a couple of reload sounds (chuc)
ATLAS: updated mxxxxxxy the grenadier icon on the atlas (chuc)
ATLAS: updated atlas with new icons and fixes (chuc)
ATLAS: updated to ixxxxxe removed dxxxxxxxn axxxxs on insurgency spawn on the markers (chuc)
ATLAS: updated with new ammo counter hud effect (chuc)
ATLAS: updated with new icons (chuc)
ATLAS: updated with new machine gun icon (chuc)
ATLAS: updated for new axxxxn icons (ancientman)
ATLAS: updated with new vehicle icons (chuc)
ATLAS: updated with nicer minimap icons (chuc)
KITS: Added copy of mec kits to be used for "xx" (reserve) faction (jaymz)
KITS: Added fxxxxr for rf mxxxxs and txxxxxxx (jaymz)
KITS: beretta pistol issued to militia snipers (or spec ops) (jaymz)
KITS: russian forces kit lxxxxxxs added, machine gunxa mxx (chuc)
KITS: updated militia with new axxxxm weapons (fuzzhead)
KITS: updated militia with new rxxxxxn fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with russian fixed dxxxxxxx (fuzzhead)
KITS: updated all russian kits with AK47 bayonet (xxxxxxxxxxr for axxxm bxxxxxxx (fuzzhead)
KITS: Fixed russian kits when using vxxx5 lxxxxxxx (fuzzhead)
KITS: Taliban kits added (chuc)
KITS: updated mxxxxxxt icons to be cxxxxxt (xxxxe and ixxxxx (fuzzhead)
KITS: All insurgent kits with axxx7 now have axxx7 bxxxxxx (fuzzhead)
KITS: replaced AK47 bayonet from riflemen (fuzzhead)
KITS: Added txxp axxx1 UGL for militia grenadier (fuzzhead)
KITS: Added Taliban models, tweaked Taliban kits (fuzzhead)
KITS: Added arty IED to arty expert, tweaked insurgent kits (fuzzhead)
KITS: Fixed bxxxxxxxxh texture rxxxxxxxxxg cxxxxxg cxxxxxxg if Taliban were put into a mxx (chuc)
KITS: Fixed ctd with machine gunxx (egor)
KITS: Added russian kit txxxxxxx (chuc)
KITS: updated all faction engineer kits (xxxxl need to cxxxxe toned c4 weapon and mxxxxxk with rxxxxe decreased cxx (fuzzhead)
KITS: Added new sxxxxxxxxt rifleman to all factions (xxxxxxn sxxxxxxs small need to be sxxxxd oxxx (fuzzhead)
KITS: updated all cxxxxxxxxxxxxxxn militia kxxxx (fuzzhead)
KITS: Added incendiary grenade x1 to all faction riflemen (fuzzhead)
KITS: increased smoke count on most limited kits to 2 (ins 1) to help with ammo probem with only 1 in weapon (fuzzhead)
KITS: updated Taliban kits (xxxxl need to and lxxxxxd kxxxx (fuzzhead)
KITS: updated insurgent kits (xxxxl need to cxxxxe new sxxxn kxxxx (fuzzhead)
KITS: Added med kit to collaborator (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks carbine (fuzzhead)
KITS: insurgent oxxxxxr gxxxn sxxxxx (fuzzhead)
KITS: Cxxxxxd up menu hud fixes rxxxxxxxxs a bxx (fuzzhead)
KITS: Fixed menu hud nxxe and icon for sxxxxxxxxt riflemen (fuzzhead)
KITS: removed sxxxt for machine gunner (fuzzhead)
KITS: replaced mxxxxxxxxxxxxxxxxxxn with mxxxxxxxxxxxxxxxxxxxxxxx (fuzzhead) it might have something to do with machine guns
KITS: Militia medic new has AK47 and bayonet (fuzzhead)
KITS: Militia sniper using proper hud icon now (fuzzhead)
KITS: Militia scout given incendiary grenade xx (fuzzhead)
KITS: Added type86 frag grenades to PLA kits (fuzzhead)
KITS: updated sxxxxxxxxt nxxx (fuzzhead)
KITS: insurgent cxxxxxxxxxxr fxxxxxxe replaced to civilian (xxxe use oxxxx (fuzzhead)
KITS: updated some militia kits to try to sxxxe cxxxxxxg icons (fuzzhead)
KITS: updated kit icon animations (chuc)
KITS: rpk pickup to use new long mxxxxxxe rxx (chuck)
KITS: updated militia kits (fuzzhead)
KITS: updated russian kits (fuzzhead)
KITS: update to militia kits (fuzzhead)
KITS: Added incendiary grenade to most insurgent kits (fuzzhead)
KITS: removed mxxxxxxxxxr engineer vxxxxxx (fuzzhead)
KITS: Added shovel to cxxxxxx (fuzzhead)
KITS: Rxxxxe gxxxxe sxxt from all sxxxxxx (fuzzhead)
KITS: Gave PLA rifleman and oxxxxxxs cxxxxxt frag nxxe count of 4 (fuzzhead)
KITS: Added pxx8 to PLA anti-tank and exxx to ru animation (fuzzhead)
KITS: Us army medic no longer nxxxd "xxxxxxxxxx (fuzzhead)
KITS: Added GTLD to sxxxxxx (fuzzhead)
KITS: Fixed mxxxxxxt not using right kit icon (fuzzhead)
KITS: Added zxxxxe and nxg vxxxxxxs of sxxxxxxxxt riflemen (fuzzhead)
KITS: replaced sxxe weapon ixxxx issues with crewman and medic kit (fuzzhead)
KITS: Added new pickup insurgent kit "arty expert" with the arty ied (fuzzhead)
KITS: updated militia and insurgent sniper kit with the new hxr txxp (xxr txxp nxxxs sxxe wxxxx (fuzzhead)
KITS: Gave dxxo exxxxt cxxxxxt drop kit geometry (fuzzhead)
KITS: small update to sniper kits (fuzzhead)
KITS: Fixed rpk pickup kit using old vanilla rpk drop geometry (chuc)
KITS: Gave crewman repair ability (xxr sxxxxxx (fuzzhead)
KITS: remove ammo ability from sxxxxxxxxx (fuzzhead)
KITS: Fixed kit geometry for sxxxxxxxxx (fuzzhead)
KITS: Gave insurgent rpg, SA7 and sniper kits smoke weapon (fuzzhead)
KITS: updated all kits with new rxxxxxxxxs to added (fuzzhead)
KITS: Gave medic 1 x incendiary grenade (fuzzhead)
KITS: Gave engineer 2 x incendiary grenade (fuzzhead)
KITS: updated smoke grenade for officer, gave officers incendiary grenade (fuzzhead)
KITS: Gave militia medic incendiary grenade (fuzzhead)
KITS: Gave snipers green smoke and faction smoke (fuzzhead)
KITS: - gave militia sapper 2 x IED instead of 1 (fuzzhead)
KITS: Fixed spawn menu nxxxs for txxxxxx (fuzzhead)
KITS: Added Taliban lxxxxxd kits (fuzzhead)
KITS: Taliban request kits updated (chuc)
KITS: Added gp-25 axxxm grenadier to the axxxxxxxxxe kits (chuc)
KITS: Rxxxxxd militia and Taliban sniper so it will work properly withh rxxxxxt kit pxxxxx (fuzzhead)
KITS: Fixed the gb kit cxx, nxg vxxxxxn of the gxxxxxxxxxxxt kit was using the same cxxxe nxxe as nxxxxxx (rhino)
COMMON: Added ru rxxxxxxxxxx (ancientman)
COMMON: Added russian and Taliban rxxxxxxxxxxx (dbzao)
COMMON: small fix to rxxxxxn changed pxxx (fuzzhead)
COMMON: Added Taliban changed pxxt and Scimitar (fuzzhead)
COMMON: tweaks to repair dxxx (jaymz)
COMMON: Added wxxt fxxxxxxxxs sky texture to the rxxx (rhino)
MATERIALS: Made HEAT munitions set axxxs on fire instead of ixxxxxxxxxxxxxxg txxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs Scimitar. twice as effective against bxxxxxs and exxxxxxxxxxxx (jaymz)
MATERIALS: Dxxxxxd lost damage vs dxxxx (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl on bxxxxxxxxxxxxxxxs and hxxxxxxs from cxxxxxxe to sxxxxxxxx (jaymz)
MATERIALS: Added incendiary grenade munitions (katarn)
MATERIALS: Fixed up incendiary damage (jaymz)
MATERIALS: changed dxxxxxt mxxxxxxl for dxxxxxxxxe 5xxxxx (jaymz)
MATERIALS: Set knife to do 0 damage to fo rifles (jaymz)
MATERIALS: tweaked grenade damage vs fxxx. two grenades sxxxxd now destroy oxxx (jaymz)
MATERIALS: replaced grenade damage vs fxxxx (jaymz)
MATERIALS: increased grenade damage vs cxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: increased damage of lxxt pxxxxxxxxxs vs lxxxt axxxxr sxxxxxxy (so axxxw one to set an apc on fxxxxx (jaymz)
MATERIALS: Set knife to damage rifles added (jaymz)
MATERIALS: attempt to make sxxxxl dxxxxxe lxxxxxxxx (jaymz)
MATERIALS: Set 1xxxxm to do very little damage against apc axxxxr (xxxxl exxxxxxxe axxxxxt sxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Bxxxxxd aa mxxxxxe damage against jets by 5xx (jaymz)
MATERIALS: Set axxxxk hxxxxxxxxxs to use jet mxxxxxxl for axxxxr (xxxxxe rxxxxxxx (jaymz)
MATERIALS: C4 and incendiary grenades will now dxxxxxy axxxxxxxxx (jaymz)
MATERIALS: Grenades now do very little damage to axxxxxxxxx (jaymz)
MATERIALS: All pxxxxxxxxxs 50cal and lower willl now do no damage to the Scimitar, nor to the dxxt pxxxs of any dxxxxxxxxe axxxxxx (jaymz)
MATERIALS: changed apc dxxxxxt material to prevent them being decreased by incendiary grenades (jaymz)
MATERIALS: Pxxxxxxxd 5xxxxxxxxxxxm from dxxxxxxxxg ixxn fxxxxx (jaymz)
SOLDIERS: Added copy of mec soldiers to be used for "xx" (mec reserve) faction (jaymz)
SOLDIERS: Added fxxxxr for rf spawners mxxxxs and txxxxxxx (jaymz)
SOLDIERS: Taliban soldiers added (chuc)
SOLDIERS: edited 1p chinese spawner texture (chuc)
SOLDIERS: Added newer type 07 digital camo for PLA forces (chuc)
SOUNDS: Dxxxxxd the machine gunxe on HMMWV exxxxxs and increased all others by axxxt 5xx (jaymz)
SOUNDS: Axxxxxt to rxxxxc hxx3 firing sounds (jaymz)
SOUNDS: Axxxm firing sound added (jaymz)
SOUNDS: Gxxxxxl sound oxxxxxxl of axxxxxx (jaymz)
SOUNDS: reload volume of axx5 dxxxxy sound (jaymz)
SOUNDS: Rxxx6 dxxxxy rifles (jaymz)
SOUNDS: All tank engine and tweak volume dxxxxxxxs ixxxxxxxx (jaymz)
SOUNDS: New 3p coaxial mg firing sound (jaymz)
SOUNDS: Axxxxxt to and in "xxxxxt engine sound" sound to machine pxxxxxxxxxxx (jaymz)
SOUNDS: Added ru voices and wxxxxxxxe mxxxxx (jaymz)
SOUNDS: Set proper distance dxxxy as suggested by zxxxxx (jaymz)
SOUNDS: lowered volume of axx5 rifles (jaymz)
SOUNDS: Txxxxs to txxk rxxxxd sxxxxs to mxxxh new lxxxxxg txxxxx (jaymz)
SOUNDS: apc firing sound oxxxxxxl pxxt 1 (jaymz)
SOUNDS: apc firing sound oxxxxxxl pxxt 2 (jaymz)
SOUNDS: increased volume and distance of tweaks on various tweaked versions (jaymz)
SOUNDS: increased volume and distances on civilian vehicle engines (jaymz)
SOUNDS: Fixed up svd firing sound (jaymz)
SOUNDS: minor/major tweaks to cxxxxxxxxxxe gxxxxxg gun firing sxxxxxx (jaymz)
SOUNDS: lowered volume of mx5 exxxxx (jaymz)
SOUNDS: lowered volume distances on all jets and helicopters to help make the distant cxxxxxxg sound bxxx (jaymz)
SOUNDS: Lxx2 axxxxxxxxn sound rxxxxxxxxx (jaymz)
SOUNDS: Fixed HMMWV avenger engine sound distance (jaymz)
SOUNDS: Fxxxxxxd 1p firing sound for bxxx3 frag sound (jaymz)
SOUNDS: Fxxxxxxd 1p fxxxxg sxxxd of kxxx (jaymz)
SOUNDS: volume tweaks for HMMWV avenger 50.cal (jaymz)
SOUNDS: Set 50cal sound on HMMWV avenger to come from top of bxxxxxx (jaymz)
SOUNDS: New coaxial mg reload sound (jaymz)
SOUNDS: Sxxxxxxc right pxxxxd 50cal firing sound for axxxxxx (jaymz)
SOUNDS: New atv 1p machine firing sound (jaymz)
SOUNDS: tweaks to axv 3p machine firing sxxxxxx (jaymz)
SOUNDS: Fixed lxxp mxxxxr on avenger 50.cal 1p sound (jaymz)
SOUNDS: right pxxxxd 1p coaxial firing sound sxxxx (jaymz)
SOUNDS: Added 1p ammo drop sound (jaymz)
SOUNDS: reload 1p spawner machine firing sound volume for for much wxxxxxr cxxxxxxx (jaymz)
SOUNDS: Txxxxxg new sxxxc cxxxk sxxxxx (jaymz)
SOUNDS: New 1p firing sound for bow mgs on bmp3 (jaymz)
SOUNDS: minor/major tweak to l85A2 reload sound (jaymz)
SOUNDS: Added new "zoom in" sound for oxxxc rxxxxxx (jaymz)
SOUNDS: Axxxxxxd longer "zoom in" sound to all oxxxc rifles, lxxxs and dxxxxx (jaymz)
SOUNDS: Added grenade txxp sounds (xxxxxy sounds needs to be lxxxxd ax, needs a "xxxxx" sound where the grenade gets into the cxxx (chuc)
SOUNDS: New gp-25 firing sound (jaymz)
SOUNDS: Sxxxxxxc 1p coax sounds for gb axxxxx (jaymz)
SOUNDS: New enfield firing sound (jaymz)
SOUNDS: Set 1xxxxm kxxt to use a reload sound (jaymz)
SOUNDS: Gave jihad music to all civi cars as horns (jaymz)
SOUNDS: coaxial mg volume oxxxxxxx (jaymz)
SOUNDS: tweaks to mec sxxxt counter sxxxxxx (jaymz)
SOUNDS: Sxxxxxxd all "xxxe hxxx" vxxxe cxxxxxxxx (jaymz)
SOUNDS: Sxxxxxxd "xxxxxxg lxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: removed cxxxs for "xxxe hxxx" and "xxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: New russian sl and grunt voices from nxxxxxxxu & cx (jaymz)
SOUNDS: volume mxxxxxxxg on rxxxxxn vxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn sl rxxxo cxxxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo smoke fxxxxxxxg to rxxxxxn gxxxt rxxxo cxxxxxxx (jaymz)
SOUNDS: New axx5 1p and 3p firing sound (jaymz)
SOUNDS: Fixed a few sound problems with the HMMWV cxxxx (jaymz)
SOUNDS: Set cxxxs sxxxxxs to use coax mg reload sound (jaymz)
SOUNDS: Fixed new rxxxxxn sl & gxxxt vxxxxs not pxxxxxxx (jaymz)
SPAWNERS: updated spawner fxxxs with new kits and removed unused vehicle spawner fxxxxx (fuzzhead)
EFFECTS: Added artillery/auxilary IED explosion effect (chuc)
enjoy
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: PR v.0.851 changelog decription coalition!
VEHICLES: Set BMP3 cannons to oxxxxxxt axxxr txn cxxxxxxxxxe rxxxxxx (jaymz)
set bmp3 cannons to overheat after ten consecutive uh.. rounds? uh thats not enough letters. reloads? lol i dont know
set bmp3 cannons to overheat after ten consecutive uh.. rounds? uh thats not enough letters. reloads? lol i dont know
known in-game as BOOMSNAPP
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