[Map] Blackout [scrapped]

Maps created by PR community members.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Blackout

Post by =Romagnolo= »

Fantastic work, and a very fast made map ! Buuut... you may know already... that neon green must go.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Panzerfire
Posts: 1717
Joined: 2008-03-19 01:37

Re: [Map] Blackout

Post by Panzerfire »

=Romagnolo= wrote:...that neon green must go.
Or else what?

Sorry... I had to ask that. :lol:

But I have the feeling a lot of you guys are like "demanding" this or that to "Cat" or least you seem to have such attitude.

It's true that the grass looks weird but if that's what "Cat" wants for his map then it's cool. It's his work and I don't see anyone paying anything to him for his effort so as this is his work he's totally entitled to do whatever he pleases with it.

Of course he'll have to make some changes (Specially in the grass section) if he wants his work to be included in PR but as I said... whatever he does with his maps, it's totally up to him.

And even if the map isn't as cool as everyone would want it to be, nobody is forcing anyone to play it. ;)

I personally find this map pretty cool. I would have loved something in the line of snowy mountains as the early WiPs suggested but nonetheless this is awesome. Whatever "Cat" does with it is fine by me as it's looking real good :)

USMCMIDN: KILL EVERYTHING!
gx: KILL! KILL! KILL 'EM ALL!!
[R-DEV]Dunehunter: Great attitude for hearts and minds :p
sittingduck911
Posts: 71
Joined: 2008-06-11 09:21

Re: [Map] Blackout

Post by sittingduck911 »

cat wrote:A few hours later....

As seen I grabbed a satellite photo of a random image and cpied it into the colormap. This I am going to use as a guide for placing the buildings.

The object lighting mode gave me the idea to create new textures for the connectable building parts. I would like to ask

1. Does the game support per map custom textures for some buildings.
2. Would they mess up any existing textures?
3. Are they packed with the map?
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How did you copy the image into your colour map? Im about to start my map and the city section is huge and this would help me so much in the lay out stage. also what are you using to get the grey scale pics shown above? is is max? maya? somthing else?
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

To copy things into the colormap, check the tutorial for image colormaps.
https://www.realitymod.com/forum/f189-m ... rmaps.html

At point 5 in the tutorial you have a "colorbig.tga" which is then split up to be used in the map. Before you split it up, use photoshop to copy in anything you want. Also watch out becaus the image will be flipped vertically once ingame.

The grey scale is just the "object lighting mode" in the ediotr.


About the green:

I am not colorblind ( I thinks). I am aware of th rather unusual look of it. However I do like the way it looks and I do not think that it is too far out. However 1) It is not final and 2) If popular demand isvery opposed to it I do not have much of an issue with changing it a bit. (cat listening to advice? Oh gawd! Division by zero imminent!!!!!)
Also those tarps
What is a tarps? I did not run lightmaps for all objects yet, so whatever a tarp is that may cause it look weird.


If anyone notice large section of the hills were leveled to make room for a patch of fields. I always wanted a european patchwork of hedges in a map.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Blackout

Post by CodeRedFox »

cat wrote: What is a tarps? I did not run lightmaps for all objects yet, so whatever a tarp is that may cause it look weird.
Image

Its the blue and white/tan thing in this screen shot. About dead center. I thought the word tarp was a common word. :lol: At least thats what I called them in the editor.
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"apcs, like dogs can't look up" - Dr2B Rudd
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Map] Blackout

Post by Chuc »

Image

I have to admit, the setting looks quite scenic, remniscent of all the docos I've seen of the Central Asian environment.
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Personal Folio - http://www.studioash.net
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: [Map] Blackout

Post by unrealalex »

'[R-DEV wrote:Chuc;862754']Image

I have to admit, the setting looks quite scenic, remniscent of all the docos I've seen of the Central Asian environment.
No no no
It's a tarp!


Troubled Assets Relief Program - Wikipedia, the free encyclopedia
The tarp is a tarp.





Anyway, map looks cool. At night would be cooler :( Who wants to have night vision on for 2 hours? I do, hell yea. Roleplay is where its at.
sittingduck911
Posts: 71
Joined: 2008-06-11 09:21

Re: [Map] Blackout

Post by sittingduck911 »

there is a TARP/ tent like that one in korangal valley up in the mountains where that flag is (cant remember name of flag).

and thanks for the link CAT
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Blackout

Post by ReconAus »

Looking good cat, cant wait to play this

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

Here in germany they teached us the word TENT. Yozu military people always have these confusing words for totally common things. The tarps were placed after some time when I lightmapped the houses next to it. Lightmapping things is a bit silly on my machine. Because after generating, I have to restart the editor to see the lightmaps.
Anyway, map looks cool. At night would be cooler Who wants to have night vision on for 2 hours? I do, hell yea. Roleplay is where its at.
As stated before, If I make this a nightmap, the map will have drastically smaller player numbers. And I plan to avoid that. Also I am not a fan of "dramatic" lighting angles. The best lit maps are Korengal and Basra because it feels the most real. Basra has the sleepy afternoon lighting. And Korengal that foggy morning. Its just the most convincing lighting compared to other maps.
cat
Posts: 260
Joined: 2005-10-31 20:38

Re: [Map] Blackout

Post by cat »

New update

Gawd that was annoying. It spent 9 Hours to compile the LOW lightmaps for objects. On radio moscow it was less than 1 hour. this will be the layout of the town. Still missing is the lower part whee the road leads.


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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Blackout

Post by OkitaMakoto »

Man, you LOVE green grass :P Thats REALLY green man.

Aside from that the pics look pretty good. Needs some stuff other than buildings though. Add stuff to make it look more lived in.
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Map] Blackout

Post by ReconAus »

Whats the view distance on this map going to be ?

Recon
Image

A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Map] Blackout

Post by Waaah_Wah »

[R-DEV]CodeRedFox wrote:You know...you might be color blind. No offense but your green color choices don't seems to work out. My buddies a graphic designer and one day after constantly noticing his color choices we caught him describing a color when it wasent even close. Hes still a GD but uses the color picker to test his projects.
We could always make a small test for cat ;)

http://www.nlm.nih.gov/MEDLINEPLUS/ency ... e/9962.jpg
http://www.colblindor.com/wp-content/im ... mation.jpg
http://www.media.perthnow.com.au/multim ... r_test.jpg

Can you see what letters/numbers there are on those images? :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [Map] Blackout

Post by HeXeY »

Waaah_Wah wrote:We could always make a small test for cat ;)

http://www.nlm.nih.gov/MEDLINEPLUS/ency ... e/9962.jpg
http://www.colblindor.com/wp-content/im ... mation.jpg
http://www.media.perthnow.com.au/multim ... r_test.jpg

Can you see what letters/numbers there are on those images? :)
The last one has the numbers standing next to it :p
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Blackout

Post by OkitaMakoto »

HeXeY wrote:The last one has the numbers standing next to it :p
lol. Its not like you are graded on it and you're cheating. I think if someone couldnt read the numbers inside, but saw them on the outside they PROBABLY wouldnt say "Ohhh, yeah, thats 29. See? Im not colorblind" and totally ignore the fact that they just learned they are, in fact, color blind ;)

The numbers on the outside server more as a "You SHOULD see this"
haha

Itd be interesting to find out if cat is colorblind. Not like the colors are THAT absurd or anything, but the green is very striking for a lot of people ;) And cat is pretty adamant about it. I think itd explain a lot :P [I mean this as a joke cat, Im not giving you **** anymore for the colors, its your call]
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Blackout

Post by Psyko »

how many words "green" are in this thread? dude, listen to the successful mappers, your green is not grass green, it aint even mean green....its neon green! rofl
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Map] Blackout

Post by General Dragosh »

CAT: Wow......O,O damn *droll*

OKITA: Man your avatar is killing me >.<
[img][/img]Newly ordered sig !


HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: [Map] Blackout

Post by HeXeY »

[quote=""'[R-DEV"]OkitaMakoto;863148']lol. Its not like you are graded on it and you're cheating. I think if someone couldnt read the numbers inside, but saw them on the outside they PROBABLY wouldnt say "Ohhh, yeah, thats 29. See? Im not colorblind" and totally ignore the fact that they just learned they are, in fact, color blind ;)

The numbers on the outside server more as a "You SHOULD see this"
haha[/quote]

Yeah yeah :P

[quote="General Dragosh""]OKITA: Man your avatar is killing me >.<[/quote]

It's awesome xD
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Blackout

Post by Rudd »

the avatar is kinda creepy if you ask me, any anime character that's dressed up as a marine corpsman is definately hatching an evil plan

on topic

the map looks great man, really. but I agree with others that it needs more life other than the excellently placed buildings
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