Shooting and location

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sabosmith
Posts: 5
Joined: 2008-09-24 13:18

Shooting and location

Post by sabosmith »

Hey All!! :D

Only been playing pr for a few days so i apologise if my questions seem a bit on the dumb side but im beyond confused. I cant kill anything lol I have tried various weapons/tactics to try to take down infantry and short of hopping in an apc i cant seem to kill many. I have tried taking several things into account when shooting, bullet drop, distance to target, moving target, aiming low to try to compensate for recoil but even a stationairy target at 20-40m i shoot right at them and see my bullet land in a totally diffrent spot. I have read the pr guide and tried checking for vidoes on utube but could only find a grenadier tutorial which was really helpful but i dont like to just waste important kits when i know there are players who can use them a lot better than i can and i dont feel like moving on to the advanced weapons until i can at least use the basic kits. I stay hidden, only shoot when i think i have a definite hit, then conceal myself again. Pop my head up for a second and some dude on a roof 4 buildings away pops me in the head instantly. I have noticed that most players finish with a negative kill/death ratio which leads me to believe a lot of luck is involved with the aiming but even still there must be something im missing because i really cant kill anything :D

Any tips/info videos to help with the basic weapons and aiming would be great. I'll look through the pr guide again incase i missed it.

Thanks for reading :D

Just an added note, ive played bf2 for a total of an hour so i pretty much came into pr with no knowledge of the aiming from bf2.
chudley
Posts: 193
Joined: 2007-04-28 19:14

Re: Shooting and location

Post by chudley »

There is no quick solution to this other than practice makes perfect.

The reason being each weapon has a different sight system and you have to get used to each weapon itself.

You could also consider SP mode which would give you some target practice.

I presume you are waiting the short time for game to simulate your breathing settling?

You will find some very good shots in members of clans and I am sure as you join and play together they will also assist you with this part of the game.

Good luck
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wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Re: Shooting and location

Post by wooly-back-jack »

yeah take a second between carefully aimed shots, and also after moving the rifle. To give yourself an idea (although a bit more extreme) watch the sight markers with Heavy AT kit when you are aiming but moving left/right/up/down.
The markers will get wider the more you move/quicker you move meaning your aim will be pap, take this into account with the guns, although invisible.
Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: Shooting and location

Post by Zegel »

A good rule of thumb that will help you kill a man further than the length of your arm away from your barrel is to always try and fire prone or crouched. Also, to count to three. Then pick your nose. Then say "She sells sea-shell down by the sea-shore". Then take a nap. Then, fire.

If you're lucky, you might hit him.

It's all to simulate yourself raising the rifle to your shoulder and taking aim. Or that you're a paraplegic soldier. I can never remember.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Shooting and location

Post by McBumLuv »

Well, I'm glad you're so eager to get onto the pr mod!

Unfortunately, Ballistics are still a WIP (https://www.realitymod.com/forum/f18-pr-suggestions/43017-ballistcs-tracers.html), as there is an unsolvable "tracer" bug that has been and still is being debated about.

Also, the BF2 engine doesn't incorporate sway, so a deviation system is set up in order to resemble real-life effects on bullets. THe way deviation works, is that to get more accurate shot, you need to sit still to allow the gun to "settle". The following should help you out.

The "Per shot" time means the time between each shot before you can fire at best accuracy again.
The "Mouse turn" is the time it takes to shoot at best accuracy after you have completed a 180 degree turn rapidly (also called insta-turning)
The "Walking" time is the time it takes for your gun to settle after you have finished walking.
Originally Posted by Wolfe
In regard to settle times:
Rifles (includes both iron sights and scopes):
Per shot: 1 second
Mouse turn: 1.3 seconds (only if rapid 180deg turn)
Walking: 2.5 seconds

Marksman (same as rifleman)

Sniper:
Per shot: 8 seconds
Mouse turn: 1.6 seconds (only if rapid 180deg turn)
Walking: 8 seconds

Saw (undeployed):
Per shot: 1.6 seconds (allows 8 bullets before reaching max deviation)
Mouse turn: 1.9 seconds (only if rapid turn)
Walking: 3.3 seconds

Saw (deployed):
Per shot: 1.1 seconds (allows 12 bullets before reaching max deviation)
Mouse turn: 1.6 seconds (only if rapid turn)
Walking: 3.3 seconds

Grenadier launcher:
Per shot: none - dictated by reload speed
Mouse turn: 1.3 seconds (only if rapid turn)
Walking: 2.5 seconds

LAT:
Per shot: none - dictated by reload speed
Mouse turn: 1.3 seconds (only if rapid turn)
Walking: 2.1 seconds

HAT:
Per shot: none - dictated by reload speed
Mouse turn: 5.1 seconds (visual)
Walking: 5.1 seconds (visual)

Pistol:
Per shot: 0.2 seconds
Mouse turn: 0.6 seconds
Walking: 1.1 seconds
Also note that firing from crouched or prone both offer you much more stability than when standing, and in the case of snipers, prone is significantly better than either standing or crouching.

Finally, Light MGs are available in both deployed and undeployed mode. In deployed, you must be prone AND looking through the sights before you can shoot. In undeployed, you can shoot whenever you wnat, but it's much less accurate than deployed.
sabosmith
Posts: 5
Joined: 2008-09-24 13:18

Re: Shooting and location

Post by sabosmith »

I very rarely if ever shoot from standing, mostly ill go prone but i never realised the mouseturn/walking was as big a delay as it is. Im used to cod and the avg run n gun fps so turning and shooting to 100% accuracy is something im afraid im to used to :( lol Some really great information there, much appreciated. Hope to see you all on the battlefield :D Ill be the one behind the bush picking my nose and singing "She sells sea-shell down by the sea-shore"
CSM.Matt
Posts: 14
Joined: 2008-09-05 17:07

Re: Shooting and location

Post by CSM.Matt »

One tip I can give is that if the enemy hasn't seen you, take as long as you like to slowly move your sights until you are happy that the shot is lined up perfect before firing. There is no need to rush if you don't know where they are.
TheAmazingYant
Posts: 269
Joined: 2007-07-07 06:53

Re: Shooting and location

Post by TheAmazingYant »

Welcome to PR! Rifle accuracy is a little bit tricky, but - as mentioned above - mostly comes down to waiting a few seconds before taking a shot. Otherwise you will be fairly inaccurate. Remember that everyone is going to be just as inaccurate, so it's not just you. On the plus side, the suppression effects in PR means that those close misses still render the enemy less effective in returning fire.

Best bit of advice I can give you is this: It's much easier to shoot a guy who doesn't see you, so do your best to outwit your enemies and fire on them from the rear and flanks. They way you kill guys is with your brain, not your itchy trigger finger.

Oh, and always fire from ironsights or scope, even in relatively close quarters. You can't hit the broadside of a barn firing from the hip.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Shooting and location

Post by smee »

Zegel wrote:
It's all to simulate yourself raising the rifle to your shoulder and taking aim. Or that you're a paraplegic soldier. I can never remember.
nearly spat my tea all over my lap top :) hehehe like that one
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Shooting and location

Post by amazing_retard »

TheAmazingYant wrote:Welcome to PR! Rifle accuracy is a little bit tricky, but - as mentioned above - mostly comes down to waiting a few seconds before taking a shot. Otherwise you will be fairly inaccurate. Remember that everyone is going to be just as inaccurate, so it's not just you. On the plus side, the suppression effects in PR means that those close misses still render the enemy less effective in returning fire.

Best bit of advice I can give you is this: It's much easier to shoot a guy who doesn't see you, so do your best to outwit your enemies and fire on them from the rear and flanks. They way you kill guys is with your brain, not your itchy trigger finger.

Oh, and always fire from ironsights or scope, even in relatively close quarters. You can't hit the broadside of a barn firing from the hip.
So I take one shot wait three seconds and take another?
Doro
Posts: 108
Joined: 2008-09-27 04:19

Re: Shooting and location

Post by Doro »

I have a question on shooting in PR. I know in real life an AR set to single shot is a lot more accurate than burst. I just assumed this is also the case for PR? It seems that a lot of enemy always seem to be able to put multiple shots on me pretty quick from a good distance away.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Shooting and location

Post by Truism »

Welcome to the BF2 engine. Your skills with aiming, the deviation the DEVs set, and your other actions have absolutely no bearing on whether your shots will hit or not. The BF2 engine sees all and knows all. It takes great pleasure in making hitting moving targets actually impossible, and stationary targets a game of luck. Third party programs like HitFixer might help, but not as much as whatever those other ******** are using to instantly headshot us all the time.

Enjoy your stay.
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: Shooting and location

Post by Claymore »

Ironsights - you have to get close to score a hit. Engaging targets at longer distance is possible but only when the enemies don't know about you - you basically have about 2-3 shots, then you have to pull back. You have an advantage over enemies with scoped weapons at close range. So either just provide suppressive fire shooting in the enemy direction or try to get close.

Scope - crouch, shoulder the weapon, wait 2-3 seconds, fire. Stat's all that is to it. Depending on the distance, you may want to make a 1 sec pause between shots. If you have to attack in close range combat, you may need to fire from the hip - switch to full auto or burst and pray. I know that the accuracy is **** but it's better than completely losing the target from sight, which often happens when using scope at close range and the target decided to move.

But the most important thing is that you don't have to hit the enemy at all. You can just ask your squadmates to lay down suppressive fire, which will provide you enough time and cover to throw few grenades. As a rifleman, you have 3 + 3 more in your ammo box.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Shooting and location

Post by McBumLuv »

To add, there are different tactics to use when trying to terminate an infantry target. Firstly, you should be aware of two things:
  1. Firing quickly wont have the same accuracy as spaced out shots, but they provide more ordinances firing down range and will suppress the enemy more. The target won't try to fire back with 5 shots coming at them every second, but any slower they might.
  2. Waiting for that "perfect" shot by allowing you gun to fully deploy and stabilize is always more accurate, but you risk taking shots back when the enemy finds your position and can then suppress you in return.
Ideally, you should separate your squad into two, so that when engaged/engaging, you can get a few people to keep the enemies' heads down (1), and you can get some more accurate shots placed (2). Alternatively, you can also separate your squad into suppress/flank groups, with the first suppressing using tactic 1, and the second moving around the side to get a better angle of fire on the enemy.
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